I hope poe 2 wont be a one core skill spamming game

Hell no - different games in the genre having slightly different gameplay style is a good thing, because it allows one to enjoy both how the respective game's seasons come. Making PoE into D4 clone would be terrible.
No cooldowns! I would rather have a more imbalanced game than having cooldowns.. Really takes out the fun, when I just want to be an awesome wizard.

You could have several skills in use in Diablo 2, and that was/is awesome.

GGG should obviously think about balance, but it is most importantly about being a fun game, and having the possibility of more skills just makes a much more fun gameplay (not with cooldowns though).
Danskere: PM mig, hvis I har brug for en guild.
PoE 2 and D4 are so hilariously similar you'd have to be in the dark not to notice it.
Fun is important, indeed. Honestly, i just dont want ranged attack skills to be core damage dealer and everyone focus build around only one ranged attack skill for spamming and easy win in pvp. I dont like both cooldown and ranged skill abusing but one ranged skill spamming is much worse imo.

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didira wrote:
PoE 2 and D4 are so hilariously similar you'd have to be in the dark not to notice it.


One skill spamming builds exist in diablo 4 too but diablo fans hate them a lot and request upcoming nerf for them.
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kalashnjkov wrote:
Let skills like cobra lash have charge and cooldown will solve the issue.


I can barelly fit all of my keybinds. Maybe you should try playing something more complex than Act1 character?

To be fair - D3/D4 only has 6 keybinds, while we can have 16+

For example one of my characters:
- molten shell on click
- banner on middle mouse
- summon srs on right click
- descecrate on Q
- Flame dash on W
- Covocation on E
- Curse on R
- bone offering on mouse4
- raise zombie on Shift-R
- 4 keybinds for utility flasks
- healimg potion

Also there are less used buttons for Auras and more permament undyin minions (spectre, golem, AG)

So, I use 14 active buttons, and another 6 passive buttons. D4 doesn't even come close to this.

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kalashnjkov wrote:
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didira wrote:
PoE 2 and D4 are so hilariously similar you'd have to be in the dark not to notice it.


One skill spamming builds exist in diablo 4 too but diablo fans hate them a lot and request upcoming nerf for them.


So this sounds like diablo4 problem. I think you are in the wrong forum mate.

Anyways, there is no need for poe to copy stuff from D4. PoE is already proven long term game that is still growing even after 10+ years, and it seems the player base that play it really enjoy it. Go to D4 if you like it so much, don't give ideas how to ruin PoE.
Last edited by gageris on Jun 13, 2023, 5:11:46 AM
One neat way they could encourage use of multiple skills without resorting to cooldown charges is doing what GGG is already doing with movement skills. First use of a skill has instant, sped up animation, using the skill immediately again is possible but has a slower lead time, a second or two later first cast is instant again. This with the many 6 links setup makes it so there's incentives to engage in multibutton combat. Then maybe add a new support gem or keystone that still enables people to use one skill removing the delay on repeated using but comes at a reasonable opportunity.
Last edited by NexiieQT on Jun 13, 2023, 8:52:20 AM
I generally think PoE strikes a pretty good balance in its skills per character, I'm often running a full bar of actions, though some of those are offloaded to some sort of automation (Hex Touch / Cast on Crit / Cast on Damage Taken / Totem type stuff), though they still tend to focus around a single skill (since the game generally encouraging tall play verses wide, i.e building one skill into busted as hard as you can), but I find having some flex really improves the theats I feel comfortable dealing with, a Frostbomb to handle healing, a curse to supplement against harder targets, a Vaal skill for a big push, etc.

I really think Vaal skills are a great balancing mechanic, with a few version that get a few charges you can either burst or drip feed out, or just the one big swing that'll recharge as you kill.

I do think I'd like to see more Cold Snap style skills, longer ish cooldowns that have a bypass method via consuming charges, it lets players shift its role from a once in a while combo piece to a more mainline piece by building differently, and I'd like some extra flavors of the multi-skill builds, as I feel they're a bit rarer, but again this is mostly because the core game does feel like it encourages tall vs wide play.
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kalashnjkov wrote:


One skill spamming builds exist in diablo 4 too but diablo fans hate them a lot


We do? Lol.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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kalashnjkov wrote:
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Soepkieken wrote:
I love 1-button play, so all the six-links make me anxious...

and there are not many players like you, diablo 4 's success is the proof why skill combo are better.


For God's sake, Diablo 4 would be a success even if they released a turd.

Why are people so afraid of letting PoE and Diablo be different? Why does every game have to follow the giants? Why can't some games actually do things their own way?

If you like cooldown rotations, where you in some cases are forced to use VERY underwhelming basic skills like in Diablo 4, play Diablo 4. If you want the freedom no not HAVE to use a rotation of skills, play PoE. Just remember: There are plenty of builds in PoE that are using several skills.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.

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