3.21.2b Patch Notes

i played the patient way and did a clean Win11 install.. updated everything
and checked off power savings from windows and from amd drivers

then played 4 hours/renderer (lol)

but the problems stay aka lots of fps drops, stutters.. vulkan seems to perform the best on maps and dx11 on delve

i use rivatuner to monitor my stats and everytime there is a lot of going on, neither of my gpu not cpu is not maxed, although gpu in general is goign 60-100%

i fail to see that my sata-SSD is not fast enough all of a sudden, atleast no speed test is giving me any weird numbers.

Ryzen 5700G // RX6600 // 16Gb //Win11

-1080p/60hrz monitor

other settings dont change much unless i go all in and have even worse fps

i dont have any recorded gameplay before patch so i can only say that it felt way better, like i almost never went under 60fps

1 thing that i'm not totally sure yet but it seems that dynamic resolution is not working on vulkan/dx12??

i can see it going off on dx11 but even then its not helping much
d:-D*
"
PyleWarlord wrote:

i fail to see that my sata-SSD is not fast enough all of a sudden, atleast no speed test is giving me any weird numbers.


Prior to the recent update, I was running PoE on a hard disk drive, and it ran fine. I didn't see any need to put it on an SSD, as I typically reserve my SSD space for things and games that really benefit from it.

After the recent update, which produced the lag spikes and stuttering many are experiencing, I migrated my PoE install to an SSD, just to see if it would help.

I haven't observed hardly any difference after the migration. The same issues persist. These issues don't seem to have anything to do with the local drive, as far as I can tell.
Hey GGG, where is at least a post from your side that you have f*cked up?

It's relatively many days that have passed, still no official statement from you?

You guys have killed the performance for many people, what do you think, we will all go and buy 4080 and one of the best ryzens? Even players with top tier hardware have problems right now.
Even if they don't notice they surely suffer, they will not be able to squeeze out prior FPS. Or maybe they use more electricity now, or their CPU/GPU is now burning.

What are we gonna do?

We are waiting...
New mute system is terrible - no trade...
Last edited by y3lw0rC#4020 on Aug 1, 2023, 7:10:42 PM
You heard Henry_GGG. It's normal to compile shaders indefinitely xD
On Probation Any%
I enabled triple buffering and is playable... barely, but it's just poorly optimized, I've been playing dozens of new games like Elden Ring or Diablo 4, with no problem and set to high graphics with my GeForce RTX 2070, this looks like just a poorly optimize engine, I'm sure at some point they are going to fix it and I for sure will keep playing if the game is good, but because the lack of communication from GGG addressing hundreds of people voicing the problems in the forums I wont be willing to support the game with my money as I did before two weeks ago.
Nothing has improved since the garbage patch rolled out last week. I guess since GGG has given up on fixing performance issues, I'll give up on the game. Here's to it getting sorted by 3.22 release.
Have a 4070ti, Ryzen 9 7900 12 core, 32gb DDR5,SATA SSD OS Windows 11.
Have seen about a 40% loss in performance since these updates, doesn't matter if I'm sitting in my hideout or mapping. Game stutters quite a bit even when just walking around my hideout. Turning triple buffering on makes the game more stuttery and doesn't change fps at all. Have tried all renderers with DX12/Vulkun performing about the same. Have tried both standalone client as well as steam. Lots of visual bugs during Delirium especially. GPU sits between 90 and 100% at all times with the CPU sitting at 20%. Before the patch, game ran perfectly. Hope this helps and a solution is found soon.

edit: Weirdly enough, clearing my User data Folder cache helped a lot. Resetting all settings and uninstalling all loot filters. Im only getting good fps and performance on the dx11 renderer now though... vulkan and dx12 both substantially lower and stuttery (capped at 152 on dx11, dx12 and vulkan only reaching 80 in hideout)
Last edited by iSkipzz#2350 on Aug 2, 2023, 6:10:37 PM
I already did have problems with performance and with loading times. To get in the game or travel to a map I would need around 15secs, sometimes even more. After this accursed patch, my loading times went up to 2+ minutes (YES!!!) and I must have reached 3 minutes at times. This is probably unplayable for normal people, it was already unpleasant, to put it mildly, before. I'm old though and I can still stand the suffering while I was trying to hope for a solution.
I have just cleared the minimap folder and shader cache and it has improved dramatically, let's hope I can play the next league (I'm actually saying this since open beta when I started.
Fix your geeem.

Thanks.
I dont know whats going on and I am noticing a lot of people with much better hardware than me are having problems, but until the recent updates I was able to run this game at max settings (admitedly at only 1080p) at a solid 60fps with only slight drops when things got hectic.
Since the latest patches my performance has really tanked, even in basic maps its dropping down to 40fps and even lower very regularly with not a lot going on. I have never had an issue playing POE but as it stands now its not even enjoyable to play with the terrible performance. This is something I have never had a problem with before.

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