0.9.10 Information and News
thanks for answering so fast, chris.
was already afraid the personalized loot was hidden from other party players and would "appear" seconds after the monster was killed, a no-go. just one more question: is the specialized loot marked in any way for other players as "reserved"? Can imagine it will result in chaos (gg) when multiple players try clicking on that dropped divine orb, all claiming it was ffa and the one player who got it claims it was personalized... personalized loot will definitely change sharing behaviour, if there is any sharing after all offline
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@Chris
Is there a radius you need to be inside in order for loot to be allocated to you? I'm asking because I'm concerned that some guy 5 screens away will be allocated loot for a fight he didn't even help in and you'll end up standing around a lot waiting for timers to expire. It's not uncommon for people to split up when group farming a place like fellshrine, or for some guy to be afk. |
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" how do you kill a mob from 5 screens away? i think personalized loot will only drop for monsters killed by you. offline
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so charan can u share your unique item with us yet or a lil hint?
my computer can bend the space time continuum
it can make a 5 min download take 3hrs |
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" Timed allocation is NOT personalized loot, it's just randomly assigned to someone in the party. |
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" wouldn't make sense for me if items for me drop when i'm not fighting at all. the active player in a party with leechers or parties who split up in a level would have to constantly wait for the timers to run out. just reread the old thread which chris linked to which answers the question above if the loot is marked anyhow as it says there is a timer shown. sorry for that. so for all players who are not entitled to get the item immediately there is a countdown shown. fine. i' really exited to test this and the other new features. offline
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NIce Great Job Guys!
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Epic Patch Can't wait :)
May God have mercy upon my enemies, because I won't.
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Cruel will be harder? YES!
Now we only need a harder second act in general :) But I hope that will arrive with act III |
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I have to say, I really dislike the design philosophy of the super short timer loot allocation system. I had previously heard that GGG planned to do timer-based loot instancing, but I was thinking more along the lines of a couple minutes or at least 15-20 seconds, not 1 second + travel time. Frankly, that just sounds obnoxious.
I don't think it's at all appropriate to try and maintain a 'cutthroat' atmosphere between voluntary members of a party, or to encourage players in a group constantly stopping anything productive to dart in and grab items midway through a fight. This won't solve any of my objections to the loot system and I don't see myself enjoying public group play at all if the allocation period isn't substantially longer or permanent. Separate rules for non-grouped players in cutthroat would be awesome, but the priority should absolutely be making group play more enjoyable and playable. I guess it's probably too late for my input to carry much weight after a 124 page discussion thread about it, but I'll keep complaining in hopes that this will get re-revisited before or early into Open Beta. The shared loot system is BY FAR my single biggest gripe with the game, and I don't think this really solves the problem at all. I like everything else I see in the announcement, but this one really bothers me. This is the change I was looking forward to. Hopefully I'm not alone on this one and GGG will reconsider based on additional feedback. The system they have now with a much longer timer would be absolutely fine, but as it stands it sounds like an anti-fun mechanic that discourages grouping. I don't think there needs to be a 'cutthroat' atmosphere between players who are allegedly choosing to cooperate, outside of Cutthroat league events. Last edited by solistus#0470 on May 25, 2012, 9:39:14 AM
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