3.19.0c Patch Notes and Update on Community Feedback

Fixed client crash?

Fxxx!!!
I never had one, Now after patch, twice in a row during heisting.
The last one during escaping, and all the drop gone.

FU!
is 3.19c already live? dont know how to check via steam.

yea i use steam. stop kekw me
Crash... in every 1-2 min. PLEASE HOTFIX!!!
Great changes
"
Increased the likelihood of finding higher-level armour base types. This is quite impactful, resulting in around 25% more high armour base types dropping.


honestly GGG this is fucking insulting. You remove thousands and thousands of % quant and rarity and "compensate" with fucking 25% more high level ARMOUR BASES TYPES. Get.A.Grip.On.Reality
I can't afford to alch my maps...
Got 4 crashes in just 1 lake run??
I will post actual feedback on what i think are the loot issues.

You guys did some changes this patch that made is so that monsters that do not have guaranteed drops give much less of everything. An example is rogue exile, in 3.18 when you killed one, you were showered with rare items, but in 3.19 often times when we kill one, we don't get a single rare item, which was NEVER the case before. Simply having 1 case of not dropping a rare item is enough, but this happens all the time now in 3.19.

Additionally, in a situation where we have an arcanist strongbox "drops 3 additioal items" and only 3 items drop total from it, that means that normally 0 would drop. Again, having 0 items drop from an arcanist strongbox indicates that something is terrible wrong with the code of the drops.

Another example is loot while levelling and loot from regular monsters as part of the map. We get much less minor currency from regular monsters. Stuff like chaos orbs, alchemy orbs, scouring orbs have a decreased drop rate. You guys mentioned that only league specific monsters were touched, but this is simply not true. People right now are struggling on alchemy, scouring, regal orbs in SSF to continue with their map progression. You can argue "well it is because they did not engage with the league mechanic" but in HC most people did not engage with it anyway, yet only this time we don't have enough currency.

There is a 100% certainty that random drops are severely decreased, and you guys not knowing this, makes the community think you don't even play your own game and are out of touch, which causes even more backlash. Every single streamer has noticed how significantly less random loot we get, every single endgame player has noticed, yet the fact the developers haven't noticed it really drives down the vibes of players.
nah better get fxxxing drop back and ya if you stop updating some mtx and read all the comment

ya you will get more than usual
つ ◕_◕ つ Give DIRETIDE Volvo つ ◕_◕ つ
つ ◕_◕ つ Give DIRETIDE Volvo つ ◕_◕ つ
つ ◕_◕ つ Give DIRETIDE Volvo つ ◕_◕ つ
No one will believe you're listening until we see "Archnemesis removed" in a patch note.

It was a moderately annoying league mechanic with pretty nice rewards, fine.

Then it was added to core game without the rewards (wtf?) and then y'all were like "okay, yeah, we'll fix that" and the playerbase largely said "ok we don't like that but we'll trust you" and then you didn't actually fix it. And then you didn't actually fix it AGAIN. And now you're proposing changes that will NOT ACTUALLY FIX IT AGAIN.

Stop. You're just being stubborn.

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