Farming yield
" It depends on your setup, the general suspicion is that the extra bonuses from Farming upgrades don't work. | |
bump
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Did another overnight test after patch, now I can no longer reproduce this on my end, values seem to be within expected margin besides me being slow with the data collection and maybe getting a tiny bit extra:
03:04 to 11:21, 8.25 hours wheat: 24245, expected 24073 corn: 19356, expected 19255 pumpkin: 13173, expected 13101 orgourd: 11593, expected 11533 blue z: 21951, expected total 21,837 (11748 + 10089, extra plot here) | |
This bug needs more visiblity.
All buildings are significantly worse while you are offline. Less crop production. The ship risk is increased (my 0% ships are losing shipments and crew members) Map devices are underperforming - maps that are being completed are completed at 30-40% instead of the predicted 65-100% AND mappers die at a significantly faster rate while offline. If I go offline with the map device running, in 100% of cases I come back to a T10 mapper dead and most of my maps under that 40% completion rate. I assume the disenchanter, mining and smelting are also worse. Last edited by Glasse on Aug 14, 2024, 9:43:12 AM
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I just did a two hour test and crop production was exactly as expected, so no bug there. I’m going to do a 5hr and 12hr test to follow up.
@Glasse > The ship risk is increased (my 0% ships are losing shipments and crew members) There are 3 events that can occur even if you have 0% risk: pirate; tavern brawl and storm. These are not bugs. Are you sure you lost a shipment with 0% risk? Was it from the pirate? |
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Ended up doing tests after 2h, 5h and 10h, bug definitely seems fixed:
Expected value = 215,703 / hr Value at 15:00 = 5,750,679 LOG OFF, +2 hrs Value at 17:00 = 6,181,788 = 215,554 / hr LOG OFF, +5 hrs Value at 22:00 = 7,261,956 = 216,033 / hr LOG OFF, +10 hrs Value at 08:00 = 9,420,153 = 215,819 / hr |
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