Why is the skill gem system dumbed down in PoE2?
" I predict trigger skills are going to be memes in PoE 2. Trigger costs Spirit now which means you have to sacrifice auras like a current spellslinger build already does. I don't think GGG( or their servers at least) likes the trigger gameplay, too, and it's going to be really slowed down. We won't see these cwdt autobombers or CoC builds flinging out 15 spells per second anymore. Triggers also go against the style of gameplay GGG is pushing. They want you dodging against bosses and having to think about when you can attack. Triggers just invalidate all of that and make it so you can be DPS'ing the entire time while dodging. You could say DoT builds have this benefit built into them naturally so its fine for triggers, but I don't think that will fly. Tencentorship Last edited by jrv209#2500 on Aug 2, 2023, 3:54:58 PM
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" thing is, if everything does cost spirit, i'm afraid spirit becomes the "new life" => you get as much as you can. on the first look, moving stuff from mana to spirit sounds like a solution and adds more options. but more options are more difficult to balance from a developers pov. q: what's worse, running out of mana or waiting for a skill to cool down ;) age and treachery will triumph over youth and skill!
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i would say POE used to be a very slow game.
the old system was more suited for a more methodical game style. choosing between a gear because of links vs stats felt very important. poe embraced zoom meta. GGG made content for the top1%. getting 5/6Ls is at this point mandatory. this is emphasized with the addition of force linking crafts. back in the day there were people raging because they failed to link at over 20k fuse. the old system would benefit more "hardcore" players, but not newer players. newer players would feel that needing to choose between links vs stats as bad design. personally i feel the same way too. TLI and Undecember have their own iterations of POE's skill gem system. both have their own unique take on it. TLI's one is much more dumbed down, removing the need to colour sockets and unlocks links as you level up to a certain extent. taking away some RNG component from the leveling experience. imho we not living in 2013 anymore. poe1 IS zoom meta. i want the new gem system in poe1. [Removed by Support]
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" we all can just dream about it and forget it . since at this point its 0% that poe1 will get that |
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I hope PoE1 will keep orbs of fusing, I like this system we have. Make a lot more sense for me to have gems in gear.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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" D3 has lots of problems but its not a 1 button cookie clicker, the combat still has positioning you can and often will use multiple skills on various builds. which is interesting because its skills and passives are vastly simplified. D4 also has lots of problems... but every build pressing only 1 button is also not one of them, and it has an even more simplistic skill twig. I have countless times not put on upgrades and countless times felt disappointed or had my excitement dampened by item upgrades in POE because I simply couldn't use them. And the only reason I couldn't use them was my 5L or 6L was that item and I didn't have fuses, or my 4L is in those gloves and I can't get the colors on these much better gloves without extra investment that I sometimes do not have. Countless times an exciting upgrade just ended up sitting in my stash, forgotten or outmoded by things that had nothing at all to do with the rolls on the item. Its a basic point that a game about gear shouldn't pop your dopamine bubble from finding an upgrade by making other factors that ruin upgrades on a regular basis. Its very fundamental game design. The OP's point can be addressed in a different way. They could make the skill/support interface for each item a hover or flyout that's connected to the gear slot. This would give the impression/illusion that the gems are on your chest or helmet without the downside of hampering the core loop of the game. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
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" there's a quote from the con that they will seriously look into still porting the gem system in. The only thing they've explicitly ruled out is the animation system, "basically impossible -Neon" which means all the animation fluidity that was supposed to finally fix melee wont ... fix melee... Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
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" Your title talks about a 'dumbed down' system, but your post talks about the current system being 'integral'. I think you should pick which one you're arguing for. Because there is no 'smart' in the current system. It takes 0 skill to go to your bench and spam currency until you make red match red and blue match blue for the build you're picturing. It does provide scarcity and tension on league start though, and to that end the current system is fine. It makes items on the ground matter, for that fleeting bit of time. |
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the new socket system seems nessicary unfortunately to solve several major problems that it caused in the late-stage development of PoE and its power-creep.
I don't love it but if it does everything its supposed to do and it resolves some ANCIENT-mtx-problems like (soul shroud) then the overall benefit will outweigh a little bit of the old system being removed. But they do again need to be careful not to diverge too much or it wont be the same game. Innocence forgives you Last edited by SilentSymphony#3358 on Aug 3, 2023, 2:50:31 PM
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" Do we at least know who said that, and possibly in what context, i.e., during what presentation? I'd love to see if I could find it in the Exilecon footage. =0[.]o= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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