AAA games moving to $70 base pricepoint? Reasonable or Greedy?
" I subscribe to Gamepass every now and then, that's how I'll get to play Starfield. Maybe Diablo 4 will work out the same way... GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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i'm going with greedy, they quality of the games has not improved, if anything it has gotten worse where they have shifted the focus from providing a good single player story to focusing more on the online portion where they try take more money out of you though MTX, that and tiers on collectors editions.
The worst part is, a lot of that money goes into advertising the game hard (like many millions) Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Dec 21, 2022, 12:26:02 PM
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shameless greed, and just because its normalised by the deification of completely unchecked psychopathic greed that is our current economic model across the board in society its not getting a pass from me. it shall all be damned.
" actibliz make something like $2,000,000,000 in profit per year. while paying their devs really low wages, over working them and leaving their games in a shit state with minimal updates etc because they dont wanna pay for more staff. look at the updates given to diablo 3, to overwatch etc, then look at the updates given to poe. why does poe have more content added per year than overwatch and diablo have had in their entire existence while the company we paid for these games is putting 2 billion $ in their pocket in profit every year? why do they crunch their staff when the games these staff make bring in enough profit to easily double their work force? greed. the people actually making the games that we buy are treated like garbage and many of them are on quite low wages at companies like blizzard while people who do nothing, who do absolutely nothing in terms of making the games that generate this money pocket 2 billion dollars a year while sitting on a beach. the staff have jobs, their job is making games and they have to show up every day and crunch and ruin their lives and health being overworked for poor returns. the share holders job is already being rich. im already rich so my job is i have money and i sit on a beach while my money entitles me to all the profits generated by a poor persons work. greed, utter shameless disgusting greed from a total piece of shit company, fuck them and the whole economic system that allows for these parasites. the culture disapproves of this. Last edited by Snorkle_uk#0761 on Dec 17, 2022, 10:33:11 AM
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well theyve been 60$ for like 30 years now so
Delirium ended...
But the Voices never did. |
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" So... what does that mean? That a price jump is understandable, or that profits are wild at $60, so what's the rationale? "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" They set the price. If you Won't Pay, you have to do without it. Nothing shocking or surprising if people can't afford to buy video games ... |
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" I say the former. A <20% price jump after 30 years of almost none is pretty much overdue by any other product's standards. Especially for entertainment media and/or 'extra' goods. Compare, say, price of legal drugs 30 years ago to now. I might be biased there because here in Australia we tax the everloving shit out of anything even vaguely addictive but socially acceptable because why not, but an overall increase of 16-17% over 30 years? That's fuck all. Gamers are just spoiled in so many ways. Steam sales, indie games, subscriptions like ps plus, xbox, epic...but a 10 dollar increase? OH NO. Please. If anything, games costing $50-60 a few decades ago was far more outrageous given inflation. But then you have to take into account stuff like they HAD to be products (free to play was impossible without expecting everyone to have a solid net connection), physical (lack of relatively universal fast internet), fewer devs, and overall higher production costs per unit. So in that light maybe a steady price for so long reflects changes in how games are made and distributed. But I still think $70 for a so-called AAA game is decent value. It's three or four trips to the movies, and that's what, 10-12 hours of high impact entertainment. It's a decent dinner out. Probably cheaper than dinner+drinks here. And it's a rare AAA game that doesn't offer at least 20-25 hours of core gameplay (not including side content and completionist tasks). And if a person doesn't want to 'pay' that much, they can just rent it indefinitely with what are essentially gaming equivalents of Netflix. Or wait for one of those many...many sales half a year later when its currency as a AAA title has waned. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. Last edited by Foreverhappychan#4626 on Dec 20, 2022, 2:57:04 AM
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" When Big firms are getting bigger, there is less competition, consumers have fewer choices and pay higher costs. Sony was right, Microsoft would increase Prices if they bought Activision Blizzard. Got to earn more money for that $69 billion acquisition, right? |
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" What's your point? Corporate greed exists? Thanks for the breaking news. This was more about the messaging and consumer sentiment. Will $10 phase me? Not one bit. If I was a parent or struggling on a budget, yeah this might piss me off considering how well they are doing already. I suppose the old notion of "What do rich people want?" "More", applies best. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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