apparently PoE 2 gonna be even more of logout meta

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pr13st#1040 wrote:
I can't see OPs hardcore characters for the life of me, can anyone else?

lol
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vio#1992 wrote:
still the wrong solution, letting your char in the game for 6 seconds after logout would have solved the original logout problem in the first place.

i have no idea why ggg always shoots themselves in the left foot after the right foot got trapped.

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logout macros ever were cheating, to stay competitive you had to risk your account
It's really easy to press Alt-f4. Whether logout macro is ok or not is a different rabbit hole. By 'log out macro' I was really encapsulating logging out in any form.

They did mention that they have the capability to keep you in the zone after you log out for a certain amount of time, but putting it in the core game would probably lead to a whole extra set of complaints where everyone dies during a server crash or when their net goes down (But it seems like you can turn this feature on for private leagues).

Im not saying the solution is perfect, but when compared to POE1 it's simply better. It certainly does not make the game more of a logout meta, the changes implemented only provide disincentives to log out (when compared to the option of logging out in POE1).


watched the interview after i posted, yes they have the game flag which lets your char stay in the game for some time after you logout.

and yes, there is more disincentive in poe2 to logout at least in boss fights cause you lose progress.
when i understood jonathan right, they thought that no instant logout would make the game far less attractive.

there probably is some truth in there, we will see

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what i really hope is, that poe2 doesn't put too much weight in boss fights. for me they're a neccessary evil, i prefer challenging gameplay throughout the game, not just in special places where you have your gear tested (which i mostly fail :)
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Dec 3, 2024, 10:54:50 AM
This goes beyond hardcore and only like 2 other posts itt are smart enough to see it. I'm literally new and can see the issue. If a developer can not threaten a player with war of attrition content or fair deaths, then they will have to resort to unreactable/off-screen one shots and unfairness.
How is this good? The developer was quite adamant about preserving combat integrity in interviews and this just goes against that. Couple that with the fact they think the early-access will be unbalanced and are looking for feedback, how are they suppose to get good feedback if it's coming from logout shitters reporting everything that isn't one shots is too easy? Mind-blowingly stupid.
Logout meta is just better. Mostly controls for disconnects. It's been better since D2. No logout was a big problem for D3 and now D4, though the latter has scrolls.

People die to mechanics all the time in POE1, it's mostly not "off-screen one shots". That's mostly whining by people who don't understand what killed them or the holes in their defense.

"Attrition" content is junk. It's not good in D3/4 and wouldn't be here.
Last edited by Poiuytr133#2949 on Dec 4, 2024, 12:11:34 AM
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pr13st#1040 wrote:
I can't see OPs hardcore characters for the life of me, can anyone else?


becuz PoE 2 isnt even out yet?
Last edited by Deviant#8289 on Dec 4, 2024, 12:50:14 AM
From Jonathan interviews:

1. one person can only pause in solo play [edit: in group play everyone has to be in menu to pause?]

2. if you d/c or alt-f4, it pauses your instance (in solo) and when you return, you are in the same place you were and the instance resumes

3. if you "pause-port-out" an atlas map node of any kind (including bosses), it is treated as a death/fail and locks the node so you can't re-enter, and if you used a key, your key is gone.. so there is a cost. If hardcore players are just pause-porting out of every map boss at the first hint of concern, they will be grinding forever to get any bosses done.

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IMO:

being able to "leave" a boss fight is no different than in POE1 with logout...but in POE2 you can't come back and resume mid-fight. The boss fully resets... so this is only a step up in difficulty for both softcore and hardcore, and one I welcome.


All of this sounds like some interseting innovation and improvement vs POE1 to me.... and this is Early Access, so we're all going to try it out and give GGG plenty of feedback on how it feels in actual gameplay!
Last edited by KuroSF#6521 on Dec 4, 2024, 2:41:19 AM
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KuroSF#6521 wrote:
1. it only pauses in solo play



nope it also pauses in group play if everyone have clicked escape
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Deviant#8289 wrote:
nope it also pauses in group play if everyone have clicked escape


Interesting.

I think the point remains that one person can only pause to save themself in solo play, because in group play your team is not going to magically know to pause right at the moment you do.

That seems more helpful in a group d/c situation from a netsplit.
And then go back to using logout macro ?

People here are kinda dumb to be honest.

Before you could portal to town refill flask or whatever.
Use the logout macro to save yourself.

Now portals arent allowed anymore and you only have one try to beat the boss or die.
With the option to reset the fight to the last checkpoint. All mats to summon the boss are lost though.
Nothing has changed.

What so far nobody has mentioned is that the ability to pause and do some quick RL stuff also gives people the opportunity to think for a long time and strategize about the fight.
Imagine pausing the fight 50 times.

What needed is an option to turn off the pause function. Which results in the above but at least you people will be happy about not pausing in the middle of the fight.
Hardcore hasn't really been about anything other than logging out at the first sign of danger. Why anyone would want to risk their time and sanity on the whim of server instability is beyond me, but you do you.
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Such is the duality of man.

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