Single player game = Early Access

Yea, with what's on the website a week before launch, what they didn't discuss during the reveal and from all the video footage, it will be a single player game experience that will be consumed through the holidays, and then two months until PoE1 next league.

If the early access is the period for more testing and improvement toward the product, it's odd that a ladder / ranking system would be absent.
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Kopogero#0635 wrote:
Yea, with what's on the website a week before launch, what they didn't discuss during the reveal and from all the video footage, it will be a single player game experience that will be consumed through the holidays, and then two months until PoE1 next league.

If the early access is the period for more testing and improvement toward the product, it's odd that a ladder / ranking system would be absent.


On the contrary.. ladder/ranking makes absolutely no sense on the period where crashes are more common and balance is completely on its infancy. IF they made a ladder the winner would be the one that got lucky to try first the most broken mechanic.

This type of thing only makes sense when nearing a full release.
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Kopogero#0635 wrote:
Yea, with what's on the website a week before launch, what they didn't discuss during the reveal and from all the video footage, it will be a single player game experience that will be consumed through the holidays, and then two months until PoE1 next league.

If the early access is the period for more testing and improvement toward the product, it's odd that a ladder / ranking system would be absent.


On the contrary.. ladder/ranking makes absolutely no sense on the period where crashes are more common and balance is completely on its infancy. IF they made a ladder the winner would be the one that got lucky to try first the most broken mechanic.

This type of thing only makes sense when nearing a full release.


Exactly. There wouldn't be a ladder on an EA, just asinine.

So much wasted e-breath
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Kopogero#0635 wrote:
Single player RPG with an "online" tag. This won't negatively affect those who like to play single player games, but for me it's the primary reason why based on the info I have won't be spending my time on the early access, especially with the current state of PoE.

The early access and PoE2 formula (in my opinion) does not offer the type of social experience that's necessary or required for an "online" role playing game and whatever difficulty the game will have isn't going to be difficult for me, especially if its the only difficulty mode.

Without a ladder ranking the "hardcore" difficulty (if it exists) will be irrelevant, especially if its the same exp level based that'll remain there for over six months. In the reveal I don't recall a mention of any ranking / ladder feature and its also missing on the PoE2 website with two weeks before release. There could be some in-game only ladder, but at least I'm not aware of it.

The message I got from Mark and why to be excited is so we can try which builds do better to experience or overcome the "theme park", which I'm aware will be designed for the majority to experience, except there's places like youtube and twitch, while I get to skip the time sinks (grinds) along the way.

Poe-racing.com shutting down because of some past "achievements" and being related to the recent changes GGG choose to make with PoE2, well it is what is. Finally, without the game featuring any ranking / competition, well PoE already suffered with low twitch viewership for a long time and I don't see that improving with the early access after a month from release.

GGG still remains as that company I primarily care about and that means how I'm looking forward to support their products over everything else, which is why it does feel like a letdown or a disappointment where PoE and the early access is versus where it could be. Still, I'm very thankful for everything so far and why I'm not too disappointed with negative thoughts or ill hatred.

Through the decade GGG received $70 from me, so I cannot be too disappointed. I would really like or hope to see myself supporting GGG with at least $700 to $1000 through the next decade, but again it doesn't depend on me, since I'm just a consumer within a specific market/audience.


You are not a competitive player. You will survive it.
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Kopogero#0635 wrote:
Did GGG really want to send that message


If they respect ladders and competitive gaming, they should send that message.

This is EA. It's buggy. It's unfinished. It's not totally balanced. It just isn't what it's supposed to be just yet. Needless to say, it's not a good environment for fair competitions - yet.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz#3529 wrote:
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Kopogero#0635 wrote:
Did GGG really want to send that message


If they respect ladders and competitive gaming, they should send that message.

This is EA. It's buggy. It's unfinished. It's not totally balanced. It just isn't what it's supposed to be just yet. Needless to say, it's not a good environment for fair competitions - yet.


With over six months of early access state without any ranking / ladder system and where PoE1 is and has been this year defines the company. Honestly, I'm so looking forward for someone else to step up within the industry and seize the opportunity while the market is saturated with single player game releases.

GGG could definitely test and advertise a new, different and improved ladder / ranking system through the six plus months of early access and more importantly improve or maintain a positive relationship with my market that would happily spend $30 and more supporting the company through the next year.
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Kopogero#0635 wrote:
"
Phrazz#3529 wrote:
"
Kopogero#0635 wrote:
Did GGG really want to send that message


If they respect ladders and competitive gaming, they should send that message.

This is EA. It's buggy. It's unfinished. It's not totally balanced. It just isn't what it's supposed to be just yet. Needless to say, it's not a good environment for fair competitions - yet.


With over six months of early access state without any ranking / ladder system and where PoE1 is and has been this year defines the company. Honestly, I'm so looking forward for someone else to step up within the industry and seize the opportunity while the market is saturated with single player game releases.

GGG could definitely test and advertise a new, different and improved ladder / ranking system through the six plus months of early access and more importantly improve or maintain a positive relationship with my market that would happily spend $30 and more supporting the company through the next year.


Single player ha s been shown on the last decade to bring the largest return of investment for companies. The MMO age of everything being multiplayer is past and gone. I doubt you will see much investment focused on MP except ont he game genres that have a particularly high ROI with MP (like FPS, MOBAs etc...)
@Urza_Mechwalker: "The MMO age of everything being multiplayer is past and gone"

As a consumer with $90 USD total spent on all new releases since Jan 11th, 2011 proves that it's not past or gone. If I was producing a product for the sole purpose to sell, the tens of thousands who've been involved in the gaming industry to achieve that definitely failed with me.

If anything the only reason I see my market buying and playing the early access (at least during the holiday season) is out of desperation for something, anything to play and GGG being aware of what their product is in its state with the reasonable $30 price tag.

It can be challenging to play a single player game with the same formula I've already played endless times before.
Last edited by Kopogero#0635 on Nov 29, 2024, 10:06:03 AM
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Kopogero#0635 wrote:
@Urza_Mechwalker: "The MMO age of everything being multiplayer is past and gone"

As a consumer with $90 USD total spent on all new releases since Jan 11th, 2011 proves that it's not past or gone. If I was producing a product for the sole purpose to sell, the tens of thousands who've been involved in the gaming industry to achieve that definitely failed with me.

If anything the only reason I see my market buying and playing the early access (at least during the holiday season) is out of desperation for something, anything to play and GGG being aware of what their product is in its state with the reasonable $30 price tag.

It can be challenging to play a single player game with the same formula I've already played endless times before.


You think your single instance overrules the data from all the market? These companies do real research. I left the Gaming Industry during the pandemic, but the data was clear as crystal. Single player games result in larger ROI.

For each one of you that spent little on SP games, there are people that spent several thousand USD in SP games. MP, high interaction games are more expensive to develop and they are not keeping public as they once did in the past. New generations seems to have a much shorter attention span.
They will most likely have some sort of EA races and ladders at some point before full release.

They had this kind of stuff in Closed Beta. They routinely had races and various events during closed beta of PoE 1. Heck I won a Demigod's Presence in a HC race to 70 at some point in Closed Beta.

It might not as soon as EA drops, but they will do events, races, and ladders; they did it in Closed Beta. They reset the ladders a lot, too.
Last edited by Destructodave#2478 on Nov 29, 2024, 11:56:20 AM

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