What We're Working On
NERF ARCHNEMESIS MINION BUFFER SHIT
This is total bullshit, when you Mix old Vorici Mission with Metamorph, No, just no. This is not enough. (another 2 weeks not playing after getting to maps) |
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disaster league
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I'm sorta confused.
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Sorry, but this doesn't address much.
I find the less clicks explanation to be absurd. The answer to making players click less isn't to have zero reward some of the time. As was long stated by Chris, the power fantasy of killing a monster is seeing the loot drop. This was the explanation given time and time again for why we had such massive loot explosions on our screens for years, yet now we're at the opposite end of things and seeing zero reward some of the time when fighting harvest encounters which are historically rather deadly. I'm sorry, but what? Also, I can't help but think you were rather disingenuous when you said you just removed the "filler" crafts from Harvest, and then went on to point out how Offering crafts were removed because they can now drop from Lab, while choosing to make no mention of major crafts that were going away such as the reforge keeping prefix/suffix crafts or the jewel implicit crafts. For all the talk about transparency and communication after 3.15, I expect better than this. If it's going to be bad news I want to know it upfront, not be left to find out after the fact. I am glad to hear that rewards from the Lake will be getting addressed, but item drops across the game feel much worse than before. It may very well be a byproduct of you consolidating drops to be less frequent but of more substance, but the end result is still that the game feels worse in this state. Basic currency like alterations, scouring orbs, and GCP at this point in the league already feel much lower than any other league I can remember playing, to the point that it feels incredibly difficult to craft upgrades to even basic campaign level items. I'm still wearing pieces from my 30s and 40s at level 77 because I just don't have much in the way of currency to craft with. I trust that the economy will work itself out with time, but for a league start the current state seems rough. In a week's time maybe the amount of currency will be on par with previous leagues, but right now the lowered frequency of drops (despite their increased stack sizes) feels bad. |
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Good to hear you are working on it, because right now the game feels like a gimped standard, with worse arch nemesis and worse harvest. It’s ridiculous how bad drops are in both the end game and league content.
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No news about the complaints about the so called filler crafts, bring back the reforge keep prefixes/suffixes.
All those changes are stupid. Harvest was 1000 times better before this itemized shit you presented. It would be a lot better if could choose what to pick from the crops and get it, just like a Alva temple. |
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This is a really bad and out of touch response. Throwing the less clicks in our face isn't funny. I guess you want people to quit? You know there is more to it than this post would indicate. This just doesn't seem genuine at all.
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Hey GGG.
As prob many of other players, iam kinda disappointed. I don't mind being the game harder (that's maybe + for me), but the balance is just not right and it's proven by all of us. #1: The league should be tested first, than release. #2: Higher maps are unsustainable -> rewards need to be increased. #3: Archnemesis mods aren't bad idea, but stacking those on every single rare mob is just bad. Mob has ton of HP, damage and has usually pretty annoying abilities with consideration, you pretty often meet more than one together (and patheticaly, they are much stronger than end map bosses or in general unique bosses) + def not rewarding at all. -> fixing by removing archmod from every rare and keep it randomly occuring + reduce stacking of these mods on single rare... This would fix many casualties like for example breaches and beyond being over powered, because there are many rares at once #4: It's nice to have harvest nerfed, but this is too much... even in red maps I hope this comment will bring some feedback and not just hate. The game doesn't have to have milion loot over the place, but if you would test it before launch, you would experince the pain and unrewarding struggle of every league mechanic. --> Keep the game harder of you want, but make it more rewarding and suistanable or it will never work as you will run out of currency and you will start to hate it. |
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sad
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PoE a game about loot - But we removed the loot from the game GGs from GGG
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