Content Update 3.21.0 -- Path of Exile: Crucible

Ultimatum content is not included? Sadge
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IGN @SexyMilf
Wait, isn't Sepulchre going away? Why target it for a card change?
:>
THIS IS "NOT" a nerf-fest

REMOVED
Onslaught Support has been removed.

+1% to Chaos Damage over Time Multiplier per 4% Chaos Resistance

20% increased Effect of Withered

Precision has 100% increased Mana Reservation Efficiency

Determination has 25% increased Mana Reservation Efficiency

Defiance Banner has 100% increased Mana Reservation Efficiency

50% increased Mana Reservation Efficiency of Stance Skills

1% increased Attack Damage per 16 Strength

1% increased Spell Damage per 16 Intelligence

1% increased Fire Damage per 20 Strength

Discipline has 25% increased Mana Reservation Efficiency

+20% to Fire Damage over Time Multiplier, -30% to Fire Resistance

Flasks applied to you have 10% increased Effect

10% increased maximum Life, 10% reduced Life Recovery rate

Vitality has 100% increased Mana Reservation Efficiency

Clarity has 100% increased Mana Reservation Efficiency

+12% chance to Suppress Spell Damage if your Boots, Helmet, and Gloves have Evasion

Perfect Crime no longer grants "You gain 10% increased Damage for each Trap", 25% Chance for Traps to Trigger an additional time, or 25% reduced Cost of Skills that throw Traps.(20 traps = -200% dmg)

The United in Dream Unique Sword no longer has Minions deal 60-80% increased Damage, or Minions Leech 5% of Damage as Life against Poisoned Enemies. Instead, it now has Minions Recover 10% of Life on Killing a Poisoned Enemy.(-80% minion damage)

Replica Unique Item rewards in Grand Heists no longer have a higher chance than normal to spawn with a high number of sockets and/or links.

Chain Reaction no longer provides 50% increased Cooldown Recovery Rate for throwing Traps.

Master Surgeon: No longer grants "Removes Bleeding when you use a Flask", "Removes Corrupted Blood when you use a Flask", "Gain a Flask Charge when you deal a Critical Strike", or "Recover 6% of Life when you use a Flask". Instead, it now grants "Life Flasks are not removed when Unreserved Life is Filled", "Life Flasks do not Queue", and "50% less Life Recovery from Flasks".
(LITERALY USELESS!!!)





This took like 5 min from 3 topics only out of 30+ topics ... nerfs are kinda the main topic... here ... the result is the same as always it will hit the new/casual players as hard as 3.15 in the end game there will be compensation(Huge Copium here) and this is all done for the good of a race ... during Exile-Con ... I can almost guarantee the next league something will be done about early leveling ... and casual players will have a better experience ... until then ... here we are !!!
this is disrespect ... no other word for it ... you made Ruthless for your Hardcore Audience ... and you keep taking from the rest of us ...

5th league in a row with minion nerfs/ignored...

every time the nerfs are based on Popularity not what is Over performing ... what feels good to be played ... indirectly nerfing RF/ Spark Spark /Fire Trap / ... guaranteed there are builds out there that do tens of times more damage ... and that in itself is a slap in the face... all this for a race during Exile-Con? seriously?

Take a hint!!! Stop nerfing feel-good builds ... Nerf the builds that do 1000 Ubers / Day ... nerf the builds that do Delve 5000 + but stop nerfing the builds that feel good to play and the Campaign ... that is wrong and disrespectful hey ... have these options available for people that want a harder game ... as private league ... as options like ssf , hc, ruthless ... but stop doing it to everyone ... the community it`s already split into of ways ...
1. Standard,
2. Standard SSF
3. Hardcore,
4. Hardcore SSF
5. Ruthless,
6. Ruthless SFF,
7. Ruthless HC SFF,
8. League SC,
9. League HC,
10. LEague SSF,
11. League SSF HC,
12. League Ruthless,
13 League Ruthless HC,
14 League Ruthless SSF,
15 League Ruthless SSF HC

lots of people are asking it ... people have asked for Ruthless ...tens of times more people are asking for the "Quality of Life" or "Fun" Mode how come you had time for Ruthless where a couple of people play but not for a league where thousands of people would play

how is it ok for some people to have the option and others to get a slap in the face ???
Pure nerf fest ... Straight up lying about it ...
Still gonna play it for a bit, but D4 doesnt sound so bad after all.
Biggest nerfs since Expedition league balance fiaso, not a nerf fest, ye-ye.

Acts and leveling - most boring and painful thing ever. Let's make players spend even more time here!

Hard laughing on ruthless. Side project. huh.
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
never play ruthless, and definitely skip ruthless.. I just want to play casual and enjoy some good builds.. but not challenge and dying like a Youtuber/Twitcher..
"
CyrusBlackXXX wrote:
THIS IS "NOT" a nerf-fest

REMOVED
Onslaught Support has been removed.

+1% to Chaos Damage over Time Multiplier per 4% Chaos Resistance

20% increased Effect of Withered

Precision has 100% increased Mana Reservation Efficiency

Determination has 25% increased Mana Reservation Efficiency

Defiance Banner has 100% increased Mana Reservation Efficiency

50% increased Mana Reservation Efficiency of Stance Skills

1% increased Attack Damage per 16 Strength

1% increased Spell Damage per 16 Intelligence

1% increased Fire Damage per 20 Strength

Discipline has 25% increased Mana Reservation Efficiency

+20% to Fire Damage over Time Multiplier, -30% to Fire Resistance

Flasks applied to you have 10% increased Effect

10% increased maximum Life, 10% reduced Life Recovery rate

Vitality has 100% increased Mana Reservation Efficiency

Clarity has 100% increased Mana Reservation Efficiency

+12% chance to Suppress Spell Damage if your Boots, Helmet, and Gloves have Evasion

Perfect Crime no longer grants "You gain 10% increased Damage for each Trap", 25% Chance for Traps to Trigger an additional time, or 25% reduced Cost of Skills that throw Traps.(20 traps = -200% dmg)

The United in Dream Unique Sword no longer has Minions deal 60-80% increased Damage, or Minions Leech 5% of Damage as Life against Poisoned Enemies. Instead, it now has Minions Recover 10% of Life on Killing a Poisoned Enemy.(-80% minion damage)

Replica Unique Item rewards in Grand Heists no longer have a higher chance than normal to spawn with a high number of sockets and/or links.

Chain Reaction no longer provides 50% increased Cooldown Recovery Rate for throwing Traps.

Master Surgeon: No longer grants "Removes Bleeding when you use a Flask", "Removes Corrupted Blood when you use a Flask", "Gain a Flask Charge when you deal a Critical Strike", or "Recover 6% of Life when you use a Flask". Instead, it now grants "Life Flasks are not removed when Unreserved Life is Filled", "Life Flasks do not Queue", and "50% less Life Recovery from Flasks".
(LITERALY USELESS!!!)





This took like 5 min from 3 topics only out of 30+ topics ... nerfs are kinda the main topic... here ... the result is the same as always it will hit the new/casual players as hard as 3.15 in the end game there will be compensation(Huge Copium here) and this is all done for the good of a race ... during Exile-Con ... I can almost guarantee the next league something will be done about early leveling ... and casual players will have a better experience ... until then ... here we are !!!
this is disrespect ... no other word for it ... you made Ruthless for your Hardcore Audience ... and you keep taking from the rest of us ...

5th league in a row with minion nerfs/ignored...

every time the nerfs are based on Popularity not what is Over performing ... what feels good to be played ... indirectly nerfing RF/ Spark Spark /Fire Trap / ... guaranteed there are builds out there that do tens of times more damage ... and that in itself is a slap in the face... all this for a race during Exile-Con? seriously?

Take a hint!!! Stop nerfing feel-good builds ... Nerf the builds that do 1000 Ubers / Day ... nerf the builds that do Delve 5000 + but stop nerfing the builds that feel good to play and the Campaign ... that is wrong and disrespectful hey ... have these options available for people that want a harder game ... as private league ... as options like ssf , hc, ruthless ... but stop doing it to everyone ... the community it`s already split into of ways ...
1. Standard,
2. Standard SSF
3. Hardcore,
4. Hardcore SSF
5. Ruthless,
6. Ruthless SFF,
7. Ruthless HC SFF,
8. League SC,
9. League HC,
10. LEague SSF,
11. League SSF HC,
12. League Ruthless,
13 League Ruthless HC,
14 League Ruthless SSF,
15 League Ruthless SSF HC

lots of people are asking it ... people have asked for Ruthless ...tens of times more people are asking for the "Quality of Life" or "Fun" Mode how come you had time for Ruthless where a couple of people play but not for a league where thousands of people would play

how is it ok for some people to have the option and others to get a slap in the face ???


just a clown company

nothing fun to do anymore. i agree with you there are funny builds that are just fun to map with not exactly able to do uber content.
guess what ? they destroying constantly such builds. what for ? dunno but just fuggg
i dont like "competetive racers" cause they adjust game for these.


instead of taking any of PoE hundred skills you constantly must find a way to abuse the game cause u cant get a legit build

more defensive auras ? NOPE by GGG
ask me why i spit on hardcore league




Ok it was a funny little joke, you can post the real patch notes now.

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Right?
"THIS IS "NOT" a nerf-fest" - the biggest joke I ever heard.
We always enjoy the novelty, even the hatters and toxic whiners.
But guys, if you want us to take longer to finish the campaign, at least make it more rewarding! Make it worth while, have relevant and lasting drops happen during the campaign. It is a chore, a torture to arrive where we want to.
Please also add more clarity to the game and make respec easier or just give us free level 70 alts after we finish a10 kitava.

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