POE builds are overcomplicated mess.

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cursorTarget wrote:
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Aynix wrote:
because vast majority people play trade league so game is balanced around it. Simple.

They are not traders. Yes. The vast majority of ppl playing trade league are literally don't trade or do it very rare. Did you even read CW's Trade Manifesto?

They are penalized for the rest of 10% traders, including TFT abusers. I already asked: why do you get the charge for the speeding not even having a car?

Or you pay more taxes if you poor, and pay less taxes if you're rich. This is how PoE works nowdays.


you must be joking that majority dont trade when playing trade league :D
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anti4z500 wrote:
you must be joking that majority dont trade when playing trade league :D

Just another one person who didn't read CW's Manifesto.

Okay this is another one link to Manifest

Chris Willson Trade Manifesto
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Easy trade would make the disparity between different players too great
Both of the above points are even worse when you consider that the level of engagement with trade varies substantially from player to player. Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league. The subset of players who regularly trade strongly overlaps with our core reddit and forum communities. Chances are, if you're reading this, then you're one of the top 10% of players in terms of engagement with advanced systems. The difference in magnitude of trading (and hence item acquisition and progress) between non/low-traders and heavy traders is gigantic. While a regular player would be lucky to accumulate a small handful of Exalted Orbs in a league, a trader might reach hundreds in the same timeframe. This enables them to fully-gear Shaper-capable characters while the non-trader is still in mid-tier maps or lower.
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cursorTarget wrote:
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anti4z500 wrote:
you must be joking that majority dont trade when playing trade league :D

Just another one person who didn't read CW's Manifesto.

Okay this is another one link to Manifest

Chris Willson Trade Manifesto
"
Easy trade would make the disparity between different players too great
Both of the above points are even worse when you consider that the level of engagement with trade varies substantially from player to player. Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league. The subset of players who regularly trade strongly overlaps with our core reddit and forum communities. Chances are, if you're reading this, then you're one of the top 10% of players in terms of engagement with advanced systems. The difference in magnitude of trading (and hence item acquisition and progress) between non/low-traders and heavy traders is gigantic. While a regular player would be lucky to accumulate a small handful of Exalted Orbs in a league, a trader might reach hundreds in the same timeframe. This enables them to fully-gear Shaper-capable characters while the non-trader is still in mid-tier maps or lower.


wow thats actually fascinating. i kinda start to get that ppl say that top 10% dont have a clue how random casual plays a game
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anti4z500 wrote:
wow thats actually fascinating. i kinda start to get that ppl say that top 10% dont have a clue how random casual plays a game

The drop rate and whole game architecture is balanced around those 10%-ish players, assuming the rest 90% have potential ability to trade. Nobody cares do they ACTUALLY trade or not. They are virtually charged by a kind of tax - low drop rate and tons of RNG layers.

You are forced to trade even if you play SSF, because SSF has the same balance as trade league. So basically playing SSF or solo on trade league you handicap yourself even more.

Blaming ppl that they don't want to play market and play the game: kill mobs, pick the drop up, enjoy incremental progression is just hypocritical and very biased.
Last edited by cursorTarget on Nov 29, 2023, 8:27:01 AM
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cursorTarget wrote:
The drop rate and whole game architecture is balanced around those 10%-ish players, assuming the rest 90% have potential ability to trade. Nobody cares do they ACTUALLY trade or not. They are virtually charged by a kind of tax - low drop rate and tons of RNG layers.

You are forced to trade even if you play SSF, because SSF has the same balance as trade league. So basically playing SSF or solo on trade league you handicap yourself even more.

Blaming ppl that they don't want to play market and play the game: kill mobs, pick the drop up, enjoy incremental progression is just hypocritical and very biased.


The entire point of playing SSF

is to handicap yourself

that is why you play it

The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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cursorTarget wrote:
"
anti4z500 wrote:
wow thats actually fascinating. i kinda start to get that ppl say that top 10% dont have a clue how random casual plays a game

The drop rate and whole game architecture is balanced around those 10%-ish players, assuming the rest 90% have potential ability to trade. Nobody cares do they ACTUALLY trade or not. They are virtually charged by a kind of tax - low drop rate and tons of RNG layers.

You are forced to trade even if you play SSF, because SSF has the same balance as trade league. So basically playing SSF or solo on trade league you handicap yourself even more.

Blaming ppl that they don't want to play market and play the game: kill mobs, pick the drop up, enjoy incremental progression is just hypocritical and very biased.


more like its big problem thats needs to be addressed. is how to let this 90% to start engage in trading. since trading is a big part of the game.

but i am add ball then. since i barley trade ( only items that sell for more then 1 div) and buy only few uniq items thats is a must for a build
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dima_dunedin wrote:
POE builds are overcomplicated mess.


This is the whole reason why I love PoE and I wouldn't have it any other way ;)
Souls along a conduit of blood, from one vessel to the next.
honestly, building in poe is not that hard
you need to choose 1 or 2 mechanics for damage and focus on that for maximizing damage
then you need to cap at least maximum elemental resistances (for 99% of the builds), one "general tech" for damage mitigation or avoidance and drizzle a bit on others types of defences when possible

the hardest part is finding the pieces you need to solve your self-created puzzle aka the "affixes and suffixes" as they come in items in your gear or inside the passive tree
then you need to know certain thresholds for what you want to accomplish
the main critique is that there are better looking builds than others due to limitations of the game coding and gatekeeping on harder difficulty

what i always do every league start is doing some kind of generalistic build capable of scaling to pinnacle bosses to get at least 2 voidstones
the farming bit will come naturally and then you do whatever build you wanted initially
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ArtCrusade wrote:

The entire point of playing SSF

is to handicap yourself

that is why you play it

In the current meta - yes. But it is only because the game is balanced around the softcore trade and doesn't make difference between traders and non-traders due lack of mechanism.
So summarizing this thread : you refuse to follow a build, you refuse to allow others to help (by making your profile private), you handicap yourself by not trading, you are not willing to use a good skill, you refuse to fine tune your build in PoB, you refuse to learn to make good builds, you refuse to do what is needed to get op items so your underwhelming build could work and because of that GGG has to change the game to fit your personal needs right? I just have one question, why?
Last edited by kuciol on Nov 29, 2023, 11:38:41 AM

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