Campaign maps are 1.5x-2.5x bigger, with more cul-de-sac's?

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Aynix wrote:
Not sure about campaign maps but when I went to Grotto map yesterday and seen its layout... dear god they butchered i so ahrd. It used to be very good map with simple "circle" layout and they turned it into some abomination.


It has sadly been that way for a good while already. :-/
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They really do their best to ruin every good map layout.
sometimes u have a zone that's a bit wonky and feels different just because it's a bad seed i suppose
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asdfen wrote:
they have definitely made some maps larger and added more dead end. thats a fact. however this wasnt done this patch but at some point in the past.


If that happened it was like 10 years ago when the game was still in alpha/beta
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serac_ydobon wrote:
I've been feeling like my rush through campaign is way slower compared to previous leagues - some maps (Lunaris and Solaris temple for example) being more than twice the size of what I remembered?

Also way more dead ends introduced. Anybody feel these changes, or is it just me?

Is it just to extend gameplay hours for regular players going through the motions in the campaign? If yes, kinda sad man.


It's the normal interaction with league mechanics and the base game.

In lots of cases they brick the map layouts and you have more dead ends or long winding paths making zone transitions longer.
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gandhar0 wrote:
It's the normal interaction with league mechanics and the base game.

In lots of cases they brick the map layouts and you have more dead ends or long winding paths making zone transitions longer.


???
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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