My last 2 cents on settlers

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Baharoth15 wrote:


This league mechanic is actually one you can balance yourself you know? It's up to you how high you go with your workers and their numbers. The upkeep you need for it is clearly displayed in form of wages and whatever strategy you map with, you should have a feeling of how much gold returns it nets you. Your job here would be to match those two. Either by not going full ham with your town or by changing/upping your mapping strategy. Honestly, 200k upkeep? Permanently? Did you recruit only level 10 guys for everything? And then you wonder that alch and go t16 doesn't cut it?


you hit the nail spot on. its my conscious decision to keep hiring up and now bitching about it while stubbornly choosing not to downgrade.

to me you're right in what you mentioned. i SHOULD downgrade and this is a problem on my end.

if we play by GGG's rules yes it is. they set the rules and we play along.

to me, i m always about improvement. just because GGG set the rules it doesnt mean that we should just blindly accept them. if everyone just says everything is fine, the game will never improve. there are many things besides settlers that i have an issue with. dont get me wrong, i do like how ggg tries to implement different game genres into poe, just that i feel that we need to call them out for somethings that seem to be negligent in the execution.

for example, blight. its based on TD. the issue is players with strong builds could totally ignore the TD mechanic and just obliterate everything. on the flipside people who actually enjoyed the TD but were weak couldnt rely on the towers. people bitched about it, GGG then created a new atlas keystone that allowed towers to deal much more damage while make your own damage be reduced.

isnt this something good that comes from feedback? similarly one of the oldest feedbacks i remember is vaal areas. completing them didnt automatically open a portal and you had to run back all the way to the entrance iirc. people bitched about it, and some players retorted saying things are fine the way things are.

fine is acceptable. are you fine with a game being acceptable? i m sure we all love this game to bits. and i would really love poe to just be MORE than fine. more than acceptable. diablo to me is a good/decent game. as an ARPG, it is fine. it is acceptable. POE to me is better than D4. i actually want d4 to improve too it is improving. POE needs more competition or else it will remain stagnant and the devs might become complacent.

in fact i would go out to say that i really hate that POE is the BEST arpg right now and its so far ahead it has no real competition. hence the devs dont really need to care if things are just fine. they know even if they decide to just do whatever they want, i will bitch a lot and might end up playing anyway.

there are tons of players like me. we want things to be better. as piousqd has helped to make me understand how it becomes less of a chore at the higher echelons of the game. it actually made me feel quite sad as it meant that if you if dont intend to play to till the point you can do fully juiced t17s, the amount of enjoyment you have for the game is VASTLY inferior. 200k per juiced t17s vs 2-10k per map on t16s is such a huge difference its disgusting.

so what does this tell me? what do i learn? from this i learned that "poe leagues are intended for players who can do fully juiced t17s, if you're not capable of doing so, please dont play".

i have an issue with that. most of my friends arent there. even myself i m not there yet. and seeing all the struggling. i feel its unnecessary. to digress. i have cats at home. only 3 of them are mine and a lot of others are strays. i always make sure to feed my cats well. they have priority. if any strays try and eat their food i swat them away. my cats enjoy and eat their meals leisurely.

while my cats are eating i give some balance food to the strays. when my cats finish, i let the strays eat their balance too.

i watch the strays they quickly gobble up whatever they can. if they wait, another stray would eat their food. some strays are even hostile, scaring others away. some strays would brave it out grab a mouthful and run off to eat their morsel.

struggle struggle. i have become maven.

to me, i see the people who can do t17s as my cats. whether or not you can do t16s you are a stray. you will struggle. if you're at t16, you might be a stray that is hostile that scares others off, but you still struggle, and you're still eating scraps albeit more than the rest.

its unfair. and who made up the rules? me.

in my case i m forced to do so as i need money to survive and i cant give handouts too much. the relationship with the strays is I DONT NEED THEM. hence even tho i m just handing out scraps, its charity.

in POE's case, they made the rules. but if the rules show that they have an obvious sign that theyre favouring certain cats. shouldnt the other cats voice it out? one thing i do understand is if you're a favoured cat, issues of the unfavoured are much easy for the favoured to brush off. they do not apply to them as they dont face the same circumstances as the others. it is only logical

hence despite me hiring the best whenever possible (and yeah i do avoid those with maprunner talents), and yeah it is a consequence of my own actions. i would still voice out. this is because they have neglected some aspect of management sim games.

i actually like playing 2 point hospital. we ALWAYS hire upwards. even for janitorial positions. if you hire one with poor work ethic, things dont get done. some things are left uncleaned or they take longer to clean or they just choose to not clean the place unless you micromanage.

hiring upwards is ALWAYS good even with the higher costs, because hiring upwards translates to more revenue. its a synergetic cycle where you spend money to make money.

in poe's case, it doesnt translate accurately, where you actually get punished of for hiring higher leveled hires. having played actual sims games, i simply CANT switch the hires out to cheaper ass ones. especially since rerolling in POE costs a huge chunk of gold. to make matters worse, you can LOSE your hires for certain activities.

you are not wrong with your assessment.

"


If you are a casual you won't be getting the same riches as the no lifers. You should know this by now. I know you disagree and if you wanna petition GGG to make it so go ahead but they likely won't do it. Doing that would put off a good chunk of their playerbase.


my argument is who is this good chunk of the playerbase? the top percenters?

what good would it do if one day players realize that ggg only caters to that small chunk sitting way up there. some players may feel jaded enough, knowing the game is not tailored to them that they might just leave.

to me personally, i already was there. its just that the recent buff to melee gave me so much power. so much fun.

so much power in fact, i now know how it feels to be close to the top chunk.
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"
Sadaukar wrote:


I get that it's not very intuitive,...
has some "hidden" mechanics.
....the best way of getting information about that is watching/reading about it

I know u think the unintuitiveness of it is bad, but I'd say that is exactly the reason alot of players enjoy PoE. It gives them grounds to figure stuff out. U're not supposed to figure it all out by urself, it's called a community effort and is specifically designed as such by GGG.


actually i would come from a different end. i do agree that there are things which are a community effort. such as vendor recipes. which i would agree theres a certain charm of brotherhood when the community gets together and figure things out. but i would argue, we're now living in 2024. we have 1001 different games and different forms of entertainment vying for our attention.

MMORPGS are in a bad state because of this. WOW was dominant because it lacked any real competition. as such people flocked to WOW.

POE IS the BEST ARPG, for sure but the community is divided. even for me and my clan. we play whatever we want to play. POE is a seasonal sort of game where sometimes some us play and sometimes we ignore entirely.

it is a very different landscape to "how things were". remember back in d2 when discovering runewords were a thing? it was god damn exciting.

but as a scrub who has less time, i simply looked up runeword lists. let others figure it out. its the same now in 2024. many players just wait for guides.

not to downplay the impact this exploration has, but lets be real. to MOST players, we really "aint have no time for that.gif". to me a good game will do their best to peel the layers back for you. everything should be understood in game and a better game would not require players to check a wiki.

i have to point out that GGG is making HUGE efforts to walk this direction in POE2. they have learned a great deal from POE1.

"

Anyway, got a bit ranty which wasn't intended. I hope u understand that I'm trying to change ur perspective on progressing through the mechanic instead of giving up because u can't imagine it urself.


Keep it up and hopefully ur next league experience will be more enjoyable :)



i dont see your posts as condescending. tbh i really dont mind having different opinions. opinions are opinions. i do take offense IF people just choose to condescend rather than voice their opinions. i've seen it happen a lot. in this forum.

in fact i actually appreciate that you take your time to try and convince me otherwise.

"
Just read something of ur original post about Gold and I can see where ur issues are.


to me if i were to boil everything down, its all goes down to gold. players who are not running juiced t17s arent getting enough.

the disparity of the inbetweens is just too great.

instead of explaining. let me illustrate



to be honest, if i can even run t16s and constantly hit 10k per map i would be happy but to even get there it needs to be juiced up somewhat. i find the huge climb really imbalanced.

my daily upkeep is 200k. i need to run 20 juiced t16s to fulfill my daily quota.

and yeah FOMO really is a bitch. i feel bad whenever i dont hit my quotas. and i really dont hit it on weekdays. sometimes i go out for zumba. sometimes i m just tired. i go real hard on the weekends but sometimes my friends want to hang.
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If gold is what you want 10k per juiced t 16 means you just choose the wrong strategies.

Titanic Glacier is 40k-100k per map. Depending on things like unqiues in your rituals, elder portals in your maps and altar mods... Boss can get out of hand of course, but no big deal it's not like you wipe a map that has relevant costs. And you will drop some t0 uniques sooner or later. I mean 20 maps per day is not a lot, so don't count on it i guess^^
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Strickl3r wrote:
If gold is what you want 10k per juiced t 16 means you just choose the wrong strategies.

Titanic Glacier is 40k-100k per map. Depending on things like unqiues in your rituals, elder portals in your maps and altar mods... Boss can get out of hand of course, but no big deal it's not like you wipe a map that has relevant costs. And you will drop some t0 uniques sooner or later. I mean 20 maps per day is not a lot, so don't count on it i guess^^


thanks for bringing that strategy to my attention.

and yeah the boss is scary by default. might be in the list of things i check out once i level up enough lol.

20 maps a day really isnt a lot, but i dont really hit 10k per map on average so it can be much more than that.

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exsea wrote:



instead of explaining. let me illustrate



to be honest, if i can even run t16s and constantly hit 10k per map i would be happy but to even get there it needs to be juiced up somewhat. i find the huge climb really imbalanced.

my daily upkeep is 200k. i need to run 20 juiced t16s to fulfill my daily quota.

and yeah FOMO really is a bitch. i feel bad whenever i dont hit my quotas. and i really dont hit it on weekdays. sometimes i go out for zumba. sometimes i m just tired. i go real hard on the weekends but sometimes my friends want to hang.


I spent a good amount of time explaining to you the various T16 strats as well, and this graph is still what you come up with.

You left out juiced T16's, dedicated gold strats in T16, unjuiced T17's.


After all the conversations in this thread, I have to assume you did this purposely to craft a graph that illustrated your inaccurate point.

“Freedom is what we do with what is done to us.”
"
Piousqd wrote:
"
exsea wrote:



instead of explaining. let me illustrate



to be honest, if i can even run t16s and constantly hit 10k per map i would be happy but to even get there it needs to be juiced up somewhat. i find the huge climb really imbalanced.

my daily upkeep is 200k. i need to run 20 juiced t16s to fulfill my daily quota.

and yeah FOMO really is a bitch. i feel bad whenever i dont hit my quotas. and i really dont hit it on weekdays. sometimes i go out for zumba. sometimes i m just tired. i go real hard on the weekends but sometimes my friends want to hang.


I spent a good amount of time explaining to you the various T16 strats as well, and this graph is still what you come up with.

You left out juiced T16's, dedicated gold strats in T16, unjuiced T17's.


After all the conversations in this thread, I have to assume you did this purposely to craft a graph that illustrated your inaccurate point.



my bad, can you give me the numbers for the 3 things you mentioned so i can make it more accurate
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https://www.youtube.com/watch?v=1_tP0FgGFQY

https://www.youtube.com/watch?v=ZpmYljB6zek

https://www.youtube.com/watch?v=w5jPtSnN-zc


All 3 of these are gold-centric t16.
“Freedom is what we do with what is done to us.”
"
Piousqd wrote:
https://www.youtube.com/watch?v=1_tP0FgGFQY

https://www.youtube.com/watch?v=ZpmYljB6zek

https://www.youtube.com/watch?v=w5jPtSnN-zc


All 3 of these are gold-centric t16.


hmmm i've looked thru, would it be more accurate if i made an in between point between unjuiced t16s and t17s and average it out to 100k?

so unjuiced = 10k, juiced t16 100k, and juiced t17 200k?

oh wait i got a better idea

i dont NEED to make a single linear line.

i ll make my graph from game start to t17 0gold to 10k gold

then a second line at t16 to t17 from 100k to 200k

second line indicating juiced.

i think that would give a better representation. would you agree?
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Last edited by exsea#1724 on Oct 16, 2024, 11:42:45 PM
"
my daily upkeep is 200k.


daily upkeep... so ill just take this as definition. It tells us per/h in game... but...

200,000/24
= 8334 gold/hr

"

i need to run 20 juiced t16s to fulfill my daily quota.

Is this a real statement?

.... You need to run... 20 juiced t16s to hit 200k.... so 10k gold a map.

A blank atlas and no mechanics t16 gives you 10k.


So juiced with what exactly?


Mash the clean
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Mashgesture wrote:
"
my daily upkeep is 200k.


daily upkeep... so ill just take this as definition. It tells us per/h in game... but...

200,000/24
= 8334 gold/hr

"

i need to run 20 juiced t16s to fulfill my daily quota.

Is this a real statement?

.... You need to run... 20 juiced t16s to hit 200k.... so 10k gold a map.

A blank atlas and no mechanics t16 gives you 10k.


So juiced with what exactly?




ah you pointed out a mistake i made. its plain WRONG for me to say that i run juiced maps. coz i barely juice em at all. i just throw in a 1 or 2 scarabs.

my bad.

yeah 8k/hour is about right

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