Unkillable mobs suck.. get rid of them
" +1 Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" the problem is they exist on a spectrum. when you're strong enough, they become laughable damage sponges that will amuse you by living a few extra seconds compared to the rest. when you're not strong enough, they make the player feel bad. if its a random mob, fine, feelsbad BUT we can just run off and ignore the encounter. if we encounter it in ritual? FML i cant complete the ritual unless i kill them, nor can i force quit the ritual event. similarly its why i avoid doing sanctums unless i m overgeared. imagine doing a ritual with a mirror as a reward, the last ritual altar spawns and you cant clear it, and you dont have enough points to defer. the amount of feelbad can be devastating. this is amplified by an unhealthy amount in sanctum. apply the scenario i mentioned earlier here. the feeling is like we got robbed. but this is actually an old issue that ggg has demonstrated they are fine with how it is. [Removed by Support]
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I'd like to know exactly what some of these mobs are - because you do encounter a mob which is RIDICULOUSLY tough but for no apparent reason anywhere from the campaign through to the endgame...
I think this started around Sentintel league (and the mods that brought) but whatever it is, it's jarring and REALLY deterring for a newer player. To be clear, I'm talking about mobs which aren't possessed, not from essences, have no stated mods and aren't single-damage-type immune, not using conc ground etc. etc. - they're just infeasibly tough and there's no indication why There are mods which say things like "Increased Life" which actually means "about 20 times more life" - there are mobs with "increased ES regen" which means "instant recovery - only killable with a 1 hit" - I'm not talking about those (tho they're stupid too) - I'm talking about mobs with NO STATED MODS which aren't possessed or essence inspired, no environmental effects etc. etc. and yes, PoE will never win awards for explaining itself but if you get one of these in - say - a Ritual - it's just effing annoying | |
" Ohh im not whining Im pointing out flaws in the game . Having a player trapped in an event is not in issue it s bug at best and crap game design at worst. Still part of the AN hangover of poor mob design. Ive hit several unkillable mobs at this point. You are a fanboy and a game apologist your opinion has no weight and post has no merit. | |
" Some enemies are plain stupid and stronger with more HP than Uber Sirus or Maven. My trickster is insane already with 10 millions DPS each hit with dual strike. You can imagine how fast he ramps up when rage, onslaught and frenzy goes off. Yet I encountered an enemy before (60% deli) with life leech, increase hp and regen. This dude literally took me 5 minutes to kill. With any other character I wouldn't even stand a chance against it. How is it possible that some random yellow crap enemy is stronger than Uber Pinnacle? That's just bad game design and based off excel sheet calculations. | |
immortal random rare mobs are so frustrating but at least you can ignore them (usually). But it really annoys when you're basting away and you meet a rare that refuses to die, it feels so bad admitting defeat and moving on. It seems as if GGG don't care, as if they want this kind of friction, but like someone said earlier, those with a very strong build don't even care about these unkillable mobs, and it's because these builds exist that GGG are happy with these irritating mobs.
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You could always just port out, skip rituals if you feel like you're lacking DPS and revisit it once your character is stronger.
If a mob is "unlikable" it's only always a sign that you as a player messed something up in some way. Flames and madness. I'm so glad I didn't miss the fun.
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" There's "pointing out flaws" and there's "whining about flaws", you are stepping far into the latter category. I even agree with you on several points, and there are certain mods (or combination of mods) that are far beyond "fair" if you're not playing what the community calls a "league starter". The easiest way to do this, would be for GGG to make certain mods not able to spawn on the same monster. I've even made a thread about it in the past, so an "apologist" for "just pointing out" that your thread is too "whiney"? Ok, you do you. Anyhow, I was just trying to help you control what you can control, as in binding your portals to a key, as you mentioned "inventory" to portal out of certain situations. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz on Aug 6, 2024, 3:08:46 PM
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Please get rid of the combos for regen on mobs
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I just dumped this league. Love the league mechanic, but the game itself has become retarded.
Yellow rares, stronger than the area boss, seem to have been buffed. Deeply not fun to be surrounded by four or five of these. Running away, if you can, is the only tactic, and that's not good game design. Half a second or less damage over time deaths? Not fun. Additionally, queues this league seem to vanish real quick, and I am pretty sure it was to do with how easy it was to die in the very early areas. The rebalance of defence seems to have screwed the new players horribly. Just getting so tired of retarded over-tuned rares. Someone get a grip, please. |