3.19.1c Patch Notes Preview

Meh -- [Removed by Support] -- loot drops bad , currency drops are nearly no existent-- back to D2+D3
Last edited by Lisa_GGG#0000 on Sep 21, 2022, 4:46:00 PM
"
it had already been working for years and years so it still feels very messed up that GGG promised improvements to widescreen support but lied and just removed it altogether instead, then went mostly silent


One of my main annoyances around this change is that it has worked for a long time. As the graphic engine improved over the last couple of years, POE started to shine in Ultra Wide truly.

Other advantages I have:

- Top-of-the-line Logitech lightspeed wireless keyboard. Allowing me to type faster and faster response times on keypresses
- Top-of-the-line headset with crystal clear audio allowing me to hear and respond to all the audio cues quicker in the game
- Top-of-the-line Grafix card allows me to play at 100 fps in even the most crowded scenes.

So with this competitive/economic logic, we should lock everyone at a fixed framerate, fixed keyboard latency, fixed screen resolution, and fixed audio quality.

I would much rather see POE as a game evolve to embrace new technology and new hardware, so it keeps itself relevant in an ever-changing world. as they so clearly have been supremely good at so far. 10+ years is no small feat in this industry. So why start regressing now?

I've officially given up hope on this league.

i hate loot goblins. they're nothing like in D3, those were fun and a nice little boost.
These goblins steal fun and give you armor scraps and wrist pain.

not fun, not fun aaaaaaaaat all.
The GGG developers are not idiots, they achieved exactly what they wanted to achieve:
cut the casual players from any decent gear or sensefull loot strategy:
1. change economy to make sure casual players don't have enough currency to use meta crafts.
2. make sure drop rats are that bad they can't buy any good gear.
3. even if the casual had a lucky drop make sure the changes made to the economy will secure that items like mageblood will cost well over a mirror.
4. delete certain crafting methods from the game to secure the casual will not be able to change decent items drops into useful once.
5. Introduce sufficient bad stacking An mods and ground degen mods that the casual player with his decent gear will not be able to farm successfully high tier maps and/or mechanics.

That's all not a problem for the 16-hours-a-day player, the use-a-bot player and all this guys who have their mageblood after day 3 , they can buy whatever an item will cost , just buy all lucky drops or pure lucky RNG crafts doesn't matter whatever the market ask for. Gamble craft/reroll with 200 to 500 divines until any game content sinks into triviality. You can just see them day by day youtubing how they destroy more currency in 1 session than a casual will make the total league.
All this changes to the game exclusively prevents the casual player from any satisfying game experience and its hard for me to understand what the strategy is behind that, just dont get it. I really liked the game and even if its pure pain and unfun, I still run around an hour or two in some maps , just finding that all happiness I felt playing this game in the last 3 years is just gone.....

noice
Nice
"
The GGG developers are not idiots, they achieved exactly what they wanted to achieve:
cut the casual players from any decent gear or sensefull loot strategy:
1. change economy to make sure casual players don't have enough currency to use meta crafts.
2. make sure drop rats are that bad they can't buy any good gear.
3. even if the casual had a lucky drop make sure the changes made to the economy will secure that items like mageblood will cost well over a mirror.
4. delete certain crafting methods from the game to secure the casual will not be able to change decent items drops into useful once.
5. Introduce sufficient bad stacking An mods and ground degen mods that the casual player with his decent gear will not be able to farm successfully high tier maps and/or mechanics.

That's all not a problem for the 16-hours-a-day player, the use-a-bot player and all this guys who have their mageblood after day 3 , they can buy whatever an item will cost , just buy all lucky drops or pure lucky RNG crafts doesn't matter whatever the market ask for. Gamble craft/reroll with 200 to 500 divines until any game content sinks into triviality. You can just see them day by day youtubing how they destroy more currency in 1 session than a casual will make the total league.
All this changes to the game exclusively prevents the casual player from any satisfying game experience and its hard for me to understand what the strategy is behind that, just dont get it. I really liked the game and even if its pure pain and unfun, I still run around an hour or two in some maps , just finding that all happiness I felt playing this game in the last 3 years is just gone.....


totally agree. either have a dedicated 6 man team with aura bot, carry and mf char or starve. the joy and tension when starting a map wondering "will i find something good this time" is just gone. if you dont find anything valuable 400 maps in a row, the tension is just gone.

you cant just play the game however you find most fun and achieve some modest success, its either play the meta or stop playing.
"
maxtraxv3 wrote:
"Increased the cooldown of the Ice Prison Archnemesis modifier from 5 seconds to 10 seconds, and the duration of the Ice Prison has been increased from 3 seconds to 5 seconds. This results in 50% prison uptime rather than 60%, and fewer overall prisons."

my seem that way via the math but you just change it to 100% up time, or from 40% uptime to 60% up time in game.

please play test.

"Lowered the duration of the shocked ground on death from the Electrocuting Archnemesis modifier from 25 seconds to 10 seconds."

why is this above 5 seconds?
10 is eternity how did any one think 25 seconds was ok at any point in time, are you still sane exile?



I made similar points when these notes were first show.

Reducing or increasing CD of AN mechanics doesn't really do anything when the player is assaulted by 10 Rares at a time. Two Ice Walls and changes mean nothing.

They did a similar rather pointless change with Curses except they claimed it was a global CD when it was in fact an object CD. So you still get cursed constantly.

If it were in fact a global CD then no enemies would be able to curse you during it.
"Never trust floating women." -Officer Kirac
how many times can AN be nerfed and still be utterly broken and intrusive to the point of creeping into nearly every facet of the game? These things just feel like "we're listening, here's an irrelevant change. things are staying the same though" we're on what? version 5 or 6 of this same message and mentality? Have any of these changes quelled any of the community's outrage? Seriously the only positive thing you did post league-launch in most people's eyes was take out you know who.

Also this new meta of DoT's being everywhere so HP regen is almost mandatory because you disliked every( or just about) character having leech has become really boring. Your insistence on making us stop in maps that have things like delirium or shaper influence that still spawns crap on top of you while you try to manage your tablet or even read and then click on an altar is so frustrating, too. These things are straight anti-fun, anti-player.

On a complete sidenote, just allowing magic or rare items to drop ID'd would be such a massive buff to them and you don't even have to do anything. If you can't do that, can we at least be given some QoL and ID everything in our inventory in one click? How can D2 and Deckard Cain have more QoL than this game? How can Chris make a post saying that he wants to get clicks down and then you guys have rares dropping 10 to 20 jewels, fractured items, etc. that all need to be ID'd? I'm not trying to be disrespectful, this is a literal plea, my lord. Anyways despite all of my bitching, I still love your game :)
Next league should be called Betrayal 2.0 with Jonathan as the main boss players must defeat to get their game back. This whale has been harpooned to death until further notice.
Last edited by jrv209#2500 on Sep 20, 2022, 7:28:06 PM
All positive changes, thanks GGG for the extra fixes on top of previous notes.

Report Forum Post

Report Account:

Report Type

Additional Info