Melee skills in 3.23

I just hope for 1 thing: don't force us into having to use ancestral totems to boost our dps. It makes melee even more clunky and it's annoying as the totems always die.

Nerf the effects of those totems, buff the damage of all melee skills to compensate.

It won't "fix" melee, but it would make it a bit less punishing...
Last bumped on Nov 19, 2023, 1:05:31 AM
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Yeah.

When fighting bosses every 10 sec I need to stop channeling cyclone for putting the stupid totems again .cause they get melted in secs anyway

90 % melee builds use the totems.I don't know any other game where as melee char You are forced to do such thing. Playing melee should be "melee" not summoner style ......
Last edited by tutanoo on Nov 8, 2023, 2:22:09 PM
mean you don't have to use totems.... sure u don't lose some deeps point is u don't really need them.
"Now all that's left is for you getting on your knees."
if you know thanks me:) i'm dying to find out x'D
"
satanttin wrote:
mean you don't have to use totems.... sure u don't lose some deeps point is u don't really need them.


Translation:
I mean, you don't have to use totems... Sure you'll lose at least a third or so of your peak dps. My point is that you don't really need them.
I'm struggling to come up with new goals to keep me playing this game.
"
Soepkieken wrote:
I just hope for 1 thing: don't force us into having to use ancestral totems to boost our dps. It makes melee even more clunky and it's annoying as the totems always die.

Nerf the effects of those totems, buff the damage of all melee skills to compensate.

It won't "fix" melee, but it would make it a bit less punishing...


Every new release, people determined to play melee hope for something big.

I think totems are probably not the best place to start as redesigning them means addressing the subsequent impact on all melee skills. It's possible though. Make them have ailment auras or something to help, though not something that limits your already much narrower damage window.

They have been buffing melee skills over the past couple of years since 3.15. Some skills much more so than others. I'm thinking they will just continue down this track until PoE 2's release. Then we're at PoE 1 development's final destination. Hopefully it's somewhere where more than 10% of the population is melee.

I'm struggling to come up with new goals to keep me playing this game.
"
hmcg020 wrote:
"
satanttin wrote:
mean you don't have to use totems.... sure u don't lose some deeps point is u don't really need them.


Translation:
I mean, you don't have to use totems... Sure you'll lose at least a third or so of your peak dps. My point is that you don't really need them.
peak dps u mean peak of ur burst? yes that's right it's not needed. is it meta to use it? well obviously lmao x'D
but so much meta is not needed unless u do ubers really.
"Now all that's left is for you getting on your knees."
if you know thanks me:) i'm dying to find out x'D
New Support Gem

Totem Annonyance-Reducer Support

This totem provides 25% less benefit to the player but does no damage itself and cannot taunt enemy. Totem travels with the player and has infinite duration and cannot be damaged. (and obviously totem cannot absorb damage or provide other types of benefits like X more damage per summoned totem Heiro).
"
trixxar wrote:
New Support Gem

Totem Annonyance-Reducer Support

This totem provides 25% less benefit to the player but does no damage itself and cannot taunt enemy. Totem travels with the player and has infinite duration and cannot be damaged. (and obviously totem cannot absorb damage or provide other types of benefits like X more damage per summoned totem Heiro).


Although a joke, this post makes sense. Even 50% less effect and only triggers when near a rare or unique enemy would be worth it. PoB warriors would be upset though lol.

It would kind of be like a banner then though, so I can imagine them saying that's a no-go as that slot's filled.
I'm struggling to come up with new goals to keep me playing this game.
"
trixxar wrote:
New Support Gem

Totem Annonyance-Reducer Support

This totem provides 25% less benefit to the player but does no damage itself and cannot taunt enemy. Totem travels with the player and has infinite duration and cannot be damaged. (and obviously totem cannot absorb damage or provide other types of benefits like X more damage per summoned totem Heiro).


To be honest, A summon on hit/stun/crit or W/E support for totems would be a nice QoL feature if it comes at a high enough cost to the buffs. Maybe a unveil mod like the trigger socketed spell but for totems with a big enough cooldown?

That way you could opt to automate the summoning of the totems for reduced DPS or less uptime yet players could still choose to self cast for increased benefits. They did the same with curses.

Maybe a unique item could also be thought up with this specific goal. "Summon socketed totems when you hit a rare or unique enemy, no more than once every x seconds"

I never mind when devs allow players to automate certain elements if there is a trade off in dps.

I'd rather them keep it the way it is but expand on what a Ancestral Totem can do.

Buff Base values of damage and defense.

Add new support totem gems that alter the identity of the totem.

Add a new Keystone or Node on the tree similar to minions that allow totem nodes to have an effect on your damage. The Keystone might make all damage sources no longer do anything except totem, or something like that.

Re-evaluate totem nodes in general and masteries.

If the totems themselves have more power attached to them and not just a walking buff then I don't think people will mind summoning them as a core part of melee combat.

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