GGG ty so much for listen ppl but still core problem not even fixed!!

UPD
ADD mobs HARD cap! if mobs has HARD CAP on attack speed/cast speed/move speed/dmg/etc etc etc game would be SO MUCH BETTER and more balanced! also why mobs don hav hard cap on dmg reductions and max defence too? we have caps while mobs DON HAV ANY??
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
gret engrish fren veri understandet
"
Zagatho wrote:
I am not sure if this is sarcasm or not:

"
aurabots/cursebots should have less effect in party

Why?

"
party extra bonus can be deleted/removed or nerfed by alot

Why again?

Party play is not really in a good spot. It is very good if you drive it to the limit (see Empyrian gaming) or you play with EXP-leecher and you and your Bot get all the loot or you are doing some EXP-rotas.
But the casual group play in PoE is already mediocre.



Party bonus facilitates RMT. Players like Emperian abuse it to farm and sell currency on the RMT market. Such party creates huge gap between casual-mid players by polluting the trade league economy with millions of items.

Poe is not a party orientated game. You dont need tank/heal etc. to deal with boss. You can solo everything. So party in poe it is a shortcut to content and therefore it should drop much less loot.

Call friend to help with content = good
Make party to do all ubr bosses day 1 = bad
Make party to abuse iqq/irr to farm mirror a day = bad
Bro this has to be troll...
Can everyone stop crying and start playing xD
"
Emperor_home wrote:
"
Zagatho wrote:
I am not sure if this is sarcasm or not:

"
aurabots/cursebots should have less effect in party

Why?

"
party extra bonus can be deleted/removed or nerfed by alot

Why again?

Party play is not really in a good spot. It is very good if you drive it to the limit (see Empyrian gaming) or you play with EXP-leecher and you and your Bot get all the loot or you are doing some EXP-rotas.
But the casual group play in PoE is already mediocre.



Party bonus facilitates RMT. Players like Emperian abuse it to farm and sell currency on the RMT market. Such party creates huge gap between casual-mid players by polluting the trade league economy with millions of items.

Poe is not a party orientated game. You dont need tank/heal etc. to deal with boss. You can solo everything. So party in poe it is a shortcut to content and therefore it should drop much less loot.

Call friend to help with content = good
Make party to do all ubr bosses day 1 = bad
Make party to abuse iqq/irr to farm mirror a day = bad


Why is party play to abuse iqq/irr bad?

Do you not understand that these people are the ones feeding the economy. Them playing that way ensures that we have plentiful stuff on the market which ensures it's quite cheap. We mostly all have big demands for things, be it 1500 vaal orbs to link a corrupted chest or weapon or 100 essences for crafting. These guys are the suppliers.
"
TreeOfDead wrote:

^ revert back ex/div change! swap em again as was before! OR at least make new VEEEERY COMMON curr that allow reroll explicits mods for rare and magic items!


Agree, this change is factually bad for the game. Divines for changing your rolls are important for progression, exalts solely for end-game.
It shifts it in the wrong direction.

"
TreeOfDead wrote:

^ talisman; rogue exile; torment spirits STILL SOMEHOW in core... why they needed? just remove it alrdy pls!


Talisman: It's enough to have the betrayal craft.
Rogue Exile: They got some very strong synergies in the current game still, they are viable unless the reliant content is brought over to something else.
Tormented Spirits: Heavy re-work or removal.

"
TreeOfDead wrote:

^ harvest still miss MAIN crafts for examp keep suffix/prefix; aug fire/chaos/cold/etc; remove fire/chaos/cold/etc; etc


The Aug and Remove are understandably gone.
Suffix/prefix needs to come back.
Crafts with 'more' or 'much more' need to return though as otherwise the whole system is borderline useless.

"
TreeOfDead wrote:

^ harvest + rare(an) OR breach + rare(an) OR essence + rare(an) OR meta + rare(an) = unbalanced uber uber boss for NO REASON! GGG not all ppl play boss killer or hav free tanky 200m dps build... WHY make ALL content uber uber boss service? whats point make map worse than uber exarch?


This is a long standing issue and GGG is atrociously bad in handling it seemingly.

"
TreeOfDead wrote:

^ party extra bonus can be deleted/removed or nerfed by alot


MF has been demolished, there's no need to do anything. Also it's a non-issue compared to the other things.
Adjusting it properly would be a good measure though, it needs a ground-up re-work of the quantity system anyways, 3 multiplicative layers are definitely a really dumb thing to have.

"
TreeOfDead wrote:

^ add REAL craftin alrdy!
like u can upgrade craft bench to max or progress veiled mods to be in row with mods from gamble (like T1/T0 mods etc) u can balance cost for adding new mods in craft bench and how fast ppl get it


You mean incremental sensible crafting instead of slot machines?
On your side there, the fever dream GGG hates.
There's still a few options left, but we need vastly more. Not quite sure what exactly you mean with your examples though.

"
TreeOfDead wrote:

^ ADD mobs HARD cap! if mobs has HARD CAP on attack speed/cast speed/move speed/dmg/etc etc etc game would be SO MUCH BETTER and more balanced! also why mobs don hav hard cap on dmg reductions and max defence too? we have caps while mobs DON HAV ANY??


This is something which boggles me to date.
I know GGG doesn't like limitations, but a good game does need them. You got to know what you're getting into when you enter a map.
Play it risky? Sure, go ahead.
Play it safe? Sure, go ahead as well.
Make it a choice. Choice is important.
Hence limitations are important to make those choices possible.

"
Emperor_home wrote:

Party bonus facilitates RMT. Players like Emperian abuse it to farm and sell currency on the RMT market.


What? You realize that Empy is the last person doing RMT? He literally goes along to 'print' currency with his group, streaming the process along the line and then use that stuff to make very specific stuff he won't ever need but wants to create. Afterwards he sells it for peanuts on trade so some lucky people get a sudden great boost in power.

"
Emperor_home wrote:

Such party creates huge gap between casual-mid players by polluting the trade league economy with millions of items.


In a situation where the trickle-down economy is basically broken they are an upside actually. As much as I hate to say it.

But as soon as the trickle-down economy is fixed again by adjusting the reward level properly and allow progression for more players decently it needs to be addressed again, yes, as it'll come back the moment the quantity changes are adjusted again.

"
Thayaric wrote:

Why is party play to abuse iqq/irr bad?


Because it creates an unwanted disparity in how rewards are achieved. 6-man groups don't have a higher difficulty for the rewards they get. This is obviously bad in a game where the economy is a competition.
It gives an unfair advantage which shouldn't be there simply said.

"
Thayaric wrote:

Do you not understand that these people are the ones feeding the economy.


But they shouldn't, the economy is supposed to function without them and the game needs to be adjusted accordingly.
Hence it's a solution for a problem created by bad design decisions.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
This is neither constructive nor written in a manner that can be taken seriously.

"If u talk lik dis and only want nerf all no one listen"

Voicing your opinion is fine, but try to be constructive with your criticism, give possible improvements or ideas that make sense within GGG's vision of the game, whatever that may be, instead of saying to 'remove this, remove that'.

And also try to have some quality to your post, not only in content but also language and etiquette. If you present yourself like this in any professional environment you're gonna be laughed at and not taken seriously.


TL;DR: Opinions and constructive criticism is fine - ranting isn't. Don't write like a moron and use proper language.
"
Kulze wrote:

6-man groups don't have a higher difficulty for the rewards they get.



Are you sure about that? When was the last time that you played in a party?
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I do not and will not use TFT.
Gaming Granny :D
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I refuse to believe these are a real person's actual opinions.
imagine those people that called the OP "Troll" or disagreed or being grammar nazi, just having "less" challenges than the OP. ICANT

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