GGG ty so much for listen ppl but still core problem not even fixed!!
The new mechanic of harvest is flaw. It would have been far better to itemize the recipes so players can pick them up and clutter the stash with new item. And GGG could sell another tab...
Itemize the recipes, keep the same ratio and the same recipes as before with the advantage that you can store them and everybody would have been very happy. With the new system based on coins, some recipes, like the conversion of cards or essences will never be used, when they can be better used elsewhere. Harvest was a great introduction to crafting, now is another grinding mechanism to accumulate sweets that they don't know when is the right time to be used efficiently. They new system breaks that harvest must be useful very early to help players to upgrade their gear. Using only three flavors it is impossible to balance how much to put very early in white maps or how much in red maps, without making it irrelevant or game breaking. If players cannot get their gear by the time they reach red maps by crafting they will get the items from trade. And harvest will be just for grinding sweetes for sale and not for crafting. there is a market in the game. With the market value of each recipe it is possible to adjust the frequency ratio. With sweetes is impossible to tell if the value is too high because end gamers buy them at any price and they can afford the price for their top level crafting. In summary, I not saying the new mechanism based on sweetes is worst but it isn't in line with the core mechanism of the game based on orbs. A mechanism based on orbs is more elegant because it is easier to control when the player can find a particular orb that give access to a more powerful crafting. If the problem was that there are too much recipes to itemize each one of them there are always solutions. Keep the three flavors and orbs of conversion. For example if you put in the horticulture an orb of color conversion, 2 strawberry and one mint means that you want to convert one green socket into one red socket. Just an example. Last edited by B00b#4465 on Aug 29, 2022, 5:22:01 AM
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" AT LEAST ggg could add HARD CAP to ALL mobs! cap theit dmg/speed/defence/etc etc etc or just remove... Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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+1
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hope GGG working on CRAFTS! to add REAL crafts! no more GAMBLE PLS!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" I'll only agree on capping MF values so that it does not get out of hand, Removing MF would effectively delete one of my two core builds still remaining. What would you propose changing MF/Party bonus caps to? would mf gear be rebalanced? Innocence forgives you Last edited by SilentSymphony#3358 on Aug 31, 2022, 7:23:57 AM
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" dude, exiles and tormenteds? really? why so much hate on those? also, you a later post you want the ex div change to be reverted? or a VERY COMMON currency to reroll explicit values? i mean, i am sad that harvest reroll for RARES ONLY, is gone, but in all seriousness, this way a UNIQUE items, gets something living up to their name. i am playing in a SSF private league, and i dropped a +5 res brass dome, which felt more meaningful than ever before... and i strongly believe that's the intention, make well rolled uniques more of a thing in the economy... for rare and magic items, as i said, it feels sad that the harvest craft is gone, but, when do you, realistically speaking, really divine your rares? wise oak balancing, okay. leadership balancing, okay too. but when else? i cant relate to group play, so i cant say anything regarding that. where did they take away SOOOOO MUCH defense? because you cannot get suppresion capped with a full ev armor hybrid gear set anymore? this shouldnt have been a thing in the first place... and whats the fuzz about the movement speed? if you feel slow, how about getting some MS on your boots? :D like, i dont get your point... and please dont take it the wrong way, but if you post feedback, no matter whether or not it is considerable as constructive... dont articulate it as if you were a yelling child that is mad that someone took their toys... you sure might love exclamation points, but it doesnt look very mature and naturally invalidates potentially good takes (not saying they were... just theoretically speaking) |
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" While we're at it, make Catarina fight not wipe the board. No amount of Paradoxica and Kulemak drops are going to convince me to rebuild my board every time I fight her. And on that note, let us itemize syndicate hideout raids when intelligence is full. That section will be reset like normal when you do so, gain no intelligence (unless you run it), and it means you can sell any good crafting benches without relying on TFT. This should also apply to mastermind fight. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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As the game stands now the best course of action would be to REMOVE most skill gems from the drop pool and have Lily sell them for 10 Divine Orbs a pop so only masochists take them.
GGG wants you to chose a meta skill or invest 10 times as much to still be weaker than a GGG approved skill. |
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Remove MF? Are you kidding me?
The problem is, with the loot change, Archnemesis sucks completely. BUT it's not MF itself. Depending on the new league mechanics, MF is just fun to play. IF i play MF, only Solo playing. It would be disgusting removing MF completley from the Game. MF like it was before 3.19 was just amazing. GGG should revert the Loot and put the back where it belongs... NOT Archnemesis. For example Scourge, I've never had so much fun running juiced maps with MF. BUT, I agree about party play. I mean, I can well imagine that it's also fun to run juiced maps with six and one playing MF. But it's broken AF, the amount of loot dropping is probably too much... |
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" i think we close to it... soon Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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