6000 hours of Melee Scientific Expert Tells You the Truth- Melee changes ACTUALLY 100% suck
" This is precisely the problem and amazing that threads like these have so much back and forth with people "justifying" another round a melee handicaps. There seems to be this collective inability to see and make the connection that saddling melee with even more handicaps yet again...is NOT a solution. Especially as you compare these "necessary hurdles" to what any other archetype has to overcome. Great that we don't have to babysit totems. Oh wait...now instead we have to babysit valor and banners, rage, and mana. Great that we deal more damage. Oh wait...we lost tons of attack speed in return. Great that we have more life! Oh wait...phys to elemetal is getting nerfed left and right, along with certain tanky options on melee typical ascendancies, and 2-4x MORE life cost of skills. And thats just a short list of melee-unique tradeoffs and negatives made WORSE by these changes. These are "solvable" problems, but they are pretty much unique to only melee and require significant investments that take away from damage, survivability, speed, or all three. When these three things are ALREADY a problem and have been historically documented. Last edited by jsuslak313#7615 on Jul 22, 2024, 2:57:26 PM
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casters are intended to solve mana in lieu of accuracy, they just don't because its too valuable to find a workaround usually.
significantly less passives extra aura can't possibly contend with those two :p I've already said it in one of these threads but I gotta say i share most of the concerns the regular melee players are talking about and as one myself I know exactly where they are coming from. Still excited for the changes and to see what I can make work but i will deliberately avoid crazy APS due to mana issues. I don't want to write the new stuff off too soon but they certainly seem to have offered a great many extra options but no passive efficiency to actually get those options (aside from some skills receiving a fairly significant buff that is) Still, call me cautiously optimistic I usually get some good builds out of sweeping changes like this, i've had enough practice. |
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Looks like the first few videos are now comming out on builds and
Ding ding ding. They are melee! Who would have thought the actual content creators and best players in the game knew this all along ?? Mash the clean
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" This is presumably true....except that mana has always been more of a problem with melee builds even by current numbers. On top of accuracy. And now (almost at a minimum) its 2x as bad. |
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" made me actually chuckle out loud. Oblivious.... You know what builds get videos every single league? MELEE! Right now is no different than any other youtube content in the history of PoE. You know what builds ALSO get videos (that you purposely ignore to illustrate a point)? Everything else that performs 5-10x better, for cheaper. You know what builds are absolutely terrible since around 3.7 regardless of build videos and content creators? 99% of MELEE! You know WHY build videos are melee right now? Because the majority of patch note changes were about melee. That is ALWAYS going to hype the "content creators" because, whether the attention is good or bad, it is valuable for views You know what these videos DON'T show? Gameplay, investment, actual performance. You know what won't exist a few weeks into the league? 90% or more of these builds Just because builds "work" doesn't mean they are any good. Melee has always "worked". And anyone with common sense knows that there WILL be outliers: I'm sure there are going to be melee builds that perform drastically better than the rest. I'm also quite sure they are....going to be the same builds that have always dominated melee. Stackers using Ephemeral Edge or Boneshatter to name two. The rest of melee is going to be worse. Last edited by jsuslak313#7615 on Jul 22, 2024, 3:59:06 PM
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" Go to Ziz on league starter builds and point to me where melee was ever highlighted in league start builds ... in the last year. Ill wait. Note: I shouldnt have to say anything about Bonezone Like its okay, its as simple as saying "im sorry, I take back what I said about melee and mana issues, I made a mistake in judgement" Mash the clean Last edited by Mashgesture#2912 on Jul 22, 2024, 4:01:23 PM
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If you Can afford inspiration supp
39% less mana Plus the marauder wheel 10% skill cost as life And 31% reduced cost Plus 2 -7 total mana cost Down to 7 mana per attack Not Universal but not too Bad. And the mastery is 12% reserv efficiency Inspiration isnt a bad supp. |
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Duelist have it even better i see a 45% reduced cluster. Same setup i find 5 mana cost.
Maybe i am missing sth, seems inspiration and 3 passives and minus mana cost |
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" Why do i even want the 90% as back? You're the one that brought it up and keeps assuming it's a necessity. Let's make the point clear then: i'm playing a Berserk, the wheel with +10 rage with mastery is +7, plus the +6 wheel that is 3 points. That's 7 points that for me is a no brainer which i alredy path towards. I don't care about the lost as i have still 8+ aps without Berserk skill gem, and with the way they keep complaining about how i'm wrong about my mana sustain, it most likely is better either way. Ruthless should be [Removed by Support]. Last edited by AdRonZh3Ro#4713 on Jul 22, 2024, 4:32:54 PM
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" Have you taken into account that every 6 attacks, 4 of those attacks doesn't cost mana because of the repeat of Multistrike? And of every 8 attacks, 6 of those don't cost mana for Awakened Multistrike? Or i'm the one having a stroke now? Ruthless should be [Removed by Support].
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