Path of Exile: Trial of the Ancestors Teasers

I'M IN THE BONE ZONE BABY, I AM THE BONER AND I WILL NOW BONE EVERY BEING IN WRAECLAST.
"my mana is gone..."
The delirium node looks great. It allows people to combine delirium with slower league mechanics and/or slower builds. Anything that doesn't force people to play zoom builds and zoom mechanics is a step forward.

For anyone who doesn't like the delirium node, just don't take it. It is an option.

Also if the boneshatter numbers are nice, this could allow people to scale some cool builds that heal better with claws.

I do wish the % physical damage reduction mods were slightly higher and on more rare gear pieces. That way very fast attack speed bone shatter would be much easier.
So...Deli node is entirely useless right out of the gate? Anyone speccing into Deli is already clearing that Deli with plenty of time to spare...and the loss of orbs is huge. What does this actually benefit?

You already get perma-fog with a single deli orb if you are worried about time lol. And if your build is that slow already, you probably aren't reaching more than 20-40% delirious anyway with a mirror.

One way to make this more attractive: add the modifier "Delirium mirrors make players x% delirious (above 60%)", or add definite layers of rewards. Or even: "Rare monsters have an x% chance to drop a Simulacrum while delirious"

What a terrible design.
Last edited by jsuslak313#7615 on Aug 7, 2023, 12:45:12 AM
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Lionzerer wrote:
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KaseyM21 wrote:
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TheFrenchBoi wrote:
not having deli orb is a huge nerf and will never be worth it


That's just not true at all. deli bonus is all about quant + rarity. the deli orbs value is small in comparison.

don`t think so. that`s so small bonus. if you wanna rarity+ quan, you will run 5 orbs, not a deli mirror for this


Not true. Mirror is completely superior because of 8-mod maps. It's also not a small bonus. it has the same bonus as orbs, just that it is gradient. Orbs are only good if you are trying to profit from the orb rewards or if you can't maintain the mirror (not an issue anymore). For example, defiled cathedral farming is bad because you needed to use deli orbs on it, the map shape prevents deli mirror from being viable. This prevented you from running 8-mod maps. This is why people run mirror in crimson temple. Because mirror is just superior and is always ran over orbs if possible.
Last edited by KaseyM21#1589 on Aug 7, 2023, 1:00:33 AM
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killodoggy wrote:
The delirium node looks great. It allows people to combine delirium with slower league mechanics and/or slower builds. Anything that doesn't force people to play zoom builds and zoom mechanics is a step forward.

For anyone who doesn't like the delirium node, just don't take it. It is an option.

Also if the boneshatter numbers are nice, this could allow people to scale some cool builds that heal better with claws.

I do wish the % physical damage reduction mods were slightly higher and on more rare gear pieces. That way very fast attack speed bone shatter would be much easier.


Yes yes yes. It is usable, but in such a meager amount and single capabilities that it is simply ridiculous and created to be, at the level of a node on a blight map. Or two nodes near the start: wellspring of creation and dance of destruction, which 99.99% of players do not take.
Meme nods will come
Last edited by Lionzerer#5820 on Aug 7, 2023, 1:03:28 AM
Trauma support its interesting gem for strikes, but what about slams, this mechanic is at the bottom for a lot of leagues already, buff slams plz
Last edited by Teret3#5084 on Aug 7, 2023, 1:07:56 AM
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Sielin wrote:

Yea any decent build in a decent layout map can full clear deli mirrors and gut the map boss anyway without the worry of fog dissipating. The keystone seems lackluster yet again.

The trauma gem looks interesting, but it all depends on the numbers. If it's the same as boneshatter gem, might be worth a slot but I have a bad feeling that it's gonna be less than that.


Why are you adding specific context for a keystone that can apply to any situation? The whole point is that it makes running maps like defiled cathedral with mirrors possible (because using orbs is just bad). Cherry picking the circumstances you wouldn't want the keystone, doesn't make the keystone bad.
deli mirror node is insane!!! MF FTW!!!
3.23 was the best league of all time (an absolute banger)
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jsuslak313 wrote:
So...Deli node is entirely useless right out of the gate? Anyone speccing into Deli is already clearing that Deli with plenty of time to spare...and the loss of orbs is huge. What does this actually benefit?

You already get perma-fog with a single deli orb if you are worried about time lol. And if your build is that slow already, you probably aren't reaching more than 20-40% delirious anyway with a mirror.

One way to make this more attractive: add the modifier "Delirium mirrors make players x% delirious (above 60%)", or add definite layers of rewards. Or even: "Rare monsters have an x% chance to drop a Simulacrum while delirious"

What a terrible design.


The node is meant for people who are not currently speccing into deli; that's the whole point. If you dont have a high dps build and dont clear them in time deli is useless. But if you dont care about simu and orbs, but you do, say, wanna run a mf build and/or want to farm some cluster jewels for your build, this node is the way to go. You used to run heist for cluster jewels but they nerfed that substantially. This node fills that niche.

So to sum it up: this node is useless to people like you, and useful to others. Try to think in diversity next time mate; that's at the core of PoE to begin with.

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DistantBliss wrote:
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jsuslak313 wrote:
So...Deli node is entirely useless right out of the gate? Anyone speccing into Deli is already clearing that Deli with plenty of time to spare...and the loss of orbs is huge. What does this actually benefit?

You already get perma-fog with a single deli orb if you are worried about time lol. And if your build is that slow already, you probably aren't reaching more than 20-40% delirious anyway with a mirror.

One way to make this more attractive: add the modifier "Delirium mirrors make players x% delirious (above 60%)", or add definite layers of rewards. Or even: "Rare monsters have an x% chance to drop a Simulacrum while delirious"

What a terrible design.


The node is meant for people who are not currently speccing into deli; that's the whole point. If you dont have a high dps build and dont clear them in time deli is useless. But if you dont care about simu and orbs, but you do, say, wanna run a mf build and/or want to farm some cluster jewels for your build, this node is the way to go. You used to run heist for cluster jewels but they nerfed that substantially. This node fills that niche.

So to sum it up: this node is useless to people like you, and useful to others. Try to think in diversity next time mate; that's at the core of PoE to begin with.



It's very funny to read such messages from people whose online is 30 hours for the entire league. Many who come to leave a review play at least 10 times more and at least a little understand what they are talking about, but when such a character appears who talks about variability, while having a total of about 100 hours online for the last 3 leagues, it's very funny. To begin with, you would try yourself in each of the types of farming in the game on at least 100+ maps or visits to write such things, perhaps then your opinion would somehow be taken into account.
And you don't need to tell me that this is the second/third account there for the forum.

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