Game is turning into a glass cannon only builds

Just stack 20k+ ES on a paper-thin budget Trickster and you are set
Last edited by Johny_Snow#4778 on Aug 30, 2024, 4:26:36 AM
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Johny_Snow wrote:
Just stack 20k+ ES on a paper-thin budget Trickster and you are set


Bro its just phys one shots man okay? Dps to low but im not talking about yours actually mine, but a friend told me back in 2012 along with kony, and then there was melee changes being terrible. And veiled orbs suck did you hear? 70 cats and 0 drops. And shipments are only for the top .000001% players and glass cannon builds required; but not really because not even the meta doesnt agree with this but you know glass builds am I right? 10 mirrors by the way. Less regen is on my map but I cant roll past that and apparently niche but not niche but very niche builds can do it.

Its really simple.
Mash the clean
Last edited by Mashgesture#2912 on Aug 30, 2024, 4:55:29 AM
If only there was a weapon which can turn ES into damage.....
Energy blade?:)
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Echothesis wrote:
Energy blade?:)


Nope
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hmcg020 wrote:
In Affliction, I was running around in an MF TS build with 1.9k life (corrupted blood) with 87% chance to evade and a progenesis. 28 life gain on hit from a WE and that's it. I would clear 350% quant, 11k wisp T16s from multiple screens away.

Maybe OP's right after all.


Only problem here is *multiple screens away*.

This is a crucial balance problem that should have been solved eons ago.

The game basically allows you to "cheat" by circunventing one of the main dangers of being a glass cannon.

Could be solved by giving projectiles a 90% damage nerf after they travel X meters.
Relax, GGG already put black bars on screen, surely it would solve the glass cannon range and make a fair play for everyone?:)
Agree,
Im always create a build for myself.
I love tanky build.
But tanky cant farm as good as glass cannon.
I still play poe.
But i dont think this is a good balance game.
Last edited by Ochoy8#0910 on Aug 31, 2024, 6:36:23 PM
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Ochoy8 wrote:

I love tanky build.
But tanky cant farm as good as glass cannon.


Well... Isn't this sort of... Unavoidable in softcore? As long as the game lets you die several times per map, some people don't really see a reason to go tanky. The answer here, is of course Hardcore, where the game don't let you go glass cannon.

Another answer, is PoE 2 - where if you die to a boss, you have to start the fight again.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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BaumisMagicalWorld wrote:
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Phrazz wrote:
Another answer, is PoE 2 - where if you die to a boss, you have to start the fight again.


Which is something I'm looking forward to because I'm so sick of the portal system and gatekeeping with fragments and long grinds. A Dark Souls approach I can get behind, because then you can actually "git gud" by being allowed to learn immediately, rather than having to wait XX-XXX maps to try again. The gimmick bosses they have added in recent years are just really bad. OG Shaper and Uber Elder is where they peaked. Sometimes, simple is better and less is more.


We don't even know what the endgame looks like so we might also get maps with portals as endgame content. So nothing has changed in this case other than players being unable to death rush content, which is more than welcome and should also be added to poe1. Ruthless has already the boss health reset so it shouldn't be that hard to add the same setting to the normal mode.
Flames and madness. I'm so glad I didn't miss the fun.

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