T17 once again are ruining this league can GGG just discard t17 concept?
T18 when?
I'm struggling to come up with new goals to keep me playing this game.
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" Nov 15th |
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" Laziness is not taking the time to roll the map to get rid of mods that are unplayable. Your characters are private, but it seems like a good bet that your defenses are scuffed (not curse immune?) “Freedom is what we do with what is done to us.”
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" The main question here is why have map mods in the game that are "unplayable" for all/most builds. Your likely answer: Currency sink. My answer: There are other, less annoying ways to implement currency sinks if you really need one. Your turn. |
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" Name 1 mod that is unplayable for all builds. Go on.
Spoiler
There aren't any
Sure it is a currency sink, but its also just a game mechanic. Why are there 12 tiers of "+# to maximum mana" that I have to deal with when crafting a wand? Currency sink? or just part of the crafting mechanic? As for making it less "annoying". Friction is a better term for it, and it is the barrier to the profit. The game just can't rain down divines on you for walking through an empty map, it would ruin the economy. Part of the balance to T17's is the friction in preparing them. “Freedom is what we do with what is done to us.” Last edited by Piousqd on Oct 16, 2024, 11:07:22 AM
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Sure all aka 100% doesn't exist. But reduced recovery with increased map mods will royaly screw up like 99% of the builds out there. That said, i said all/most for a reason. Even if there is that one niche build that can actually do a mod while all others can't it's still stupid.
Low tier modifiers deluting the mod pool so that people can't make mirror tier weapons every 10 tries is actually a logical and very reasonable thing to do. I don't see this being the case with map mods. If rerolling maps was actually about adjusting difficulty aka "you got too many damage mods on a map so you reroll" that would be one thing. But most of the time, that's not how it works. You get 5 mods you don't give a damn about, that may as well not even be there, and then that one mod that makes your build unplayable and forces a reroll. |
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" Maybe try a different approach instead of complaining about it. 1. Roll in bulk, don't do 1 map at a time. (applies to basically anything in POE) 2. Focus on the rewards, not the map mods, when rolling maps. Target good pack size and scarab/currency rolls. 3. Apply regex for your build, pick up the runnable maps 4. List the other maps for sale at chosen price for profit 5. Add whatever doesnt sell back into the rolling pool next round. While yes there are a few mods that -most- builds prefer to not deal with ,such as Cannot Regenerate Life/Mana, every build has different deal breaker mods. If your map is well rolled, someone will want it. The fact that the mod pool has a few extra bad mods like that is again part of the friction. It is no different that low tier stats or niche stats like light radius, in the crafting system. “Freedom is what we do with what is done to us.”
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I am not complaining. I asked you for a good reason why this kind of friction needs to be in the game. Not for a way of dealing with it. I've been dealing with it for 6 years now, there is nothing you can tell me that i don't already know. None of it solves the underlying issue though. But i guess you not answering my question is an answer in itself.
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Piousqd I basically agree with what you are saying in terms of how we play the game.
However it is also a non inconsequential amount of effort being put into fixing something that should just be designed better in the first place. The fact we use regex to roll maps should be a red flag to a developer - obviously the functionality is present and they added it so we make use of it however having a generated list of modifiers then having people do a bulk time waste session to turn them into something OK seems pretty backwards to me from a design perspective. This is honestly why I preferred them when they couldn't be rerolled, honestly i'd probably prefer if they couldn't be traded either but you could get well and truly cucked then. If they are designed to push us they should be pushing us not making us waste insignificant currency and not insignificant time rerolling them until they don't push us. They are a complete mess conceptually, its almost impossible to work out what their actual intent is with them its all over the place. |
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" I don't understand why people seem to have a problem with the idea of spending time rolling, which is crafting, maps. The design is in line with the rest of POE crafting. People also use regex for crafting. Even if you couldnt reroll them, any efficient person would just fill a tab with them, apply a regex, run the ones that passed and sell the others. You wouldnt be able to farm close to enough yourself, and would end up just having to use TFT or similar to bulk purchase regex matches (see 8-mod corrupted maps). “Freedom is what we do with what is done to us.”
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