The Achilles' heel of Raise Zombie and the way I feel they could fix it.
Zombies do need an AI rework... I completely agree with this.
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I'd also like to point out....
It is a basic problem that we even have to HAVE this argument. If the basic AI of the minion is so bad that we need supports/uniques/mods to modify it then...why does that particular AI exist in the first place? Who or what does it benefit? Besides temporary minions, who are already innately aggressive, is there a single person running their main minion offensive build that does NOT have or need their minions aggressive? Last edited by jsuslak313 on Aug 7, 2023, 3:55:44 PM
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" It made sense back in the day when the two different types of minion behavior were just aggressive and non aggressive, since the implementation of meat shield support and ways of making other perm minions aggressive such as primordial might zombies have just been neglected. In my opinion atleast. " Thank you so much for this. And thanks to the other people chiming in and bolstering my argument or giving me insight about various things I hadn't thought about, I was quite anxious about making a forum post but it turned out way better than I had anticipated. | |
" It's true that Feeding Frenzy/Meat Shield exacerbated the issue....BUT I distinctly remember folks complaining about Zombie AI even back in the day. They would loaf around, move slowly, not follow the player, not attack enemies even when they were being attacked, etc. And that is STILL true today. Ed: Yep, looked at some of the old archived comments complaining about zombie AI. Ignoring bosses...wandering away from the player...etc. Noticeably, there aren't many similar threads about other minions except the stone golem. Last edited by jsuslak313 on Aug 7, 2023, 4:18:12 PM
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" Yep, it's never been GOOD but it's never been as bad in comparison to other options as it has been for the last year or two. | |
" Yeah but you didn't read my post, because there is more Zombies and because things like auras are more effective based on numbers Zombies will be more tanky so your idea of them dying is only applicable again in the early game. The late game this is a non issue and even if one of them happens to die you have another 10-13 crashing on the enemy. And the fact that because of their numbers necromantic aegis gives each of them a lot of flat benefits. You are getting more bang for your buck numerically. The only reason Golems as you say perform better on a dps account is because the point behind golems is that each of them is individually stronger and you get a lot less of them, heck you don't even need to make them aggressive as their aggro distance is huge, and the only Golems that need to be aggressive are Frost and Lightning Golems because Frost golems are squishy and lightning golems can attack from half the map away. Unless you want to go 2 clayshapers and a primordial gem with elementalist ascendancy you will always have 2-3 golems as opposed to 13-15 Zombies if you don't get that sceptre. And numerically its in the Zombies favour. Now I am not opposed to an AI fix in fact I would want all minion AI to be reworked but now the question comes in that where is Zombie gonna stand amongst other minions. Because right now all you are incentivising is AFK gameplay by making them aggresive. Last edited by Deathstar699 on Aug 8, 2023, 7:11:02 AM
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" I agree with this take in its entirety. |
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" It's funny you agree with him....because that is EXACTLY what you have been arguing against this entire thread. SMH man As for "incentivizing afk gameplay"....what planet are you living on? That is essentially the point of choosing a perma-minion build over a temporary minion build, or any other type of build. The reason people run permanent minions is to NOT babysit the minion. That is the definition of PERMANENT. The goal of ALL permanent minion builds (100% of them) is to sit back, allow your minions to do most of the work, while you kite and cast buffs. And if you are really really rich and have godlike gear, you don't even need the buffs and can just kite around. That is the very essence of the archetype. Otherwise...you would be playing something else. Last edited by jsuslak313 on Aug 8, 2023, 6:35:50 PM
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" When I read this I figured he was talking about how certain minion builds, even zombies before the massive baron nerf could AFK farm things like blight maps and it had me scratching my head because that's a completely different issue that needs to be tackled seperately and making zombies wouldn't exacerbate the issue in the slightest because golems are just better at doing that. | |
^and SRS is even better than them at that too. Hold down the rmb, every map and every boss melts.
This is true of almost every skill in the game at some point in the build progression. Nowadays, in order for any minion build (except SRS...) to truly "afk", it requires absurd amount of investment. At that point of investment, it SHOULD do that! |
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