3.20 Balance Manifesto: Jewels and Ailment Mitigation
The only problem I see with making the pool bigger on the jewel draw is that you will have a harder time getting the combo which is useful to you. I already have dozens with mods that will rarely ever be on the same build.
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Good changes, except maybe if you wanted to play golems. A lot of people are ignoring the fact that the current universally good unique jewels are already exceedingly rare anyway.
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Suspecting it could increase the play time to get endgame viable build. (retention)
Last edited by Universalis#5776 on Nov 14, 2022, 10:00:26 PM
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we'll see
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" So, do you work for GGG or TenCent? Because other than adding in ailment protection to Jewels, I fail to see how ANY of this is a BUFF. This is GGG, taking even MORE things away. If they reworked unique jewels, that's one thing - but nah, "we're too lazy *cough* unique jewels are too 'important' to be changed so instead of making them useful, we'll just make most of them still useless but more rare." On what planet, for a game as Chris Wilson said is about "loot", does continually taking "loot" away from players make ANY SENSE. [Removed by Support] Who works against their own player base and still expects to make something successful??? Last edited by Scott_GGG#0000 on Nov 14, 2022, 10:18:56 PM
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Diluting the Modpool even more. Great
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" Define rewarding. I dont understand how this is better and rewarding. Spending hours of time a day farming and chasing the goblin? Picking every items and identify them? Nah,this is not rewarding. Could print mageblood, squire, headhunter, unnatural instinct, etc everyday before 3.19. The player base numbers already reflect the situation. Many didn't like it. Not everybody can nolife and put 10hours a day to play poe. Maybe for you dropping raw currency is more exciting but not for me and many other people. #1 AURABOT solo/party POB
Mirror shop: https://www.pathofexile.com/forum/view-thread/3261154 |
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#1
" There was a pretty good solution for that: Harvest implicits craft, wich was removed under the "filler craft" flag. I don't think anyone is gonna waste an affix in a jewel to really use that, trading crit mult (assuming suffix) for chance to avoid a specific ailment I don't think so. And this is another good point, I'm assuming they are gonna be like (or a buffed version) of the current implicit ones e.g: % chance to Avoid being Shocked, % chance to Avoid being Ignited, etc. This is gonna require multiple jewels to get high values on all ailments and at that point, is just kinda useless. At the end the affix pool gonna get inflated and good jewels gets rarer. Summary: So in the end I consider this a nerf. #2 " I fear "filler crafts" all over again. I agree that there is a lot of useless jewels, but since I don't know what's gonna be removed I can't be sure if it's gonna be good or not. Also, since a lot of jewels are gonna be removed and some added and since nothing else was being said, I assume the drop rates still the same? If not, at least on patch notes, I think the changes to drop rate should be mentioned. What makes me particularly afraid of drop changes are this line on the manifesto: " But if drop rate doesn't change and we only see fewer jewels, everything is about the same except maybe for the new jewels. Summary: Since we don't have enough information, it's hard to tell if it's good or not. But the deterministic way to find some build-enabling sounds good. #3 " There were useful and actually even a quite valuable jewel, specially if you manage to roll corrupted blood on that (looking at survival instincts and flask jewels), from leveling. You could always pick up something that were at least in line with your build. And this: "Adds more inflation to mod pool. Now that we are getting random jewels, that's now even worsened due to #1 and #3, the whole scenario is just worse than before. And also, the good/usable stuff is being removed. Summary: In my opinion, a nerf. |
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Love the cat fish post, Can't wait for the big nerfs to come.
This was a good way to start with some good news before the bad news lol. |
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nice
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