[3.19] ❄️💀 Death of the Endless - Cold SRS/Phantasm Summoner (SSF Viable, League Starter)💀❄️
Theme: The Kingdom of Dreams (Sandman OST) Alt Theme: The Pretty Reckless - Make Me Wanna Die Will update gradually over this week, including leveling trees and gear (basically level as either this or Absolution). PoB Link: https://pobb.in/JuwauJlJ7DZP Build Discord: https://discord.gg/tNEmmPQfne Join us on Discord for real time discussions, advice and fun :) Overall we're going for Scion (Ascendant) with capped Spell Suppression, combining Necromancer/Guardian, getting great clear speed and defenses. If you prefer Guardian, go HERE. To be clear - the "power level" of Guardian is higher. If you're wondering why go Scion over Guardian, the answer is Zoom Zoom clearspeed (+15% Move Speed, Jewels for Tailwind), and easier access to EB if you choose to go there. Why aren't we going Necro? Well, you CAN (https://poe.ninja/pob/DR5), it's just that I'm sick of only doing Necro, and Guardian is at the very least competitive. Summary of the differences between Scion/Guardian/Necro:
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Necro:
4 Wasted Points (Start) No "Duration Tax" (4 Passive worth) = 50% Skill Duration + Affected by Flesh Offering (See Below) 30% All Res (Self+Minions) 5% Aura Effect 100% Minion Damage 10% Minion Movement Speed 31% Minion Attack/Cast Speed = 10% + 21% Auras (11% Auras + 10% Gen Auras) 10% Minion Life 30% Cast Speed = 4% Cast Speed + 11% Auras + 15% Offering 15% Movement Speed 10% More Minion Damage 10% Less Damage Debuff Better Mana Sustain --- Scion: 2 Wasted Points (Start), but 1 is 18% Fire Res 1 Passive (5 Passive, 4 for Duration Tax = 1 "Free") Affected by Flesh Offering (See Below) 60 INT + 20 STR 30% Minion Damage 33% Minion Attack/Cast Speed = 20% (Onslaught) + 13% (7.32 + 6.48 Auras) 20% Minion Movement Speed (Onslaught) 42% Cast Speed + 7% (7.32 Auras) + 15% (Offering) + 20% (Onslaught) 35% Movement Speed = 15% (Offering) + 20% (Onslaught) Minor Phys Mitigation Minor Cuse Mitigation ~5% Regen --- Guardian: 3 Wasted Points (Start), but +20 STR, 14 Life, 20% Mana Regen, access to 5% Life/Mana. -4 Points Duration "Tax" Immune to Curses 20% All Res (Self Only) 70% Increased Armour 5% Aura Effect 20% Minion Damage 40% Minion Attack/Cast Speed = 20% + 20% (Onslaught) 40% Minion Movement Speed = 20% + 20% (Onslaught) 20% Movement Speed (Onslaught) 10% More Minion Damage Enemies Take 10% Increased Damage 20% Cast Speed (Onslaught) ~8% Regen = 0.5% Regen + ~7.5% Regen --- Actual Stats (in order, can change with tree): Life - #1 Scion, #2 Necro, #3 Guardian (Necro also has 10% Less Damage Debuff - semi-reliable) Actual DPS - #1 (with Corpses), #2 Guardian, #3 Necro (no Corpses), #4 Scion Armour - 144% Guardian, 74% Necro/Scion Curse Immune - Guardian Minion Movement Speed - 40% Guardian, 20% Scion, 10% Necro Regen - 8% Guardian, 5% Scion, 0% Necro Soulwrest is also a good option if you want Phantasm-only. New stuff to look out for 3.19: Abyss Jewels for minions have 50% More damage. Necromancer Changes (no +2 gems) Global +2 Minion Gems Helmet Minion Ring/Shield Bases SRS buffed by ~10% DPS Phantasms buffed by ~38% DPS (due to how Phantasms are coded) Defenses: Grace Determination Spell Suppression Regeneration + Life Flasks Minions :) New to Minions? Click here!
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If you've never played minions, you should learn some ground rules.
1 - Minions are NOT you! Minion skills may be Spells, but the only Spell portion is you summoning them. Cast Speed will create them faster, but once they exist Spell Damage or any other modifier on you will NOT affect them. 2 - Minions themselves have skills, and those are either Attack or Spell, some are Projectiles, some are AoE. 3 - Support Gems affect Minions according to the skills they use (SRS are Physical Attackers, Phantasms are Phys Projectile Casters). 4 - Minion mods on gear and jewels and anything else affect minions. 5 - Thing you apply to enemies such as Shock and Curses, do affect minions just like they would help any other ally. 6 - Minions are NOT Party Members, but they are Allies. Links:
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6L Chest:
Summon Raging Spirits Summon Phantasm Spell Echo Minion Damage Cold Penetration Predator (or Added Cold Damage / Elemental Penetration / GMP / Melee Splash) 4L Gloves (all Green, 2L + 2L): Grace Precision (level 1) -- Dash Second Wind 4L Helmet: Summon Carrion Golem (or Stone Golem) Raise Spectre Feeding Frenzy Minion Life (or Elemental Army / Meat Shield) 4L Boots (3L + 1L): Determination --- Hatred Vaal Haste Generosity 3L Trigger Minion Wand: Frost Bomb Desecrate Flesh Offering 3L Shield/Wand: Cold Snap (or Vortex) Bonechill Unbound Ailments Link Options: Add Animate Guardian. Gearing:
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Weapon: Minion Wand
Minion Damage Minion Attack/Cast Speed Minion Movement Speed +1 Minion Gems +1 Spell Gems *Trigger Socketed Spells* Hatred Aura Effect (Bonus: Minions are Aggressive) How to Craft +2 Wand HERE Shield: Minion Base (or another Wand) Life Minion Damage Minion Attack/Cast Speed +1 Minion Gems Body Armor: Spell Suppression Life Evasion/Armor +1/2 Gems Resistances Gloves: Triad Grip - Unique 4 Green Sockets for 100% Cold Convert Helmet: +1/2 Minion Gems (Global) Spell Suppression Life Evasion/Armor Resistances Helmet Enchants of Note: SRS Duration SRS % to Summon +1 Carrion Golem Buff Effect Hatred/Determination/Grace Reservation *Dash +2 Uses* - Personal Favorite Boots: Movement Speed Spell Suppression Life Evasion/Armor Resistances Regenerate % of Life per second Rings (Minion Bases): Minion Movement Speed Minion Damage Minion Attack/Cast Speed (?) Life Resistances *Frostbite on Hit* - Redeemer / Delve Amulet: Jinxed Juju - Unique Or Rare with: +1/2 Spell Gems Life Resistances Minion Damage Minion Movement Speed Aura Reservation, etc. Belt: Darkness Enthroned - Unique BiS even before the upgrades to Abyss Jewels. Large Cluster Jewel (Minion Damage, 8 Passives): Good options: Renewal - 5% More Damage on Full Life, 1% Minion Regen Call to the Slaughter - Generically great. Feasting Fiends - Minion Leech Raze and Pillage - Minion Damage Primordial Bond - Golem Effect Vicious Bite if going Crit... 2 x Medium Cluster Jewels (Minion Life Base, 4-5 Passives: 1 x *Blessed Rebirth - Recently Created Minions can't be damaged* 2 x *Life from Death - Minions Recover 4% of Life on Minion Death* 1 x Feasting Fiends - Minion Leech Abyssal Jewels: Life Minion Damage if used a Minion Skill Recently Minion Attack/Cast Speed Minions deal # to # Physical/Cold Damage Minions Leech Minions Blind on Hit Minions Hinder on Spell Hit Resistances Probably grab the Guardian first for Onslaught and faster leveling, then grab Witch stuff. Support Spectres: 1 - Pale Seraphim (15% Increased Damage Taken, -15% Action Speed) 2 - Primal Crushclaw (20% Increased Cold Damage Taken) 3 (Annoint Option) - Senior Heretech (20% Shock) / Arena Master (20% Attack/Cast/Move Speed) / Carnage Chieftain (Frenzy Charges) Spectre Sources (or just ask Ghazzy's Global channel: 6666):
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Pale Seraphim - Beyond
Primal Crushclaw - Harvest Senior Heretech - Heist Arena Master - Baran Maps Carnage Chieftain - Old Fields, Act 2 Bandits: Kill All Pantheon: Major - Brine King Minor - Ryslatha or whatever you like... Handling Mana Costs:
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So SRS is actually expensive. Early on you'll have an easier time since you have less auras and more mana, and will rely on flasks mostly as well as maybe Clarity, but as you level it will quickly become clear it's an issue.
Some ways you can solve that: 1 - Unleash instead of Spell Echo (might just be smoother mapping in general) 2 - Reduced Mana Cost of Skills on Tree and Rings/Amulet (as needed), whether % Reduced, or -# Cost 3 - Flat Mana on Gear (to make sure you have enough to cast your skill at least once) 4 - Most important one is an Enduring Mana Flask. Basically, you make Mana Flask that doesn't stop when you reach full mana, and you rely on that to spam your SRS. You can either have it trigger when the duration ends, or use it manually, depends on how well you can sustain it (keep in mind the Flask Mastery we took as well - that's why) Can we go EB? Yes. Either from Catarina's helmet, or from the actual tree. Is it worth it? Not late-game, but it could be a good crutch early if you're lazy. Leveling Guide:
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In general, you level up as either pure SRS, minion instability SRS, or Absolution. All 3 options work great. Ghazzy did a much better write-up than I can HERE:) Ziz made some good notes on leveling with SRS here too. In general: Grab Minion Duration + Minion Damage ASAP, and consider leveling with Minion Instability for a while (if you like) - for the Templar it means something like going straight to Witch (Starting through the Minion Damage passives), and then heading straight down to Scion from there (respec later). Spell Suppression and Armor only really matter for maps unless you're HC, so just grab Minion DPS stuff early + Duration. If you're a Scion, grab Duration early and head up to Witch. Late-Game Ideas:
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Explodie AG for Clearing, like Kay uses HERE
Speccing into Minion Crit late-game? Depends on 3.19 changes and PoB. Other Inspiration Art:
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[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Aug 23, 2022, 3:18:06 AM Last bumped on Dec 4, 2022, 5:10:18 PM
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This is without doubt one of my favorite builds.
I've tried this build as league starter in 3.19 and found it slightly too annoying to use for map clearing because there is too much delay from the moment you cast to the moment your minion actually deals damage, especially the delay between your cast animation and the phantasm doing anything is huge. After farming some currency I made slight alternation and used The Alberon's Warpath with Squire shield and influenced one hander to create pseudo 10link pernament skeleton warriors to not have to resummon so much. The new +2 global minion gems from helm make this very powerful even after skeleton nerfs and witch ascendancy nerf. With tailwind AND onslaught that they have from ascendancy there is no issue with them being too slow. Now I enjoy this build a lot and already got 40/40 achievements, thanks. It was always good at bosses I just did not enjoy what is basically self-cast spell gameplay with extra steps. |
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I plan to try srs in the upcoming league.
Can you explain what is the reason for the cold conversion? As far as I know srs already has 100% fire conversion, that just for phantasms? Also I plan to use the staff as a weapon, so I can switch to Kulemak in late game. Will continue to pay attention and look forward to your updates :D Last edited by HoloSemmy#5270 on Aug 14, 2022, 8:27:46 AM
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" Cold Convert is great for Freeze and Shatter, since Porcupines suck. You can certainly go for Fire Convert and use Combustion on a support minion/skill, or you can use Lightning and have support spectres that give 50% inc damage taken... Cold is a choice, not a must :) Keep in mind the Phantasms are pure phys, so you do want to convert them, and have the 2 kinds of minions do the same damage type as much as possible. If staying with pure SRS, you don't need to convert anything, of course (though you can). [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Aug 14, 2022, 8:35:50 AM
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you will not be able to make the srs pure cold damage. I am guessing you'll get 50% but I am not sure how it works these days because it has 100% phys converted to fire baseline
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" Well aware. Check out the POB, you'll see it still ends up about 90% Cold after Hatred and other things. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Aug 14, 2022, 10:02:35 AM
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Looks very interesting, I may very well do this build!
Question : Why spell echo and not unleash? I thought it was the best for clearing with srs. Last edited by DoYouEvenPrayz#5004 on Aug 15, 2022, 4:49:00 AM
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" If going pure SRS, yes. Spell Echo is a damage link for Phantasms though. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 |
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How is clearing with cold srs? compare to srs bomber
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" Both are pretty good. SRS bomber got nerfed a bit this league, while SRS got buffed overall. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 |
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