Reminder: Selectable Character Gender is a "Minimum Bar."
" I am. I keep forgetting this isn't common knowledge among the forum regs. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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" That's cool man. I farmed it one time, many leagues ago. | |
So did a lot of people. Kinda bonkers really. I remember GGG tweeting about how many Hillocks had been murdered on the weekend of Oni-Goroshi's release. It was a ludicrous amount. I was like...wait, have I stumbled onto an actual good item design here?
Which was funny in itself because I had to fight pretty hard for some of the stats on that item. ;) ...And some of the voice lines, some of which I don't actually regret. Anyway, yeah. that's me. Also, FWIW, I think The Goddess Scorned is the best designed of the three. Visually, stat-wise, even the flavour text. I'm most proud of that one. And I like that it can't be dropped, anywhere. ___ Okay, so this is an interesting wrap-around to NumbersR's original post -- I cannot imagine Oni-Goroshi as any gender but female. It's so key to what the weapon says. How it acts. Its...story, if you will. And I do feel that way about some of the lines the Exiles say, particularly the Ranger and the Witch (and what some of the antagonists say to them -- consider what Gravydude says to the Ranger, Witch and Scion; that's some hella gendered language, dude). In contrast, I am fairly sure there is zero gendered language in all of DIV -- I have played the campaign through several times as both model type 1 and type 2, and noticed no real changes in the script. That's clever of them, because it saves writing extra lines pertinent to that selection. BUT I've always loved how uncompromising PoE is with the notion of weaponised gender bias. Support deleted something I said earlier regarding the Ranger (IYKYK) but I found it so refreshing in 2012 when I talked about it with Chris multiple times. Lean into that shit, man. If it makes your fantasy world that much worse, that much better a setting for mass slaughter and bloody vengeance and all that, damn, go off. I don't know if PoE 2 will continue this tradition but if so, it'd be a fine justification for genderlock. I am not in love with DIV's clever gender-safe dialogue at all. The writing itself was fine but the Player Character dialogue is starkly sparse. It is risk-free. And most of the antagonism is between the NPCs, not the PC. Which really is the Diablo tradition...but it's not PoE's. There was more personal antagonism and antagonising between the Player Character and Piety than in *any* Diablo game. Twenty years was it? That's not really a long time for views and values to change naturally, but it's plenty of time for a new regime to force changes. Am I intrigued by what Wræclast will look and feel like in PoE 2? A little. Can't really get a grasp of it from the videos so far. All feels a bit generic...but I expect they're still figuring out the larger picture. Or saving it for later reveals. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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" GGG doesn't need to copy DIV. As i see it, there is always the option to create a brand new set of characters for each class with their own models, voicelines and backstories. I'm absolutely faithful that GGG would come up with great backstories and voicelines for these characters as they did with the newly created classes for PoE2. It would be a tremendous amount of work that way for sure. |
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This is all weird to me. I dont play an avatar in POE. I play a game character. The only lines I care about in the game is the occasional voice lines when you are fighting bosses. They are fun. Definitely more fun than the ones in DIV. That said i got bored about level 60 or 70 and never touched the game again.
But whatever each his own. But yes you are right. If it helps other players to play the game and join the community it is a good thing. But i am also against it if it goes against their "vision". They should always make the game they want to make. |
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" Agreed. But they're going to be far more conscious of it with PoE 2 than they were of D3 when developing PoE 1. Probably not in the narrative department, which is fine because as I made clear above I don't really dig how spartan and reactive the PC dialogue is in DIV. It suits what they've done but on repeat playthroughs it's kind of...safe. I don't think any of the Exiles have a great back story in PoE 1 and I haven't looked at enough PoE 2 to judge. Have you some examples to share of PoE 2's character backgrounds? https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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Add alternative characters , as microtransactions , if is possible , and keep them in shop until you consider you recovered the cost for creating them . After that , add them as default option when you create them , for everybody to enjoy them . Some sort of crowdfunding for a selectable character gender option .
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