During ExileCon 2023, several of our developers gave presentations on their area of expertise in game development. We'll be publishing these talks in our news over the coming weeks, starting today with a presentation on the Bosses and Monsters of Path of Exile 2 by Game Director Mark Roberts.
In this video, Mark discusses the various aspects of boss design in Path of Exile 2, showcases some bosses from Path of Exile 2, and invites members of the audience to test their might against the bosses on stage. Check it out below! |
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wat
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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pog
The real king of the hill - ASSZERKER CoC - high life, insane damage and clear speed
IGN: ascendant_broken_heart, thread number: 1608112 |
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omg these indepths dev talks are so good!!
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Wait, there's gonna be a sequel? Next you'll be telling me Star Citizen is gonna be a sequel to Wing Commander, and is actually coming out one day.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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Nice Boss fight: It's a one trick Pony. *stomp* *stomp* *stomp* *stomp*
Seems more dumb than current Poe act bosses. " The name of the company is kinda fitting considering how long it takes. Cloud Imperium Games. So basically all ideas are cloudy and wishes that may never be realized. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Sep 21, 2023, 6:05:51 PM
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Neat
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Looks great, can't wait for PoE 2!
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Rolling out the good times!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Nobody, and I mean nobody is going to play a forced Ruthless mode.
Action games are about applying knowledge + drops to overcome obstacles. Literally no game gets better when implementing a solution to obstacles takes much, much longer than it previously did. Diablo4 took 20+ years to develop, based on a slowed-down loop- it failed miserably because low-end trending is impossible to make fun. The outliers have to be huge to overcome boredom and staleness. Every designer ever worth his salt has discovered that outliers can be fewer and farrer between if the lows aren't that low. PoE is headed for disaster. Nobody will play a no-dopamine version of an action game, ain't happenin' |
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