Powercreep

I don't know where you get that number from but Uber eater with 30 mio dps is not a 5 sec fight. Even 50 seconds is unrealistic. Maybe if you could tank everything he did and DPS all the way through but with the amount on damage he does that's not really realistic.

No idea what you mean with "numerical" dps or what it's based on but even a build with realistic settings in POB and 30 mio won't do the fight in less than a minute. The builds you have in mind have several hundred mio dps to finish things that fast. And yeah, that's "OP".

I somewhat get where you are coming from, i also don't push my builds past certain dps breakpoints because all that would accomplish is take the fun out of the game but at the same time, doing uber content, be it simus, deli t17 or ubers isn't very enjoyable with 4 mio dps either. That's what quin is doing. I've had a 30 minute ushaper fight once with a 5 mio dps build, it can be done for sure but it's not something i can recommend fun wise.

Bringing HC streamers into this is all kinds of wrong because
1) they are streamers meaning they are way better players than anyone here
2) if they go for uber kills at all they do it once they aren't actually farming them and
3) it's SSF HC which is an entirely different beast from the start. You can't compare SSF gear with trade league gear.
You are still supporting my point

If it takes you a minute to do 45 million damage you don't have 30 million dps what do you want me to say?

If it takes you a minute your average is 750k, so 2.5mil factoring in the 70% less. Now yes you have to move and do mechanics occasionally but if your 30 mil turns into 2.5 when your actually doing a fight you don't actually have 30 mil dps.

Players inflate dps the same way they inflate EHP, 30 mil renders all regular content a joke it is OP, if you think you have 30 mil and you don't think its OP its probably because you don't actually have 30 mil not because it isn't OP.

And I mentioned Steel because he knows what hes talking about, we know 8 mil of actual dps is plenty, more is obviously better.
Last edited by Draegnarrr#2823 on Oct 25, 2024, 1:07:43 PM
Your argument is assuming that killing eater in a minute is equivalent to doing 45 mio damage in that minute or in other words, it's assuming eater only has that much HP and there are no other factors in play which modify damage taken.

I don't think that's the case. You probably took that life number from POEDB but i am fairly sure there are multipliers at work which modify either his damage taken or his life pool. Like for example the damage mitigation GGG mentioned being in place for some bosses which fades over time designed to prevent oneshots. This isn't just a matter of players inflating their numbers. At least from my testing, even with very conservative POB settings the numbers don't add up at all.



Last edited by Baharoth15#0429 on Oct 25, 2024, 2:46:40 PM
Asside from the 70% less damage modifier the uber bosses start with a general damage reduction that fades over time. Killing uber exarch or uber eater before they start their first phase and in addition start hitting them as soon as they apear requires to my experience at least 200 mil dps.

Edit: in pob thats equivalent of 60 mil dps uber pinacle boss setting.
Last edited by zzang#1847 on Oct 25, 2024, 4:16:17 PM
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zzang wrote:
Asside from the 70% less damage modifier the uber bosses start with a general damage reduction that fades over time. Killing uber exarch or uber eater before they start their first phase and in addition start hitting them as soon as they apear requires to my experience at least 200 mil dps.

Edit: in pob thats equivalent of 60 mil dps uber pinacle boss setting.


Can confirm that's how I kill exarch and eater before they phase, I have around 40-60 mil uber boss dps in pob with all my flasks,buffs and checkmarks active. Sometimes they do phase depending on which attack they do though, I just need them in an animation for long enough to insta-kill them with no immunity phases. I didn't even know bosses had this invisible damage reduction that wears off, explains why they take almost no damage at the start even though I'm using all my buffs to burst them down.
archmage ice nova
lightning strike ephermal edge trickster
hexblast miner.

comes to say game is too easy. you probably also copied the full pob for them.

dude copies game solution, game is too easy.
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exsea wrote:
the further back you go, the less dps was required.

I remember people being mind blown when they could get 600k dps.

Haha, so true. I remember my first "zoomer" having 250k aoe damage and it was like the coolest thing ever. Good old times. ^^
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
ubers have 'damage reduction' - just like deli has. so it is both true that uEater has 41m hp AND that it takes one minute with 30m dps

that dps is reduced by a lot


and while some GGG balancing decisions are solid lately, they are horrified to touch the rotten stuff:

the damn item sets

the ralakesh set (boots, neck, shield, wand + slayer/replica ward)
the stacker set (Ivory tower and shit)
the other stacker set (Crown of eyes/iron fortress and shit)
the other other stacker set (the dex one - albeit this is the least powerful one due to DEX not affecting defences besides Magebane)

you know, the templates that fit pretty much anything you pick AND outperform any other alternatives to the point that it is actually stupid to try these alternatives

i think that the only reason why Slayer + Ralakesh set is not 50% of the entire ladder is that people for some reason intuitively think Slayer cant be a good caster or whatnot. Slayer Ralakesh set is BROKEN and there is very little limit on what skills it cannot play


then there are spectres (yada yada things die - yep, they do from time to time, go buy next spectre every 200 maps), hexblast miners (is it really that difficult to kill this ONE SETUP that clearly overperforms in certain scenarios)

and the mana stackers (the new Archmage was an open invitation to what we have now)

and the trickster - mostly because one step ahead is SO DAMN STRONG in T17s


as the balancing team response to that we will get yet another source of maximum charges, T0 mana roll on items and nerf to warcries - the only thing that keeps current melee afloat. no warcries == no rage, no banners, no overexertion
I don't have the DPS or the eHP that you listed and I'm doing just fine. Stop worrying about the numbers and focus on your ability to run maps/content of choice.
“Freedom is what we do with what is done to us.”

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