3.20 Balance Manifesto: Jewels and Ailment Mitigation
And there my planned build that heavily use energised armour is just gone. Sad, sad, sad.
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when are we going to see support for that vr headset that kills u if u die in game
regular hc isn't moving the needle 4 me anymore |
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" its incredible that jewels which are MUST to turn viable the build are hidden on god knows where. We need where we can obtain to know if its viable to play golem or not and if its viable to play as starter. Jeez, looks hard, but every league and every manifesto, it's worse than before |
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Am I blind or do all of these changes just promote even more grind?
How can anyone think this is positive and applaud it? |
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Just another boring nerf.Gratz 1% another buff.
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" 1st time? Of course they'll be very rare and very expensive to buy. It's nice to see a problem that was created by GGG, like removing the implicit craft. The solution was there the whole time. |
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"make map bosses great again!!" give map bosses actual loot tables that make them worth farming. This change is the equivalent of you handing your younger sibling a game controller that isn't even plugged in.
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This has an eerily familuar feeling, and, it is not good.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021
So unbelievably inane it has to be memorialized. |
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" It really depends on the extent of the rarity change. For example; if it's just increasing the rarity of what would otherwise be trash jewels; then I don't see much of a difference in terms of grind length. Additionally, if the jewels having their rarity changed now become viable sources for end-game power; then it's adding a new source of reasonable gear progression which is something many people have been asking for. |
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What if i wanted to play frost blade and need the frost blade jewel while leveling ?
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