All problems and strategies this and previous league were caused by Magic Find - time to remove it

Although, I agree with the fact that item quantity/rarity stats should be deleted from every single item and mod pool. Which would make character power level progression feel slightly more rewarding instead of always making swap between mf and bossing gear depending on the content they are doing.

However, they way I see it the real offenders are the broken league mechanics/exploits (like untested allflames), extremely unbalanced scarabs and farming strats made possible because of these scarabs, and lastly the utterly broken t17 maps and map mods. I still can't believe that ppl at GGG HQ play tested these maps.

With simple back to basics+ all increased explicit mods on atlas tree, 1, (just one goddamned) rare mob with 8+ mods on them with tormented spirits drop so many uniques that they flood your entire screen and u literally can't see anything else. And this is without party play or mf.

So yeah, mf is stupid. But what makes this truly bad is that it seems they just stopped play testing and balancing new content.
What is very frustrating is that this conversation happens a lot and most if not all the solutions people try to provide and discuss are passed over or not really talked about.

just splitting item rarity/quantity into its own types would make it much more difficult to get a full set of anything that affects a single thing on all of your gear.

Ex: currency-specific rarity/quantity, and many other SPECIFIC types of applicable rare finding stats.

if done properly quantity recieves a substantial nerf and is REQUIRED to have the same applicable rarity or it will lose power overall and that will also nerf rarity to a point making it require quantity to be at its best.


The current prices of mf gear for the intended purpose of currency faraming would skyrocket immensely and GGG could specifically target these items RNG as needed rather than having a blanket-stat like quantity reigning supreme forever.
Innocence forgives you
Last edited by SilentSymphony on Apr 17, 2024, 6:29:41 AM
+1

MF should be removed.
"
gabpla111 wrote:
However, they way I see it the real offenders are the broken league mechanics/exploits (like untested allflames), extremely unbalanced scarabs and farming strats made possible because of these scarabs, and lastly the utterly broken t17 maps and map mods. I still can't believe that ppl at GGG HQ play tested these maps.


Can't constantly just throw hands in the air and be like "Damn, for the 8th league in a row, we messed up the economy because Magic Find made the League content abuse extreme". If every league it cannot be adequately balanced, it shouldn't exist in the first place.

There's no inherent reason for MF to exist, other than "It has always existed".
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick on Apr 17, 2024, 6:39:00 AM
"
Kiss_Me_Quick wrote:


There's no inherent reason for MF to exist, other than "It has always existed".


Are you unwilling to discuss other solutions?

Several have been posed to you.
Innocence forgives you
Last edited by SilentSymphony on Apr 17, 2024, 6:58:11 AM
"
Kiss_Me_Quick wrote:

Can't constantly just throw hands in the air and be like "Damn, for the 8th league in a row, we messed up the economy because Magic Find made the League content abuse extreme". If every league it cannot be adequately balanced, it shouldn't exist in the first place.

There's no inherent reason for MF to exist, other than "It has always existed".


You want discussion....and completely ignore the opposing side, offering no actual value to the conversation and continuing to LIE about the problem. At this point, it is really and truly a straight up lie and not a misunderstanding.

Lie #4 (5?): "For the 8th league in a row, we messed up the economy because mf..."

It. Is. Not. Mf. Messing. Up. The. Leagues. It is the LEAGUE MECHANICS that are being released unbalanced and untested.

You want discussion, you want debate, you called me out on that....while also quite literally ignoring every single thing I have said in this thread, along with others. Check the thread, have you even ONCE adequately responded to someone else's post?

Every post is just: "I hate mf, it has to go" without offering any actual, legitimatereasons for it to go. And then you have the usual mf hater crowd chiming in with "while I agree that its other things that are the problem....mf has to go". How ridiculous is that?

By the same logic being presented around mf...legion HAS TO GO. Breach HAS TO GO. Abyss HAS TO GO. Beyond HAS TO GO. League mechanics multiply loot by well over 10x what any form of mf does. And unlike mf, only a smaller number of players can actually interact at a high level with these things, further multiplying their loot gains over other players. If the ONLY reason for all the hate is the difference between the have's and have-not's....then ANY mechanic that person A can do, while person B cannot should be removed from the game.
Last edited by jsuslak313 on Apr 17, 2024, 7:12:23 AM
"
"
Kiss_Me_Quick wrote:


There's no inherent reason for MF to exist, other than "It has always existed".


Are you unwilling to discuss other solutions?

Several have been posed to you.


There has to be a reason for it to exist in the first place.

You can already have an economic mini-game with atlas passives, scarabs, rolling maps, map device, delirium orbs, influences, kirac - there's no need for another one which is volatile and is the main contributor to a failed economy.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
"
Kiss_Me_Quick wrote:
"
"
Kiss_Me_Quick wrote:


There's no inherent reason for MF to exist, other than "It has always existed".


Are you unwilling to discuss other solutions?

Several have been posed to you.


There has to be a reason for it to exist in the first place.

You can already have an economic mini-game with atlas passives, scarabs, rolling maps, map device, delirium orbs, influences, kirac - there's no need for another one which is volatile and is the main contributor to a failed economy.


Pretty please if you could indulge me would the following do anything for you at all?

"
What is very frustrating is that this conversation happens a lot and most if not all the solutions people try to provide and discuss are passed over or not really talked about.

just splitting item rarity/quantity into its own types would make it much more difficult to get a full set of anything that affects a single thing on all of your gear.

Ex: currency-specific rarity/quantity, and many other SPECIFIC types of applicable rare finding stats.

if done properly quantity recieves a substantial nerf and is REQUIRED to have the same applicable rarity or it will lose power overall and that will also nerf rarity to a point making it require quantity to be at its best.


The current prices of mf gear for the intended purpose of currency faraming would skyrocket immensely and GGG could specifically target these items RNG as needed rather than having a blanket-stat like quantity reigning supreme forever.


This would also put a pretty big target on the backs of people such as RMT who would likely obtain and hoard these items not only for personal use but who attempt to control the distribution of to secure marketplace dominance for non-gameplay reasons.
Innocence forgives you
Last edited by SilentSymphony on Apr 17, 2024, 7:34:38 AM
"



The current prices of mf gear for the intended purpose of currency faraming would skyrocket immensely and GGG could specifically target these items RNG as needed rather than having a blanket-stat like quantity reigning supreme forever.

This would also put a pretty big target on the backs of people such as RMT who would likely obtain and hoard these items not only for personal use but who attempt to control the distribution of to secure marketplace dominance for non-gameplay reasons.


It's literally the completely opposite - MF players are not Robin Hoods who dilute the market, making it less profitable for RMTers. They are the RMTers themselves who hoard immense wealth early and then price fix the economy.

GGG already does adjustments to item rarity drops. If there will be too few items, they can buff them. Not a problem whatsoever.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
"
Kiss_Me_Quick wrote:


Instead of making strong builds that gimp themselves be rewarded


This is the entire gameplay loop of end game POE though.

Think about it. What happens with maps? The more modifiers on maps, the harder the map is, the more rewarding it is. But its not mods that buff monsters, its also mods that gimp you. Its not just on maps anymore either, its on the atlas itself. The multipliers can completely brick your build. 110% less aura effectiveness? You are exchanging player power for quant all the time. Thats the literal end game of poe.

MF Is just an extension of that.

Besides if you want to nerf MF you just remove HH from the game. HH carries MF. Without HH you couldnt run 4+ pieces of MF gear on almost any build like you can now.
Last edited by Waitn4D4 on Apr 17, 2024, 1:36:33 PM

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