Character Balance in Path of Exile: Lake of Kalandra
" Ok. No emotions now. Just +1. Don't delete. |
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GGG keeps nerfing things with the same reasoning. Build diversity. When was this diversity EVER achieved?
Even if a build is 1% stronger than the others people will play that. You can NEVER have everything balanced so GGG will just keep nerfing everything that's popular so that people are forced to play other builds. From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519 Gannicus, God of the Arena – Deathless Uber Elder for Everyone https://www.pathofexile.com/forum/view-thread/2627521 |
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" Of course, this is not the result of last manifesto, it was a mistake to start (8 leagues ago?) "slowing down" gameplay like they did(reducing player damage and increasing monster damage), and not, for example, reducing the damage of players, monsters and approximately equivalent reduction of all sustains. It is hard to believe in a positive outcome, I think the management again find the right words to prove to itself and the higher management that everything is done right. |
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I see alot of players say that melee is in a bad spot but isnt spectral helix technically melee? It seems pretty strong (Havent played it myself yet tho)
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so what i understand is the top builds are still top but shittier?
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Pretty sad to see such nerf-only manifesto after spending half of the year thinking about balance changes.
It's very disappointing to realize that the development team is so far away from a common player and no one understands "their vision". I've used to be a PoE fan for a while, but now it's like meh, what the heck they are doing. You don't want us to play minions/trap/whatever? Open the gates for the whole class of melee builds which are kinda forgotten right now. Last edited by sergei_serebro#2782 on Aug 4, 2022, 5:52:36 PM
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" Build diversity was a thing in harvest league. |
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Do you know what is ridiculous? Not only monster dmg. But they never ever changed this auto aim and how monsters shot at same time. When u get rekt by a pack most of time is coz they all shot you at same time, so u get hit by dozens at once. And this auto aim that some monster spells have is sooooo annoying and lame.
But thats small details i guess. |
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" This gave me a good laugh. |
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I don't know... you guys say "Class Balances", I see nerfs, nerfs, and more nerfs. When I play a game, I like to have fun but you guys seem to enjoy taking the fun out of your own game, for some sadistic reason, or something.
All these nerfs only impact mid-level and beginner players. For the top-tier guys who simply obliterate this game, these are zero. Also, they are pretty smart too and if the game seems too easy for them, they know how to challenge themselves. There is hardcore for that, and they will play some crazy meme build and make it work. And if that's too easy as well, they'll use some silly hardware like a freaggin' guitar controller... I only play 1-2 characters per league, because I really hate leveling and gearing up. So, if my 1st build is a failure, I usually roll something with pets because those builds have always been fairly strong, and fit my playstyle that lacks in some aspects (i.e. I'm not too good at attacking a boss directly and also dodging stuff, so pets always help). Pets were always my "safety net". But it would appear that you're going after pets too. So, if I'm going to fail at pets too, I really don't know what's left for me... Earthquake Gladiator was ok, I used to play that too, but it was already nerfed into the ground. Now, I understand a game being challenging. But there is a fine line between "challenging" and "pain in the ass". All these nerfs don't make the game challenging, because "challenging" is usually fun. Nerfs just make those builds a pain in the ass to play, the opposite of fun. |
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