widescreen resolution removed from the game.
" When your argument relies on completely ignoring another person's argument(s) only then to attribute to them things they obviously don't think or agree with, you know you've lost the debate. Dunno what else to say. Thanks for your help bumping the thread. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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Except you had no arguments so far, except claiming that GGG is wrong saying that PoE is competitive, except this is their game.
One of my arguments is your signature, it means that even for you PoE IS competitive, you consider it such and you're proud of your ranks: " NO TO UNFAIR ADVANTAGE. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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" Poe is built around UNFAIR ADVANTAGE, no? You don't need more visible FOV to make offscreen clearing char, which alleviates one of the main race hindrances - random BS deaths from nowhere. How is "GGG should fix combat balance first, not make a half-arsed solution in the form of black bars" for an argument? |
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" Not extra paid one, no, lol. Extra FOV is great advantage for plenty of situations starting with delve, and you know it. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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" PoE players: "Dying to offscreen attacks is unfair and shouldn't be a thing" Also PoE players: "Seeing enemies that would normally be offscreen is not a competitive advantage!" Hngh. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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How this is still up for debate is beyond me. GGG put a limit in place because the game was never designed for such resolutions and actively broke the game. Just because it wasn't apparent to the average user doesn't mean those problems didn't exist.
Just from the top of my head, to name a few: • You could see entities spawning in at the edge of your screen and position or navigate accordingly • More often than not said entities weren't even properly loading in, t-posing wasn't uncommon • As stated by GGG themselves, such resolutions caused unintended behaviour and fucked with their server load • Major advantage, you could essentially offscreen packs and bosses with little effort • Bosses don't have infinite enmity range, some could be offscreened without them even moving towards the player • You couldn't click on the map or loot items beyond a certain area on your screen There was even a popular case 4 years ago during the China race where the streamer Ventrua used a very wide resolution to offscreen Baran with Essence Drain during said race. He pretty much sat at the edge of the arena and slowly killed the boss without the boss even moving. This could be applied to many bosses and thus indeed is beyond broken and a unfair advantage. (https://www.reddit.com/r/pathofexile/comments/i7qq7n/ventrua_exploiting_ultrawide_in_china_race/) 32:9 and beyond working in the first place was an oversight. GGG most likely never thought of it and once they started to identify problems a solution was applied. One could argue black bars are a bad solution but then again it isn't uncommon in the industry and much easier to implement than fixing whatever else gets broken by these ridiculous resolutions. Elden Ring also doesn't allow widescreen for these reasons. GGG did the right thing here. Besides widescreen still works, 21:9 is a significant upgrade over 16:9 but doesn't break anything. Last edited by Ulsarek#7159 on May 31, 2024, 10:29:11 AM
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" Take notes everyone - this is how you actually make good arguments. I don't agree, as I've argued throughout this thread, that these points validate the decision to "solve" the problem by implementing black bars in the main game. I agree that 32:9 (and, I would argue, even 21:9) should be banned from races and PvP modes, but black bars are the laziest and most clumsy possible "fix" for the main game. For one thing, it's an overstatement to say 32:9 broke the game. Every instance you mention of 32:9 "breaking" something in the regular noncompetitive modes could have been solved by bug fixes or fog of war, either of which would be a far better solution. I also would argue that GGG's "my servers are melting" reasoning is complete nonsense and just them grasping at straws to justify a lazy design choice. This issue affects something on the order of 0.5% of their players. That's just not significant enough to meaningfully affect their overall server load. Also, it is not right for a company to pass problems on their backend off to their paying customers. Players pay GGG so they can support their staff and all their technical backend. Slapping black bars on player screens to save 1% server load is not acceptable, particularly for a company their size. GGG did the lazy thing here, not the right thing. Bug fixes and/or possibly a fog of war or FoV system would be GGG doing the right thing. The 352nd character to hit Level 100 in Standard The 82nd character to hit Delve 1000 in Standard Last edited by tackle70#1293 on May 31, 2024, 10:51:16 AM
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" Point was, in PoE, seeing more enemies is irrelevant when you can also wipe them offscreen regardless of whether you see or not :) Not even talking about 5-way KB builds, basic ice shot is decent offscreen shooter with GMP and proj speed. So a subset of builds still has effective range advantage with all the black bars, while couple of people here cheer as GGG had "fixed competitive play", lol. Yes, dying to offscreen attacks should not be a thing. In addition, delivering offscreen attacks also should not be a thing, and can be fixed trivially by limiting skill cast ranges and projectiles flight distance, regardless of FOV. |
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" You do something merely wrong if you die to "off screen attacks" cause there's not a single case of a single big random off screen attack in the game without obvious indicators. Enemies in maps rarely to never hit you unless you are within proximity range. Others don't even one shot you or shouldn't one shot you at all unless your build is on the weaker side and can't take any hits at all which is a problem on your side and not the games side. The Sirus die beam for example is also not a random off screen attack as it has two obvious indicators, a sound cue along with also a visual cue which makes it very easy to tell his positioning. Another case of the players fault if they die to that lol Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on May 31, 2024, 12:49:11 PM
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" The effort of replies against ultrawide was proportional to the amount of effort you put in that it should be allowed. "I bought a niche resolution monitor so they should support it". Was given the statement from GGG that took as much effort as it took you to come up with your argument. "I disagree" That person just actually put in more effort to give examples that the statement referred to. In the future if you want better arguments against you, have better arguments for it. |
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