So I MUST interact with the league mechanic every new map or zone in campaign.

"
Senju_Hyoketsu wrote:
I don't even die in Acts anymore... and I don't even consider myself a ''good'' player mechanically by any means. Like it probably takes me 9 hours to finish the campaign...
I don't even make efforts no to die, so if a death is near I won't even make efforts to avoid it most of the time.

And, when I first started I had no issues dying, how is it a problem.

Come on now, claiming the campaign is too hard... LOL :D

If anything it should be much harder, and the Act 1-2 reworks should be applied to all of them.


Congratulations, do you want a medal? Now tell us how many hours you have in PoE and how it totally makes no diffrence, person who picked the game for the first time in their life will deifnitely find it as easy.

You know whats funny? We know you are wrong because there is literally a proof in PoE for that. Ever heard of Ruthless mode? WHere its "good old hard PoE"? Yeah, its beyond dead.
Last edited by Aynix#7757 on Mar 26, 2024, 9:07:16 AM
"
bill1497 wrote:
I tend to do a quick look at the league stuff and then ignore it until I get my first character maybe into yellow maps. I am not real fast so that is 2 or 3 days by that time the smart people have basic guides on how the mechanic really works.

From what I have seen every zone stuff comes up you have to click on and if you don't you get random mods added.

Especially in the acts this is a pain, I already don't like having to grind a bunch of content that I have done before using some garbage skills until I get high enough level to get the skills I really want and maybe some 4 links.

I really don't want to have to do even more things that make no difference and slow me down from getting to content I want. At low level unless they are going to give me a tabula there is nothing I care about it will all be replaced.

On maps if it really gives enough stuff it might be worth it but there are times I am doing things that where I run scoured maps for fast completion. It would be really nice if there was a option to disable turn off the league mechanic. Others it was pretty easy to just run by the content and ignore it.


devs make new content and that should be apprised and enjoyed while leveling
"
skjutengris wrote:
"
bill1497 wrote:
I tend to do a quick look at the league stuff and then ignore it until I get my first character maybe into yellow maps. I am not real fast so that is 2 or 3 days by that time the smart people have basic guides on how the mechanic really works.

From what I have seen every zone stuff comes up you have to click on and if you don't you get random mods added.

Especially in the acts this is a pain, I already don't like having to grind a bunch of content that I have done before using some garbage skills until I get high enough level to get the skills I really want and maybe some 4 links.

I really don't want to have to do even more things that make no difference and slow me down from getting to content I want. At low level unless they are going to give me a tabula there is nothing I care about it will all be replaced.

On maps if it really gives enough stuff it might be worth it but there are times I am doing things that where I run scoured maps for fast completion. It would be really nice if there was a option to disable turn off the league mechanic. Others it was pretty easy to just run by the content and ignore it.


devs make new content and that should be apprised and enjoyed while leveling


this is why we have so many crapy games...
"
skjutengris wrote:


devs make new content and that should be apprised and enjoyed while leveling


YEah, forced AN monsters were so much fun. People loved it!
"
Aynix wrote:
"
Senju_Hyoketsu wrote:
I don't even die in Acts anymore... and I don't even consider myself a ''good'' player mechanically by any means. Like it probably takes me 9 hours to finish the campaign...
I don't even make efforts no to die, so if a death is near I won't even make efforts to avoid it most of the time.

And, when I first started I had no issues dying, how is it a problem.

Come on now, claiming the campaign is too hard... LOL :D

If anything it should be much harder, and the Act 1-2 reworks should be applied to all of them.


Congratulations, do you want a medal? Now tell us how many hours you have in PoE and how it totally makes no diffrence, person who picked the game for the first time in their life will deifnitely find it as easy.

You know whats funny? We know you are wrong because there is literally a proof in PoE for that. Ever heard of Ruthless mode? WHere its "good old hard PoE"? Yeah, its beyond dead.


A medal lol, I basically just admitted I was a mediocre player when it came down to mechanics, so clearly not looking for praise here...

Sorry but, how and why is dying in games a problem ?!?! Especially the first time(s) you EVER play. It's to be expected...
If it wasn't the case they would be no progression curve, no sense of accomplishment, no need to learn, improve, etc. WTF, do you even realize what you're saying/advocating for !

Clear difference in philosophy. I'm vanilla WoW, you're retail WoW.
I want challenge, investment, skill and efforts to pay off; whereas you want everything to be easy, handed on a silver platter, for content not to be gated and for everyone to have access to everything.

Whiiiiiiiiich leads back to what I've been saying all along : you can't have it all, a game can't please everyone, a game can't cater to everyone and shouldn't.
PoE devs are trying too hard to cater to everyone by altering the game and its core philosophies; which leads to the type of discussions we're having.
I'd argue you're the one who's advocating for the wrong thing, in the wrong place. Why don't you go play Diablo, Torchlight or Mario ?

Oh wait, you also die as a new player in Mario, either by getting killed by enemies, or by falling out of bounds...

*Sigh*
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
Last edited by Senju_Hyoketsu#6098 on Mar 26, 2024, 10:14:36 AM
Dying is not a problem. Dying w.o any clue what killed you and how you can avoid it is a problem. PoE gives ZERO information, even most basic stuff like type of a damage that killed you. I know PoE players are already brainrotted to the point that everyone will go and look for info on 3rd party websites, but I can assure you most new players will just say "fuck it" and leave.
"
Aynix wrote:
Dying is not a problem. Dying w.o any clue what killed you and how you can avoid it is a problem. PoE gives ZERO information, even most basic stuff like type of a damage that killed you. I know PoE players are already brainrotted to the point that everyone will go and look for info on 3rd party websites, but I can assure you most new players will just say "fuck it" and leave.


GGG refuses to introduce even basic shit like. this mob hit that much and thats why you died. because thats not worthwhile information for players according to GGG.
"
anti4z500 wrote:
GGG refuses to introduce even basic shit like. this mob hit that much and thats why you died. because thats not worthwhile information for players according to GGG.


nah they said it's just too complicated or something

which is veeeery weird because the chinese PoE has a death recap and so does Last Epoch, but I have no idea how accurate or useful those are

"
Senju_Hyoketsu wrote:
''You think you do, but you don't'' is actually be warranted, sometimes.


I have no freaking idea what you are trying to say in any of your responses man
Last edited by Imaginaerum#5568 on Mar 26, 2024, 7:41:37 PM
Their excuse is that "hit that killed you is not necessary hit that dealt the most amount of damage".
Who cares, it still would be helpfull.
Last edited by Aynix#7757 on Mar 26, 2024, 7:42:36 PM
"
Aynix wrote:
Their excuse is that "hit that killed you is not necessary hit that dealt the most amount of damage".
Who cares, it still would be helpfull.


I guess it would help more to see what the chinese client one has, if it still has it. And I don't disagree, the last hit may be some random arrow from a skeleton and not the 2-3 hit combo that actually took you down that low. I have no idea how hard it is to make a useful list for the player. clearly too hard and time consuming for them to add in the last 10 years. and let's be real I'm still gonna play the game with or without it lmao

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