Path of Exile 2 - Ascendancy Classes in Early Access

Stormweaver sorc is my go!
Huge! cant wait till friday
Bad Seed
holy shit, warbringer got shafted compared to the leak.

shields must be fucking weak in PoE2 for 40% to be ever worth picking. In PoE1 you could get more base block with 1 affix.
35% less block chance gotta be a joke.

Chances are high, depending on your shield, that you get weaker by picking up these 4 points.

Hopefully nothing else gets deleted to DoA before friday.
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sephrinx#7591 wrote:
I am massively disappointed with how boring and lame most of these are.


???

Most of them are build defining.


Many do look rather... unexciting. And there is a clear mismatch between them.

Let me try to explain what I mean: Consider any node that only gives access to a unique skill. Sure, those are build-defining by definition. But look at the opportunity cost. Presumably, those skills can't be so busted that they overshadow anything else You can get in the game. So if You pick a skill node, it will always compete with different skill+stat node. That's a balancing nightmare right there.

Then there are things like the "+20 inventory slots" node. I mean, that is great quality of life, of course. But it's weird AF, because it's just that. How busted does Your build have to be that You can consider giving up 25% of Your precious ascendancy points purely for a QOL feature? AND it's a travel node to another unexciting one that just makes small passive nodes stronger. Now, that one looks like there's great power in that. But it's not particularly exciting. Same goes for the "15% more life" one. Or the "50% more armour from equipped body armour". Does that sound like a build-defining ascendancy node to You?

Plenty of them are like that. Gemling legionaire - the one I'll probably go for, actually - seems powerful, but is it exciting? +1 skill. +10 quality. More bonus from stats. Max Res. Half the tree is just flat stats that You could get from generic gear. Then there's stuff like Point Blank on Deadeye used to be nodes on the passive tree in PoE1.

Granted, we also have a lot of absolutely awesome stuff. And that's another problem in, for example, Acolyte of Chayula: Are You really excited for "bunch of chaos res" node when You have interesting stuff like Into the Breach and the whole Darkness part? You really gonna feel good picking "every 12 seconds, gain 50% cast speed for 4 seconds" or "slow nearby enemies by 20%", when there's stuff that resets Your cooldowns, timestops enemies, or gives You an Ekko ultimate?
good
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leboong#1268 wrote:
There will be a 3rd ascendancy for each class right? Thank you!


Yes, there will be eventually
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Круто!Только не видно ничего))))

ctrl+колёсико мышки поможет увеличить масштаб :)
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sephrinx#7591 wrote:
I am massively disappointed with how boring and lame most of these are.


???

Most of them are build defining.


Many do look rather... unexciting. And there is a clear mismatch between them.

Let me try to explain what I mean: Consider any node that only gives access to a unique skill. Sure, those are build-defining by definition. But look at the opportunity cost. Presumably, those skills can't be so busted that they overshadow anything else You can get in the game. So if You pick a skill node, it will always compete with different skill+stat node. That's a balancing nightmare right there.

Then there are things like the "+20 inventory slots" node. I mean, that is great quality of life, of course. But it's weird AF, because it's just that. How busted does Your build have to be that You can consider giving up 25% of Your precious ascendancy points purely for a QOL feature? AND it's a travel node to another unexciting one that just makes small passive nodes stronger. Now, that one looks like there's great power in that. But it's not particularly exciting. Same goes for the "15% more life" one. Or the "50% more armour from equipped body armour". Does that sound like a build-defining ascendancy node to You?

Plenty of them are like that. Gemling legionaire - the one I'll probably go for, actually - seems powerful, but is it exciting? +1 skill. +10 quality. More bonus from stats. Max Res. Half the tree is just flat stats that You could get from generic gear. Then there's stuff like Point Blank on Deadeye used to be nodes on the passive tree in PoE1.

Granted, we also have a lot of absolutely awesome stuff. And that's another problem in, for example, Acolyte of Chayula: Are You really excited for "bunch of chaos res" node when You have interesting stuff like Into the Breach and the whole Darkness part? You really gonna feel good picking "every 12 seconds, gain 50% cast speed for 4 seconds" or "slow nearby enemies by 20%", when there's stuff that resets Your cooldowns, timestops enemies, or gives You an Ekko ultimate?


I actually agree honestly. The increased inventory node seems terrible. When you are ascending you can usually feel an insane power increase on your character but it won't feel like that with quite a few nodes. Not trying to be a hater i'm really fucking excited for this game but i agree with you
Thanks Jonathan and ziz
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Fenr1rx#5155 wrote:
Infernalist Summoner
Loyal Helhound+Altered Flesh+Beidat's will+Beidat's Gaze
Mind over Matter + mana stack + block stack (and recover mana on block)
Which summons exactly to use except dog and spectres don't know yet (maybe skeletal frost mages? freezing seems strong).
Seems tanky and a lot of summons, what do you think?


I like it man

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