How does evasion work with block?

First of I've read the mechanics thread but what I'm wondering isnt in there(as far as I know).

Lets assume 50% evasion, so that you get hit ever other hit; so what if you evade the first attack then the second will hit, but instead you block it.
Does that mean that you will get hit by the attack after it or will that attack miss as if you got hit by the last attack that you blocked?
And the same thing with dodge?
Or does evasion get calculated after block?
Its always in the last place you look
probability doesn't work like that.Having 50% evasion doesn't mean that 1 attack will hit you,while the next is evaded,you could have 99% evasion,and technically have a chance to be hit 10 times in a row.As far as i know,the game rolls evasion first,meaning it decides if the attack from the mob gets evaded or not,and after that chance to block is rolled.
Last edited by AusterlitZ#2982 on Apr 22, 2013, 11:01:02 AM
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AusterlitZ wrote:
probability doesn't work like that.Having 50% evasion doesn't mean that 1 attack will hit you,while the next is evaded,you could have 99% evasion,and technically have a chance to be hit 10 times in a row.As far as i know,the game rolls evasion first,meaning it decides if the attack from the mob gets evaded or not,and after that chance to block is rolled.


in PoE evasion isnt purely random. you can read it up in a few threads. basically your first hit you take is determined by rng, every hit after that is determined. so with 50% evasion you never will get hit 2 times in a row.

to answer the OP: afaik block is purely random and has no effect on the evasion entropy (i´m not 100% sure though).
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halfdead2 wrote:
to answer the OP: afaik block is purely random and has no effect on the evasion entropy (i´m not 100% sure though).

I am sure you are correct though :)

Dodge and Block are 'pure' random, Evasion works on an Entropy system. The entropy value resets after 3 seconds of inactivity.
Last edited by Vipermagi#0984 on Apr 22, 2013, 12:08:51 PM
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halfdead2 wrote:
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AusterlitZ wrote:
probability doesn't work like that.Having 50% evasion doesn't mean that 1 attack will hit you,while the next is evaded,you could have 99% evasion,and technically have a chance to be hit 10 times in a row.As far as i know,the game rolls evasion first,meaning it decides if the attack from the mob gets evaded or not,and after that chance to block is rolled.


in PoE evasion isnt purely random. you can read it up in a few threads. basically your first hit you take is determined by rng, every hit after that is determined. so with 50% evasion you never will get hit 2 times in a row.

to answer the OP: afaik block is purely random and has no effect on the evasion entropy (i´m not 100% sure though).

didn't know that,thx
Ramblings:
Spoiler
Ignoring the whole entropy vs random debate.

Both give overall damage reduction, if you spread it over time. Both are calculated separately with evasion applying first. If you evade a hit you can't block it.

This means the more evasion you have the less good block is. They give each other diminishing returns.

Example:
50% block ->>> ~50% damage reduction
50% evasion ->>> ~50% DR
50% evasion + 50% block ->>> ~50% DR from evasion + ~25% DR from block ->>> ~75% DR

the 50% block reduced the damage of everything which isn't evaded (and is blockable).


Evasion is calculated before block. If you evade you can't block. If you don't evade but block this will count as a non-evasion for the entropy calculation.
Brutus. Do you even sync?
Last edited by AnnanFay#3468 on Apr 22, 2013, 12:49:35 PM
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AnnanFay wrote:
Evasion is calculated before block. If you evade you can't block. If you don't evade but block this will count as a non-evasion for the entropy calculation.


That's interesting. That'd mean that you can do this:

Evade -> Block -> Evade -> hit -> Evade -> Block, etc etc.

So maximum, you could have 75% DR. Minimum, you could have 50% DR. Cool.
"
AnnanFay wrote:
Ramblings:
Spoiler
Ignoring the whole entropy vs random debate.

Both give overall damage reduction, if you spread it over time. Both are calculated separately with evasion applying first. If you evade a hit you can't block it.

This means the more evasion you have the less good block is. They give each other diminishing returns.

Example:
50% block ->>> ~50% damage reduction
50% evasion ->>> ~50% DR
50% evasion + 50% block ->>> ~50% DR from evasion + ~25% DR from block ->>> ~75% DR

the 50% block reduced the damage of everything which isn't evaded (and is blockable).


Evasion is calculated before block. If you evade you can't block. If you don't evade but block this will count as a non-evasion for the entropy calculation.


Thats what I wanted to know, thank you so much.
That means that if you have really stupidly high evasion say something like 70-80% AND 75% block, there is a chance you'll get a bunch of evasions in a row and then when you're supposed to get hit you block and then evade a bunch more times. Fucking awesome.

thanks again
Its always in the last place you look
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TremorAcePV wrote:
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AnnanFay wrote:
Evasion is calculated before block. If you evade you can't block. If you don't evade but block this will count as a non-evasion for the entropy calculation.


That's interesting. That'd mean that you can do this:

Evade -> Block -> Evade -> hit -> Evade -> Block, etc etc.

So maximum, you could have 75% DR. Minimum, you could have 50% DR. Cool.


No, maximum DR is 100%. Block is 100% random. I am not sure where you got 75% being maximum DR (or is that your calculation of average DR?)
ign KlearSpeed

1.3 Torment - Scion Kinetic Build Guide (HC Viable)
http://www.pathofexile.com/forum/view-thread/1146976
Last edited by iMbaQ#2112 on Apr 22, 2013, 1:35:23 PM

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