What We're Working On

DO WE LOOK LIKE TESTING DEPARTMENT TO YOU GGG?
IGN : WindThunder // WindThunding
Tested btw..

Everyone with 2 working braincells knows that your players are the real testers and the unpaid ones.. you had several months without real balance and all you did was nerf as disguise of "balance" and "buffs"

You can't fool your real testers.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
"
Iggy5150 wrote:
So the playerbase is wrong and you (that don't even play the game) are right. Why don't you stop being so arrogant and go watch any streamer and see how bored they are?

Aside from simulacrum, any content you do is not rewarding at all. I'm not talking about making huge profits, but rather you lose wealth by running it.

I'm far from being a casual player. I've played this game for over 10k hours and for the first time I can say this is not fun at all. There is no way you can enjoy this torture.

Why can't you acnowledge that this game has been fun over the years thanks to the community much more than because of your "vision"?



+1

Pretty sad response honestly.
I haven't had a chance to play yet, but between the massive amount of feedback I've seen from both random and trusted sources, I'll probably skip this league.

Then I saw this post and now I'm definitely skipping.
Also, it would be great if the 100% obvious, fake player posts were removed. No one "Likes the direction the game is going." No one says that. Ever.
"
MLGonthorian wrote:
Dear God, please have GGG let us play an archived version of 3.13. Amen
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Absolutely unbelievable.

1) You release a league that was blatantly not properly tested then ditch for 48 hours without so much as an announcement

2) You claim the drops should not be negatively affected even though it is beyond clear to anyone playing the league that they very much were (more evidence the leagues are not properly tested)

3) You refuse to nerf archnemesis regardless of what the community, both lower time investment players and full time streamers, point out

What a disappointment. Until I hear better news I'm out for the league. Good luck for those who stay
Times are hard and I will work throu it!

The game is a challenge.

And that is why I play it!
The Dragon Hideout http://www.pathofexile.com/forum/view-thread/1076060
The Aesthetics of Evil http://www.pathofexile.com/forum/view-thread/1076060
The Garden of the Ancients http://www.pathofexile.com/forum/view-thread/1051755
"
crunkatog wrote:
Remember when Chris said "league content should be the best source for league mechanic currency/items"?

I 'member.

Doing a juiced map with a breach in it, that breach should yield some splints. Even before this league I could regularly go 3 breaches per map with max magic monsters and fist quant, and get fewer than 10 for the entire map. I actually would get more splints from deli rewards and sentinels than from breaches.

Imagine nothing has changed this league, except rare monster IIQ for breach content has been scuttled.

And ez just have all the lifeforce items drop in 1 single stack at the end of every patch, commensurate to how many magic/rare monsters in the seedpool for the patch. 36 monsters total, should be at least 36 gumdrops in that nozzle at baseline.


+1

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