POE 2 early access paywall

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AlvinL_#4492 wrote:
There are opinions and then there are facts.


So, have you read the papers yet?
Gaming PC: Win 11, R7 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 3060, 32GB DDR5-6000 CL36, 7300 MB/s SSD, 1920x1080p 60Hz
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AlvinL_#4492 wrote:
There are opinions and then there are facts.


So, have you read the papers yet?

I skimmed the master thesis by Razhkou. In light of the conclusion, however, it paints triple G in a much better light.

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Games as a Service have become the industry
standard. Publishers tend to stray away from the pay-to-play model, as it provides less room to monetise content.

That is correct and pay-to-play for the poe2 beta is a very generous move. I would add on top that we are seeing results in terms of game design/improvement for poe relative to how much money triple G's received from mtx. At the same time, Blizzard has received an 4$$load more money and what do they have to show for it..? Fits, excuses and allegations of employer abuse.

So good business move by GGG and much more customer friendly. I will gladly pay them more.
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AlvinL_#4492 wrote:
That is correct and pay-to-play for the poe2 beta is a very generous move.


Ok, so you haven't, got it. Well, it was a worth a try. I'll be moving on, then. Cheers.
Gaming PC: Win 11, R7 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 3060, 32GB DDR5-6000 CL36, 7300 MB/s SSD, 1920x1080p 60Hz
Based on that reaction I dare say I have read more of it than you did XD I
m not a referee of the thesis, so I'm not getting into it more than I need to.

Too bad I don't reach your preconceived conclusions.


EDIT:
Ok, I read Petrovskaya & Zendle and am now even more confused about the point you are trying to make (provided you even have one).

You specifically quoted these parts
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Multiple Currency Types Cause Confusion

Fixed Purchase Rates are Unfair

How is this applicable in this discussion!?

1. The only currency is the tokens you receive for purchases. The goal of it is not confusion, but convenience. There is no need for different purchases for different items in the mtx store - rather one purchase for a stack of tokens to spend on the items. It reduces transaction costs for both the buyer and the vendor.

2. The unfair rates is definitely applicable to early days FO76, for one. I want to see a case being made for poe.

The parts of the paper that could be relevant now include at least

1. Early Access Content—End Up with Something Different
to What was Paid for

We'll have to see. We didn't see only prerendered animations, we saw the actual game - so right now I'd say we are getting what we paid for.

2. Limited Inventory Space Without Paying

Debatable ad nauseum. A group of people argues that poe can't be played without extra storage space, but (largely) the same group of people also say most of the drops are useless garbage. So what do you need the storage space for, again?

3. Overpricing

Again, arguable indefinitely. There is effort involved in designing the assets and animations/sounds/effects of the cosmetics - so I would argue the relative price per player is generous for poe store. The one part I haven't engaged with is the mystery boxes - so I'll stay neutral on this one.


If you're gonna "appeal to authority" make sure you pick relevant arguments. Don't just quote a paper to sound smart. It is worth a try for you to functionally read what you are quoting in the first place .. bloody redditor.

Sidenote: You successfully wasted an hour of my time to edumacate you on proper academic conduct. Congratulations.


Last edited by AlvinL_#4492 on Nov 27, 2024, 4:59:33 AM

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