Cold Chronomancer Megathread. All content cleared. Leveling guide added.

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hmm, what wrong with me))?


Put Concentrated Effect instead of Impetus in Comet for bosses.

Overall, need more mana, crit damage and some crit chance =)

Check Maligaro's Virtuosity and see if you can fit them in your build. Probably, would be cheaper than getting better jewels/wand.


"


Oh Def, but I'm just scared of the random frigging snake ambush from out of the screen lol. Most of the time I die to stuff I cant see on the floor like lightning and stuff.


Ah, well. Can relate.

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Casia#1093 wrote:


..is archmage gaining, on that 20% wand damage gain?


Extra damage is a very separate instance. It is additive like "increased" to base damage before all multipliers.

Like, if a Comet does 1000 base cold damage, with 20% increased spell damage and 20% extra lightning damage, it will do 1200 cold and 200 lightning damage (not 240) If it has 30% increased spell damage, it will do 1300 cold and 200 lightning damage (not 260).

So, no, AM doesn't scale that 20% on wand, it just adds on top of that, since AM is, basically, an Extra damage too.

And yes, you are right, I've got 9% (20(+1)/20%) AM recently.
Last edited by monik390#5560 on Jan 13, 2025, 1:45:06 PM
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monik390#5560 wrote:

"
Casia#1093 wrote:


..is archmage gaining, on that 20% wand damage gain?


Extra damage is a very separate instance. It is additive like "increased" to base damage before all multipliers.

Like, if a Comet does 1000 base cold damage, with 20% increased spell damage and 20% extra lightning damage, it will do 1200 cold and 200 lightning damage (not 240) If it has 30% increased spell damage, it will do 1300 cold and 200 lightning damage (not 260).

So, no, AM doesn't scale that 20% on wand, it just adds on top of that, since AM is, basically, an Extra damage too.

And yes, you are right, I've got 9% (20(+1)/20%) AM recently.


Misspeaking there I think? you mean won't scale with increased cold damage.
it will scale with spell damage.

have "gain 17% damage as fire" on wand:

with cold damage ring.

without cold damage ring.

with spell damage ammy.



(fyi, the ring I use. the ammy I don't. notice the +spirit ammy in the first pic is my actual. I just grabbed a spell damage mod item to test.)
Last edited by Casia#1093 on Jan 13, 2025, 12:58:49 PM
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Casia#1093 wrote:


Misspeaking there I think? you mean won't scale with increased cold damage.
it will scale with spell damage.



Nah, I was just wrong here. My bad.

https://maxroll.gg/poe2/getting-started/damage-scaling

"
Gained damage is additive with other sources of Gained Damage but multiplicative with the rest of your damage scaling. Keep in mind as it adds Base Damage (meaning before any damage multipliers) only modifiers of the new damage type apply to it.


So yeah, makes sense.
Last edited by monik390#5560 on Jan 13, 2025, 1:49:05 PM
which one is the best option with budget economy??
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monik390#5560 wrote:
"
hmm, what wrong with me))?


Put Concentrated Effect instead of Impetus in Comet for bosses.

Overall, need more mana, crit damage and some crit chance =)

Check Maligaro's Virtuosity and see if you can fit them in your build. Probably, would be cheaper than getting better jewels/wand.




Maligaro Virtuosity has terrible requirements dex for me(, So, i try get wand +extra damage(it's OP option if he added to base damage)+mana+crit chanse/power, +4 spell lvl, 20lvl AM (i have 19 now with 20%quality), and swap jewels 2%mana per kill for crit chance+crit bonuses+spell damage right? maybe I missed something

I'm trying to understand the most effective parameter for increasing damage.

And how much mana do you have on screenshot moment?

Thank bro.
Last edited by Kabanaken#0870 on Jan 13, 2025, 11:35:43 PM
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Kony646#6924 wrote:
which one is the best option with budget economy??


Idk about others, but I can run t12-t13 naked maps ((w/o league mechanics or bosses)) with my lvl 69 toon from my leveling run (no Archmage, and super squishy for red maps tho).

https://maxroll.gg/poe2/planner/an1bc0nm

Anyway, it's more about understanding of how build works, budget can wary. 3-3.5k mana is enough to start with Cold Slowmancer as it is.

"
and swap jewels 2%mana per kill for crit chance+crit bonuses+spell damage right? maybe I missed something

I'm trying to understand the most effective parameter for increasing damage.

And how much mana do you have on screenshot moment?

Thank bro.


I have 4k mana rn. A bit low. Was playing with 4.5k mana w/o Snakepit ring, but frostbolt/ice nova didn't feel good at all.

My current jewels (for reference):

Spoiler








- Only 1 doesn't have mana on kill. It's a mandatory stat, you can't opt out of it.

- Critical damage is strong, but %increased damage is important too. Either spell or elemental, don't bother with lightning/cold.

- You (and me too) really need some crit chance, more for the frostbolt and comet. I have 40% for frostbolt, means 80% w/ Ambush. And I kinda want about 5-10% more here. Comet seems fine, but still sometimes fail to crit under critical weakness full stacks (explanation of it being additive to a base crit chance). If I get it right (I'm really bad at math tho), my Comet has ~80-83% crit chance under CW, 50% w/o it. So, to hit 100% crit chance on bosses I need 60% naked. Going above that is an overkill for bosses.

- You can actually check what's the most efficient stat for you ingame. Go to passive tree refunder, open you skill gem tooltips and try small passives with 10% crit chance, 10% elemental/spell damage, and 15% critical damage to check what adds more damage.

- Tooltip might show that Critical Damage is the best, but on practice, crit chance and % increased damage are very important too.

~~~~~~~~~~~~~

UPD: Actually, bothered with it.

- Got double critical chance jewel w/29% for 2d:



- Refunded All Natural wheel for Controlling Magic (45% inc crit chance).

- Anointed All Natural instead of Volatice Catalyst (need that 5% ele res).

- Frostbolt crit chance 40% -> 48.96%
Comet 50% -> 61%.

- Got 23k/37k Frostbolt explosion damage/dps. Thats ~12% more damage.

- Comet went up from 344k to 363k, that's 5.5% more damage on regular use.

- Frost Wall 18.2k -> 19k. 4.3% more damage.

Price for that: 20% inc AoE, 10% CDR, 15% Crit Damage, 2% Mana on Kill.

Although loosing AoE is very noticeable.

Last edited by monik390#5560 on Jan 14, 2025, 3:55:17 AM
Oh, I also wanted to ask if you've thought about a good replacement for the Snakepit ring for bosses? Maybe there is something better than rare +crit/mana pool?
(Dream Fragments doesn't count as being too expensive)
"
Oh, I also wanted to ask if you've thought about a good replacement for the Snakepit ring for bosses?


You have to go Ice Nova or Frost Bomb instead of Frostbolt then, or you won't be able to detonate walls properly.

I don't switch Snakepit anymore, but if you want you can go with ~250 mana/regen and rarity breach ring.

Out of uniques, and besides Dream Fragments, there is only one decent damage option - Seed of Cataclysm, but have to deal with that inc mana cost. Deep Trance, Conservative Casting, whatever. Still, can be very strong with 65-70% crit damage. Sounds really good with a decent Ingenuity.

~~~~~~~~~~~

Meanwhile, I tested Maligaro's Virtuosity.

Offers 428k Comet (with some %increased damage passives instead of crit damage) vs 449k on my current setup with Deadly Force up.

I think it's a cheaper alternative route. Might be better after switching all critical damage to smth else. I think about Cast speed for QoL.

I might test it again after I get that sweet Morior Invictus with mana/ele res. Sounds like a better option than my current chest, and can solve all ele res problems.

Last edited by monik390#5560 on Jan 14, 2025, 5:06:50 AM
nice job finding confirmation on Crit weakness adding to base. I had not actually looked into that, after questioning it.
Quick question.

Most of my gems are currently 4L, trying to save up or find a 5L. Which should I prioritize getting to 5L. I am assuming either COC or Frostwall?

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