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The problem with Chris' explanation of the loot problem is, he must know he's lying.


POE has data dumps for everything, every time a player gets/does anything even how many wisdom scrolls are used globally. So, they know damn well they broke something. To deny it now is just plain insulting.
+1 angry comment
fix it ffs
the real goal is to make the game worse before the "Poe classic" version LUL
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SuperDumbo wrote:
Promote that guy, who made Empiriyan quit PoE on Day 2 of the League.^^


At this point I'm hoping the playerbase can get Chris forced out. I'm convinced the bulk of this is him refusing to kill his dog.

Dear Chris Wilson:
IT. HAS. BEEN. BAD. EVERY. SINGLE. FUCKING. TIME. YOU'VE. TRIED. TO. DO. IT.
Trash. Ur killing the game
I don't think you guys know how to read, or you don't care about the community anymore but this is pathetic.
Fix the league mechanic loot. As it now stands running the lake is completely useless
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
Its stuff like this that has made me stop buying supporter packs.
Can you please post these types of major changes when you develop patch notes.. It's misleading not to post significant changes because they will be perceived negatively by the community.
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The second reason is that we removed a massive historic bonus to item quantity and/or rarity that applied to some league-specific monsters. We replaced it with a moderate (2-3x) increase to item quantity, to offset the fact that they often have more life than regular monsters and some cannot drop maps.


Could you increase this historic bonus back a notch for when the league launches for PS4 players this week? Thanks.

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