widescreen resolution removed from the game.

If you all want the thread to go away stop bumping it.

Personally, I think they should do something more creative with the bar space, or just revert the change.

Stuff like this is important to fix or address, especially since they said they have been working on it and went communications silent for like a year or three.

They still haven't said if poe2 is wiiiiide or not, right?
Haven't you noticed the last *checks notes*... 96 pages, it's one dude bumping? And you bumping just now? And me pointing out the irony?
"
roundishcap wrote:
Stuff like this is important to fix or address, especially since they said they have been working on it and went communications silent for like a year or three.

Is it though? They get nothing from it except at best 1% of the total gen pop maybe buying supporter packs and at worst none cares because they took too long.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro#4713 on Jun 29, 2024, 9:14:20 PM
no message today ?
missing ultra wide screen, too...
Guy is on probation, he is guilty of disagreeing with GGG :kap:
Fantastic to see how this is what it has been all along, a non-issue, when it isn't quite literally one person pushing and clinging onto something that should have been fixed many years ago.

Well done GGG.
I don't see a difference between this thread and countless other threads asking GGG to fix QoL. Poe was fine for a decade without any bars, with not a single white knight complaining about aspect ratio. And GGG worrying about T-posing mobs and/or extra server load - is their own problem, not players problem, which GGG shouldn't "fix" in such crude way.

From the top of my head, other archaic QoL on the same level as black bars include:
- No vacuum loot pickup (not even manual AoE pickup hotkey with filters).

- Way too much clicks in inventory management. GGG did add currency bulk shift to trade window recently, guess they did their good deed quota for this year.

- Map rolling clicks. Problem intensified with T17 introduction to a point chaos orbs grew in price for a time, lol. Rolling away BS mods like reflect or no regen or half T17 mod pool or specific build-disabling mods is pure tedium and 0 entertainment. Make me pay 10 chaos per map for a fixed mod pool via map crafting UI, I would even pay 20 per map to save time and clicks.

- Mass item identification. Why not place hideout object revealing whole inventory on click? You could sell MTX for it too.

- Inability to remove buff vfx from passive/ascendancy nodes even with paid MTX. Aegis bubbles, elusive, onslaught, etc. For a game marketed via cosmetics this is facepalm.

- (Standard-only) map/scarab conversion. No clarification needed here.

- Way too much clicks on crafting. Admittedly this is tough to improve, whole system hangs on current controls nature. But such tedium still has no place in the future of videogames.

- Tedious trading, this is a topic in itself. Not going into auction house, but even within the current system, why do I have to break gameplay rhythm and sift through my stash looking for requested item? Make a small window showing the item and the approve/decline buttons. Approve opens standard trade window.

- vendoring 3 to 1 and premium tabs like oil upgrades. Once again, a ton of clicks for a simple operation.

Do you guys think all those requests were also "one person pushing nonsense"?

EDIT: forgot stacked decks opening, lol. The only reason I was selling all decks I found was because of how nightmarish was the idea of opening them :)
Last edited by Echothesis#7320 on Jul 2, 2024, 5:35:09 PM
The difference between what you're listing and this is that UW only affects a tiny fraction of the playerbase and as has been pointed time and time again it's not just "quality of life" but advantageous for people who own or purchase one of these.

The obvious other difference is that the other suggestions would have more than 3 people supporting it.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
Echothesis wrote:
I don't see a difference between this thread and countless other threads asking GGG to fix QoL. Poe was fine for a decade without any bars, with not a single white knight complaining about aspect ratio. And GGG worrying about T-posing mobs and/or extra server load - is their own problem, not players problem, which GGG shouldn't "fix" in such crude way.

From the top of my head, other archaic QoL on the same level as black bars include:
- No vacuum loot pickup (not even manual AoE pickup hotkey with filters).

- Way too much clicks in inventory management. GGG did add currency bulk shift to trade window recently, guess they did their good deed quota for this year.

- Map rolling clicks. Problem intensified with T17 introduction to a point chaos orbs grew in price for a time, lol. Rolling away BS mods like reflect or no regen or half T17 mod pool or specific build-disabling mods is pure tedium and 0 entertainment. Make me pay 10 chaos per map for a fixed mod pool via map crafting UI, I would even pay 20 per map to save time and clicks.

- Mass item identification. Why not place hideout object revealing whole inventory on click? You could sell MTX for it too.

- Inability to remove buff vfx from passive/ascendancy nodes even with paid MTX. Aegis bubbles, elusive, onslaught, etc. For a game marketed via cosmetics this is facepalm.

- (Standard-only) map/scarab conversion. No clarification needed here.

- Way too much clicks on crafting. Admittedly this is tough to improve, whole system hangs on current controls nature. But such tedium still has no place in the future of videogames.

- Tedious trading, this is a topic in itself. Not going into auction house, but even within the current system, why do I have to break gameplay rhythm and sift through my stash looking for requested item? Make a small window showing the item and the approve/decline buttons. Approve opens standard trade window.

- vendoring 3 to 1 and premium tabs like oil upgrades. Once again, a ton of clicks for a simple operation.

Do you guys think all those requests were also "one person pushing nonsense"?

EDIT: forgot stacked decks opening, lol. The only reason I was selling all decks I found was because of how nightmarish was the idea of opening them :)
None of this has anything to do with the topic at hand. In case you have forgotten, this thread is about how GGG fixed the broken widescreen resolutions.

If you continue derailing this topic I'll just start reporting your posts. Keep it relevant.
Last edited by Ulsarek#7159 on Jul 2, 2024, 5:45:53 PM
Are we really starting to compare QoL that would be free and benefit literally all players to a QoL that affects less than 1% and has a thousand(s) dollar(s) buy in price? Oof...
Ruthless should be [Removed by Support].
"
Ulsarek wrote:
None of this has anything to do with the topic at hand. In case you have forgotten, this thread is about how GGG fixed the broken widescreen resolutions.

If you continue derailing this topic I'll just start reporting your posts. Keep it relevant.


Is this what happened to tackle70?:)

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