Nerfing Defensive Archnemesis Modifiers

It's not confusion we know exactly all the issues this league has posed. It's honestly GGG for continously ignoring the community and assuming they're truly fixing it when the problem is litterally every change made this league. I've been here for years cleared all endgame content asides the new ubers and pretty much have never made real complaints until this league. While GGG seemed to always have issues over nerfing and breaking everything and bugs and over tuned enemies for many leagues even back in Delerium and previous I've always worked around it and found most leagues playable.

Nearly every single decision to a change this league is the fault of why this league is so bad. Loot drops skill nerfs, economy which effected crafting too as changes loot drops and yes GGG this includes the Divine orb changes contributing to this ignorance to arch nemesis mods in red maps.

Furthermore while GGG admits this league is in a bad place to be honest they don't as the problem is every change they made in this league asides some of the arch nemesis mods which are not truly fixed as they were still really bad in red maps. In terms they've also ignored a lot of the streamers who voiced concern of the league even started mentioning it would all go bad before the league and some of their closest streamers to them also stated this being the worst league. Ghazzy for instance mentioned it's the only league he's decided to actually show it and stated the issues built up for years and Zizarian called last league one of the best and this the worst league which asides getting builds I'm not a fan of watching streamers but they were right and I've always loved this game and generally never complained about it. Ghazzy btw showed proof of one of his most tanky minion builds getting nuked in a second in red maps by an unmodified mob just to add to why nerfs are becoming a problem. Ziz confirmed this with animate guardian as well.

Also it seems way too many people also like flexing. A lot of these people also don't seem to have a lot of progress with the game defending it even over the ones who are experienced who are actually making the most complaints about it. The community isn't just crybabies flexers. Also GGG just keeps assuming they know the fix and don't. As fixing would mean pretty much reverting every single change they made this league. Nerfing arch nemesis mods and how harvest crafts are made are the exception. They're good but harvest needed more work and red maps needed to not be ignored for the changes with arch nemesis mods and harvest yields. I think those are also the exceptions where GGG really was trying to work out a bit to fix.
Last edited by ChaosCreature7 on Aug 25, 2022, 8:46:05 PM
"
Keyreal6698 wrote:
I remember how cris Wilson said to us on 1l3.17 announcement that ggg will Not doing bigger Nerfs like it was 3.16!but in 3.19 they make a biggest NERF OF ALL TIME THAT POE EXIST!


There is many problem, yes. But core drop "nerf" existed only in players heads. I was think "they all nerfd, is nighmare!" before, and now I sorry for this. Now past strategies don't work, it's true. But nice loot explosions exist! It's in AN god-touched mobs. It's rare - yes, and this very sad. You can't directly affect on their presence - yes. But it can give "drop explosion". It's not nerf for nerf. It's trying of equalising I think. Not ideal, with big issues, it kick economy... And deal other not good thins. But it's not so big problem as seem. We find new strategies.
Real problem is defence, minions, melee.
"
baho94 wrote:
people are still crying for the league not being what they expected... balancing the game out in terms of difficulty, loot, and league mechanics takes time so instead of crying 24/7 about this, just don't play the game or play the game and stfu + cut chris and his team some slack, its that easy

[Removed by Support]


or we could expect that a mid-sized software company do basic QA competently. Is it really too much to ask that a mid-sized software company engage in industry standard QA and properly test changes before implementing them?

This also pretty clearly isn't the result of an 'oops' its a direct choice they made that would obviously have consequences. It's not like it's an obscure 15-dimensional interaction matrix where they missed something. It's directly changing major constants built in to the game.
"
Asvadim wrote:
"
Keyreal6698 wrote:
I remember how cris Wilson said to us on 1l3.17 announcement that ggg will Not doing bigger Nerfs like it was 3.16!but in 3.19 they make a biggest NERF OF ALL TIME THAT POE EXIST!


There is many problem, yes. But core drop "nerf" existed only in players heads. I was think "they all nerfd, is nighmare!" before, and now I sorry for this. Now past strategies don't work, it's true. But nice loot explosions exist! It's in AN god-touched mobs. It's rare - yes, and this very sad. You can't directly affect on their presence - yes. But it can give "drop explosion". It's not nerf for nerf. It's trying of equalising I think. Not ideal, with big issues, it kick economy... And deal other not good thins. But it's not so big problem as seem. We find new strategies.
Real problem is defence, minions, melee.


Wrong actually. Those nerfs were even noted by Chris in his video before the league even started showing off the league and explaining them. The skill nerfs were real also though too and also told in the video like minion skills as example. Animate Guardian being one of them but there was others too. This is where videos are being shown of nuked by unmodified enemies with tanky builds. Chris also stated that those skill changes were a change too in his video but he did mention the other changes also. The core and nerfs weren't in peoples heads. They absolutely followed the content and realized the difference. However Chris also did note core things like loot drop and unique drop nerfs and even the divine orb change. In fact they had to raise loot drops realizing they absolutely ticked everyone off and the league was unrewarding. Check you patch notes.
Last edited by ChaosCreature7 on Aug 25, 2022, 10:30:50 PM
"
Tomorrow we will post an explanation of what our intentions were with the balance changes in this expansion and what went wrong with our process. We're sorry for the delay on this, it has been a bit of a week.


when ?
Thanks for trying to solve the problem. I would like to say my thought. I write this for the GGG support to take this constructively.

- Essence mobs are way nicer to fight now imo.
- Bring back harvest keep prefixes-suffix (gamble is trash way of playing imo)
- Bring back the quantity buff loot and also apply it to the Lake
- Bring back beyond like its was before
- Archnemesis clearly need a big rework, its has been nerf how many times now and still OP when combined with other mods.

Why we are now dropping so much ; blacksmith whetstone ; armorers scraps ; armor 6 socket instead of jewelers ; 20 item rare drop from 1 mob ; 1 rare with Kitava Touch dropped me 23 flasks. In fact this lead to more click (if you pick them lol) and by the way, most of us don't pick them up to id them as it would be a complete waste of time so its completely useless imo. In conclusion, the drop feel inconsistent and unrewarding this league compare to Sentinel.

I noticed many change you did where not mentioned in the manifesto and also in the patch notes that I've read completely. This is the kind of info very important so I would like to know why you don't communicate those information?

Hope you take the feedback to the office when its need to be heard and wish you good luck with that.

Cheers
Eat Sleep Repeat
Is this change, work now or not?:>
Thank's for this but i'm not sure this is gonna be enough.

Example: I encountered rare foe with 6!! arch mods in a level 77 delve, it was impossible to avoid, can't run out. solution : die or altf4 well...
Do you really think that this is the kind of foe we should encounter on this low tier stuffs.. this kind of rare should only appears on "high end" tier content. (or if it choosen)

Maybe doing something like that could be good.

-white content : 1-3 maximum arch mods
-yellow content : 2-4 maximum arch mods
-red content : could be max i guess





I also think that you really should play your game few days before releasing a new content. this could avoid a lot of simple mistakes.
I cannot believe that this content has been tested and if it's the case the testers was hardly drunk.


Hope you'll change guys.

Last edited by mordawf on Aug 26, 2022, 3:08:43 AM
Needs more balancing offensive and defensive
I appreciate all the hard work your team does. Love the game.

Report Forum Post

Report Account:

Report Type

Additional Info