Nerfing Defensive Archnemesis ModifiersIn a patch in the next day or so, we will be reducing the impact of a lot of defensive Archnemesis Modifiers. This post explains why and lists a preliminary version of the changes.Archnemesis modifiers are meant to make combat more challenging. Even more so when two synergistic mods stack together to create an especially dangerous emergent behaviour. However, this philosophy is mostly meant to apply to offensive mods, rather than defensive ones. We want defensive modifiers to exist, and these implicitly make rare monsters harder for certain builds to kill. However, we absolutely agree that it's frustrating when multiple similar mods stack together and extend the length of the fight exponentially. A build affected by this has no way to get around the mods, other than enduring a long fight or running away from the monster. We have nerfed many defensive modifiers. Our primary goal is so that when two similar defensive modifiers stack together, they don't make monsters incredibly slow to kill. In doing this, we have also generally reduced how punitive most defensive modifiers are towards specific builds (for example, builds that deal damage of a specific element). We're looking at making the following changes. This list is preliminary and may change. Toxic
Chaosweaver
Flameweaver
Frostweaver
Stormweaver
Assassin
Deadeye
Incendiary
Sentinel
Juggernaut
Steel-infused
Overcharged
Consecrator
Flame Strider
Frost Strider
Storm Strider
Ice Prison
Storm Herald
Splinterer
Crystal-skinned
Entangler
Lunaris-touched, Solaris-touched, Arakaali-touched, Brine King-touched, Tukohama-touched, Abberath-touched and Shakari-touched
Tomorrow we will post an explanation of what our intentions were with the balance changes in this expansion and what went wrong with our process. We're sorry for the delay on this, it has been a bit of a week. |
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hmm
I guess they are decent reductions to the defense &build negating issues, I'm sure you're still going to hear about Lightning Mirages and co though. Last edited by I Denizen I#8721 on Aug 25, 2022, 12:33:42 AM
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Sigh.
Yet another unpaid Path of Exile 2 Alpha Tester.
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ok still need fix core problems like here https://www.pathofexile.com/forum/view-thread/3298458
Settlers master craft service Settlers My IGN TreeOfDead https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead Last edited by TreeOfDead#4438 on Aug 25, 2022, 2:56:21 AM
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yeah ok
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ripcorded
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oh thank god.
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just take them out. wow. Still NOTHING on removed harvest crafts. Loot is Still AWFUL.
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xdd
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ok
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