3.20 Balance Manifesto: Jewels and Ailment Mitigation
First Manifesto: "Buff"
That's it boys. From now on, let's call about nerfs for 3.20! |
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Could use a bit more clarity:
How were they determined to be uninteresting? By what metric? And by who? [Removed by Support] It just doesn't give me warm/fuzzies to read vague/ambiguous descriptions such as "uninteresting". Sounds an awful lot like "filler crafts"... Last edited by Kane_GGG#0000 on Nov 14, 2022, 3:35:46 PM
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" Exactly, its so useful to get a league start with fight for survival for frost blades and now we gotta corrupt them, terribad |
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" This so much lol "Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro |
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Pog. Super pog.
Also, melee bufferinos? Buffaloopas? Buffas? Brah? BRO. F BRO. Space jam bro. Welcome to the slamerino. BRAh. |
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So even more mods to jewels so crafting becomes even more expensive.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519 Gannicus, God of the Arena – Deathless Uber Elder for Everyone https://www.pathofexile.com/forum/view-thread/2627521 |
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Absolutely stunning. Can't wait for more.
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yeah sure lets lock certain unique jewels behind corruption that were not locked behind corruption in the past so they cannot have a proper implicit. nice.
-Professional Fish
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Thanks GGG for UNBURDENING ME with the QoL threshhold jewels provided in Act 6 that made most builds enjoyable/playable.
Now I get to look forward to those effects moved to unique items on bad bases, no life/resists and a downsided added on because of "balance" reasons. This is not a great a start if you are trying to hype up players. |
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I'm also unhappy about these changes. Diluiting the mod pool of jewels with ailments is a straight nerf when we previously simply got those from harvest. Also removing unique jewels is not a great idea, and I have also no idea how in the world someone thinks attribute-transforming jewels are niche, they are used by a lot of cheap builds to fix attributes with ease.
also the only good implicit corruption we now have is 2% mana reserved... Once again this manifesto seems very good at making you think something will be fine, but instead it looks more like we are getting our flexibility options gutted. Also Unnatural Instict may now be something like 100-200 divines, which is not exactly exciting to me... MF Academy Discord Server: https://discord.gg/mfacademy Farming Strategy Guide: https://tinyurl.com/2c5u7za8 Last edited by Morgoth92#4883 on Nov 14, 2022, 3:41:28 PM
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