3.19.1c Patch Notes Preview

a yes fixing stuff that doesn't really needs fixing and leave problems that dose needs fixing untouched
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TwistedTrip wrote:
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MasterKnives wrote:
Just remove Archnemesis, how many times are you gonna patch it? It's not working it's not fun take it out of the game.
+1
+1
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Fixed two client crashes.
Fixed an instance crash.



hopefully my problem is solved by this!
Cool, so the hire mf or go broke meta still keeps going.

Fought a 6 AN Mod Mob today on a T16 map... didnt drop anything that even shows up on my medium loot filter. Awesome.

Beat over 15 God touched mobs, not one Divine. So either you are in a dedicated 6 man group with mf, aura bot and carry or you wont get anywhere.

Also, ive made over 60 mirrors and havent seen Mist of Kalandra once... can you release some numbers on how rare that shit is?
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XeoTech wrote:
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Bellaluna1722 wrote:
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XeoTech wrote:
Still ignoring 32:9

Back to Diablo 3.


They are not going to 'fix' that because they have stated it gave widescreen users an advantage over others.


Yeah sure lets ban 3000 series graphics cards because they produce more frames then other graphics cards giving you an "advantage". Get outta here please.


You are quite welcome to use whatever graphics card you like to play the game, you just are no longer permitted to use them to drive the full scope of an ultrawidescreen monitor which gives a much larger field of vision and therefore a competitive advantage over other players.

GGG have stated this repeatedly, so drop the subject, it isnt being changed.
Last edited by Ruddski#6421 on Sep 20, 2022, 2:42:10 PM
I remember reading update notes a week or two ago before stop playing for a week, but only now and LATER this week is this patch going to drop...

For real man, it's not even that complicate, so why you are taking so long to patch shit.
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You are quite welcome to use whatever graphics card you like to play the game, you just are no longer permitted to use them to drive the full scope of an ultrawidescreen monitor which gives a much larger field of vision and therefore a competitive advantage over other players.

GGG have stated this repeatedly, so drop the subject, it isnt being changed.


Ah sorry, I was not aware that we were not allowed to be displeased.

I would propose an alternate way to address the problem.

I exclusively played POE as a single-player game. I only grouped with other players back when I had to do master rotations. I have no interest at all in competitive play.

From a technical perspective, this sounds like a server resource problem related to serialization/deserialization of data as a factor of distance to the player and less a matter of fixing competitive advantage. But lets, for argument's sake, say that all of the sudden from patch 3.19+ we need to preserve an equal competitive space.

1) put bars in for races or competitive events and leave them off for those of us that don't care about any of that
2) disallow players that use non-approved resolutions from winning event
3) put in a proper flexible UI that allows players to utilize their hardware to make POE look beautiful
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zarco74 wrote:


I exclusively played POE as a single-player game. I only grouped with other players back when I had to do master rotations. I have no interest at all in competitive play.


Since exactly ZERO of your characters are SSF, you would still be gaining an economic advantage.

Also... why shouldn't GGG get to decide how much you can see?

How is what you want different from someone who use custom (currently against ToS) software to be able to see the whole map instantly whenever they enter a zone?

Is it because it's hardware rather than software?

Ok, well, specialized keyboards with built-in macros are also against ToS if used to perform extra actions with a single keypress.

So what's the difference?

If you just want the black bars to go away, then ask for that. They could use the nice artworks they make for the quest backgrounds to fill in the extra space or something.

It strays a little bit into "advantage" territory, but maybe they could let ultrawide players fill the space with the chat window. Personally, I'd be OK with that.

To reiterate my primary point: If GGG wanted us to see more, they'd give us the option to zoom out further. They clearly don't want that.

If your primary objection is to the black bars, object to the black bars. 99% of the 32:9 complainers are asking for the change to be reverted. They may beg off and say it's not about advantage when pressed on that point, but I personally consider it quite telling that the first thing they ask for is for the change to be reverted.
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ince exactly ZERO of your characters are SSF, you would still be gaining an economic advantage.


The issue as stated by GGG is that they don't want the monsters to "pop" in at the edge of the field of view as the data is serialized and rendered. That is the same distance for everyone. I fail to see how that is any advantage to anyone.

I frankly never noticed before that the monsters popped in, nor did I care.

I play this effectively single-player game to unwind after work and put kids to bed.

If the developers at my place of work put in a feature that alienated upward of 4% of the player base, I promise you that would result in a bug report and action taken to restore the user experience for everyone somehow

For resolution stats take a look at the steam yearly hardware report here
Just remove Archnemesis. I'm not interested in playing the game when it's infested with bad mechanics that turn every rare into essentially the same experience on loop no matter what content I'm playing or on what tileset. Slowly nerfing the badly designed mods into a smooth mush instead of making actual improvements is not the way to go.

Also revert the widescreen downgrade, it had already been working for years and years so it still feels very messed up that GGG promised improvements to widescreen support but lied and just removed it altogether instead, then went mostly silent. There is no expectation of 'fairness' in performance between different PC systems- particularly in a PvE game (which, they've clearly forgotten this is). It's absurd for so many reasons but among them even simply that framerate gives far more of a gameplay advantage than any amount of extra screen. Why is it fair that I get to play at 144hz? If you're dead set on this wacky 'make the players suffer in the name of fairness' nonsense why not go all the way and lock the framerate to a cinematic 24?

tbh I've given up on hoping the game returns to a playable state again. I felt like GGG could be trusted to do the right thing for many years in the past, but all the nothing patches and bad communication this league have convinced me that probably isn't the case, or at least not anymore.

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