3.20 Balance Manifesto: Jewels and Ailment Mitigation
Where's the rest of the manifesto? |
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Very good direction. Also the Problem-Solution-Summary is a further improvement in the manifesto format 👌
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Ah yes, We don't know how to balance things so we just removed them from existence - NICE
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Even with the people still complaining I don't see folks reminding GGG that maybe removing the Mana Reservation Efficiency 15% node was fucking ass? GGG, pretty please, with a cherry on top, stop reducing available mana to play with and give back the mana reserve node?
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A step in the right direction! I don't really use jewels except the abyss jewels for my belts and clusters so this will largely not affect me but I might play around with some regular rare jewels now.
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That's exciting. I'm excited about the mitigation.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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" They are making jewels harder to craft by adding these mods, why not just have harvest jewel implicit back, seems pretty stupid since we already had these ailment mods before :P |
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Waiting full path notes :)
My twitch channel: www.twitch.tv/chocomud
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" I don't think you have ever tried rolling jewels with corruption implicits. You end up with corrupted uni jewels all the time. People do this all the time so I would expect corrupt unique jewels to pop up fairly often unless they muck with the weightings a whole bunch. Last edited by Kanye_West#7866 on Nov 14, 2022, 2:46:33 PM
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"Some other build-enabling Jewels that affect Golems can no longer drop but can be found from another more deterministic source. While we want you to discover this new source on your own during gameplay, we will say for clarity that these Jewels do not come from vendor recipes."
its 2022 nearing 23, can we stop doing this please |
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