GGG tell me PoE2 will be another, no life players only?

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Coconutdoggy wrote:
I promise you from what I played it will be for them.

They don't forget there audience.

They don't change there audience.

They make the game HOW THEY want to make it.

They want the game HOW THEY WISH to make it.

Unlike Diablo which is a pile of doo doo cause LETS TRY TO CATTER TO EVERYONE.

I promise you this you will die a lot in that game and you're probably going to write a giant reddit post going the game is too hard going I HAVE A JOB and 10 kids WITH 3 WIVES.

PLEASE change the game for me.



Killing the player is not difficult. Any beginner programmer can do it with 2 lines of code.

Making an immersive and fun game is very, very difficult. I want to get into the game and play it and not have to read scientific articles and watch hours and hours of videos to do basic things. GAMEPLAY is one of the fundamental factors of games that mediocre companies like Frontsoft never learned to have, and there are idiots who confuse bad gameplay with difficulty.

Any Souls game lasts a few hours. In fact, I finished Elder Ring in 20 minutes. JUST LIKE each league that they try to make the game worse here, it ends faster. And you have time to play the first week of the league 20 hours a day, taking advantage of the exploits, and you finish the league in 1-2 days. I hope GGG understands this and delivers a FUN game that makes me spend hours playing it because it entertains me, I already have my job and I get paid for it, it doesn't make sense to pay to work.
Game is too hard! The grind is too much! Leveling takes forever! The death penalty is unfair! Others who have more time than I do are at a advantage!

God, I hate this generation of players. Instant gratification this, path of least resistance that, top it off with fear of missing out. Disgusting. Not every game has to be for everyone and I am glad GGG is one of the few studios that do not give in and instead make the game they want to.
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Ulsarek wrote:
Game is too hard! The grind is too much! Leveling takes forever! The death penalty is unfair! Others who have more time than I do are at a advantage!

God, I hate this generation of players. Instant gratification this, path of least resistance that, top it off with fear of missing out. Disgusting. Not every game has to be for everyone and I am glad GGG is one of the few studios that do not give in and instead make the game they want to.


They are all lucky that that they didn't play Battletoads, Ghost's n Goblins or Lion King in their prime. They would rage quit hard
Game being difficult us not the problem. Game being difficult with quite a lot of things poorly done is. Hence why there is not a lot of build diversity.
"
Ulsarek wrote:
Game is too hard! The grind is too much! Leveling takes forever! The death penalty is unfair! Others who have more time than I do are at a advantage!

God, I hate this generation of players. Instant gratification this, path of least resistance that, top it off with fear of missing out. Disgusting. Not every game has to be for everyone and I am glad GGG is one of the few studios that do not give in and instead make the game they want to.


It's not so much the generation of gamers specifically, as it is the entire genre of gaming entertainment and technology has changed.

There is so much more competition for young people's attention, it's actually quite crazy. I have nieces and nephews of the newer generation, and I can see it with my own eyes. Not only that, the somewhat older gamers, have limited time, and often more expendable income. It's why mobile gaming, gacha games, GaaS, and even some P2W-lite games are becoming increasingly popular.

The D4 devs spoke about this recently, with respect to mythic item drops. Today's gamer doesn't want to wait years for a single unique to drop. They simple give up or play something else, which there are plenty of options. Those days are just gone. They see it, and made a change. There is no going back. Adapt or "Die" if you will.

Us "older" gamers (35-45+), in retrospect, probably did suffer back in the day lol, but the reality was there wasn't anything else we could do from a technology based entertainment standpoint. Now there are so many games, so many platforms, so many outlets.

And if you think GGG is different, I'd be careful in wagering that bet. PoE2 seems to be definitely designed for a wider swath of players, and even PoE1 this current league, has seen some nods to a more casual player with an AH and passive loot streams.

Tencent will always push the financial goals, and it's clear to me that Mark has a quite different outlook for PoE than CW has/had. It doesn't take a genius to see the statistics or trends. Path of Exile is a saturated game title. No one in the genre doesn't know what it is. And people also know PoE is tough to get into. So what do you do? Stop growing the game, and try to milk existing players as much as possible? Or do you adapt, realize there are things you could to from a accessibility and onboarding standpoint, and perhaps respect a players time a bit more (even if it's just QoL). Seems clear to me what Mark & Jonathan have decided moving forward. It's not a surprise to me that Settlers, with all it's nods to more causals has seen it's largest league to date.

Appeal to a wider audience, get more players.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Having a casual game mode would be awesome. It could be the opposite of ruthless. This way both type of players would pick their favored mode.
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SkulkLife wrote:
Having a casual game mode would be awesome. It could be the opposite of ruthless. This way both type of players would pick their favored mode.


There's a casual game mode. It's called Softcore Trade
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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ArtCrusade wrote:
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SkulkLife wrote:
Having a casual game mode would be awesome. It could be the opposite of ruthless. This way both type of players would pick their favored mode.


There's a casual game mode. It's called Softcore Trade


You say that, but you'd be surprised how many players don't know the arcane secrets of manufacturing twelve thousand divines in an hour through some manner of crafting map manipulation chicanery. You can say "lol that's just terrible game knowledge", but absolutely nothing in the game even remotely hints at any of that knowledge. The only way to obtain that knowledge is to slavishly spend hundreds of hours watching streamers instead of actually playing path of Exile (or anything else because your focus is constantly on the streamer doing your gaming for you).

Example: the Atlas passive tree system is billed as "manipulate your Atlas to get more of the content you like to do and apply some fun modifiers to it."

What Big Money players actually do: use the Atlas passive tree to turn off as much content as possible in favor of ultrasuperhyperfocusing on ONE SINGLE SPECIFIC piece of content to the absolute and utter exclusion of everything else. If, for example, you're doing Delirium? Then you turn off EVERYTHING but Delirium, allocate EVERY Delirium node, take the passives that turn off everything but Delirium scarabs and then take the passives that amp up scarab counts, while manipulating the favored map system to ensure that one AND ONLY ONE map drops - the one with the most favorable tileset/Div cards/routing. You then run that ONE map at 80% Delirum for the entire league. Don't go after Eldritch bosses, don't bother with Shaper/Elder, don't do general mapping, don't engage with the league - your entire strategy revolves around Delirium and ONLY Delirium, for the entire league.

That sort of crippling overspecialization is not only unintuitive and not what the system seems meant for to anyone looking at it without Big Streamer knowledge, it's also deeply and fundamentally unfun.

The vast and uncrossable gulf between someone who simply plays to do general content, without a massive hyperfocus on the one single specific piece of Profitable Content they then amp to the point of generating a hundred thousand uniques in a single map, is absurd and game-warping. it's one reason a lot of people are excited for path 2 - not necessarily the reduction of league-start No Lifing, but the reduction in absurd over-complexity that results in players who use obscure, baroque, impossible to decipher ultraspecialized Farming Strats that can only be imparted by spending hundreds of hours watching someone else play.

The game does not need that sort of nonsense to be Deep And Fun. You could cut the top eighty percent of character power off of PoE1 and still have plenty of builds able to achieve ten million DPS. That level of scaling, and the absolutely cracked currency-generation strategies needed to obtain it, are simply unnecessary to make the kind of game the devs are telling us they hope Path of Exile 2 will be.
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1453R wrote:


You say that, but you'd be surprised how many players don't know the arcane secrets of manufacturing twelve thousand divines in an hour through some manner of crafting map manipulation chicanery...


What Big Money players actually do: use the Atlas passive tree to turn off as much content as possible in favor of ultrasuperhyperfocusing on ONE SINGLE SPECIFIC piece of content to the absolute and utter exclusion of everything else...


You don't need 100's of divs and a specialized atlas tree and all that stuff. You need a functional build who respects defensive layers while at the same time does some dps(not even a lot is needed) and you can play through the game by obtaining all your 4 voidstones and level to late 90s(some even do 100 on their own) in blue t 16s or yellow uncorrupted and just pick the not so dangerous mods. Of course to unlock the atlas some pain is involved, but after that it's your choice. You can just farm blue maps... People do that all the time, it's a thing.

You act like it is absolutely mandatory to print 10+ divs per hour. It is not. I am a proud unspecialized 2 div/h gamer...I do shrines and stongboxes(without scarabs because they are to expensive, lol)... I don't care. I am tired of old league mechanics...nn Expedition or Harvest for the 12th time and god forbid a circle league. PC is to old for Delirium in packed maps... If anything i use breach/abyss to get more exp, lol. I guess that is a specialization, but certainly not a profitable one...

Dedicated gamers do all 4 voidstones in ssf in ~11,5 hours if they have a good run. No divines needed...

This is all your fomo that tells you you need to aquire the same amount of fake wealth that somebody else has...
Div/h is just the worst metric people keep their focus on and put a lot of fomo into at the same time.
Looking at people in SSF they don't care about how many divine they make per hour. HC players do reach level 100 without any div per hour metric either.

So trade league is in fact already the easy mode allowing you to think less and go after whatever desired items you like that you might not even be able to obtain on your own because it's gated behind a intense grind or content outside of your comfort level.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Aug 12, 2024, 6:03:45 PM

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