Character Balance in Path of Exile: Lake of Kalandra
As a non-minion player, I feel the changes seems mostly justified, but I was expecting waaay more after six months of development... This manifesto feels extremely bland as if there were no burning problems.
My biggest regret is not addressing the low diversity at high end-game. The manifesto seems to even further amplify this problem by taking away "cheap" power - auras - that is accessible to almost every build and every player. Of course, I can put 200 ex into a build (and I do), but do not make it a requirement for a non-meta character. I play long enough to remember 20 ex builds clearing all content - it felt good, it was accessible, and I could make crazy off-meta builds just for fun. Well, I am going to wait for the announcement, but if there is no great novelty nor great league mechanics, I will most likely skip the league. DI ignite inquisitor: https://www.pathofexile.com/forum/view-thread/3080303/
(retired) MoMMeme hiero: https://www.pathofexile.com/forum/view-thread/2487766 |
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POG
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Problem: Archnemesis mods make weak monsters overpowered, they one shot players randomly and everyone hates it.
Solution: Leave it in the game, ignore the fact everyone hates it and, substantially reduce the armour and evasion granted by Defiance Banner. Absolute genius company. GG G Problem: Our playing retention sucks. Solution: We are gonna break the game even more. Whoever is calling the shots at GGG is deluded and running the company into the ground. It's been on a decline since 3.13 and still going downhill, hopefully the shareholders wake up soon. My life is slipping away...
Addiction is a harsh drug... |
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Copy... GGG please reply...
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Good day to all of you,
I will put the situation, how i am seeing it, in the frame which poe comes from: Classic Pen & Paper RPG. Generally the Players AND the Dungeon Master will play TOGETHER. Surely the DM puts Monsters and Traps in the Adventure, but only to bring fun and action into. Why? The Game is for FUN! If you got an really evil playing DM, who plays AGAINST the players and intents to kill the Characters as soon as possible, there´s no fun anymore. Sure, DM has fun. Bute the consequences are that the players will look after an other DM to have Fun ALL TOGETHER. And hell i know, im playing RPGs about 35 years now and i won´t if I had those devilish DMs. So back to POE. Dear GGG, i don´t think that the aim of your game should be to kill the characters fast, instantly and in tact of a minute. Thats no fun, maybe for you. Let us play and enjoy the game, therefore you got your supports and sell other ingame stuff you get your income of. TOGETHER, not AGAINST. I am myself not a powergamer, i have work, and after x seasones I have got actually a char that reaches lvl 98, much more than ever before, but only cause I said to me, this time i bite. Surely its extremely complicated to have the classes and builds on an near equal level of endgame possibilites (thats a problem most arpgs have) but up till now I personally have seen endgame - and i don´t mean the t16 maps with that) only trough asking other players to kill a boss for me. And yes, I have viewed soooo many vids and other stuff for them. Every saason its the same, there are a dozen or maybe two dozens of builds that could possibly reach endgame bosses. If you pick the wrong build or you just want to have fun and create something wierd build you get lost an could quit that character almost at the mid maps, sometimes earlier. You have all the tools implemented in the game, that will allow all kinds of stuff, but you - it seems so - will not allow the players to chosse freely. Especially if they want to play more than the campaign. It´s also clear that some content has to be real challenging but i think those uber versions are enough. Let the casual gamer get to the xperience of killing bosses. Those casuals (incl. myself) will get a bunch of adrenaline if a boss is finally defeated and will put therm in the want of more status. Thats the fun you have to create. And pls fix the quest problems if we are playing together. It´s really annoying to do most of the quests, especially late game qs more than once, cause it doesn´t count to every player in the group (one of many examples: the invitations). Nearly ALL other games are way better to force people play together, besides togteher playing is more fun. Sure the greed among us players is a problem to the loot, but also there nearly other games do a way better job in splitting/ordering loot. Last but not least, patch that stupid xp loss out of the game. We are not the 1% players which get 100 after a few days, have their eq and farm every uber boss in 5 seconds. All the deaths included this season i maybe reached lvl 150 (if there was that opportunity). Not the loss is the problem. The "i will try that boss, map, whtaever later when i lvl up" mentality is the problem. You hinder the players to try out things, you block them out of the game, cause no one will have lets say 60% xp, and has a quest or map or boss to clear and - maybe eventually successful in that effort - has 0% after that. Its just a hindering of us and our fun with that game. Please, GGG, make that game a great fun to play again! (sorry for the mediocre english) Dewandou Last edited by Dewandou#1737 on Aug 4, 2022, 4:18:50 PM
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" FTFY |
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great. a bunch of nerfs to cripple all but the most meta of builds for the top 500 players who get 10 mirrors worth of currency per league.
As a non-meta player this pretty much breaks my build, and as a result im likely going to skip 3.19 since it looks like the buffs will likely only focus on meta builds. |
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GGG logic of balance:
you have builds from power 1 to 1000. 100 players abuse builds A, B, C of power 1000. 10000 players uses builds D, E, F of power 400-600. (meta slaves) Rest of the players scattered on non-meta builds, builds they created themselves of power 1-400. what ggg do?? they nerf build A, B, C by 100 bringing them to 900 which makes no difference whatsoever for those 100 players. Targed HARD builds D, E, F which are the meta builds, nerf them to 400, but the nerfs on builds A, B, C affects them aswell so they lose even more power, to 300 lets say. Rest of the players on non-meta builds gets affected by nerfs on builds A, B, C, D, E and F. this means: the top players doenst give a f*ck cause they will do the same shit the same way they do, the meta slaves will struggle with most content and rest and the casuals will have no chance. do you really think NECRO archetype was the problem? or the problem is cleave, sunder, reave, glacial hammer, statick strike, flame blast, crackling lance, winter orb, essence drain and so on are complete GARBABE??? so your solution is to bring the meta skills on the GARBAGE LEVELS so everyone plays GARBAGE while the top 1% of players still dominate untouched on their godlike builds thats been around for ages already??? its the same thing of sayin: "hey sir, you are being too efficient with your both hands and a axe to chop of a tree, lets give you a knife and take one of your hand. while the other dudes still have both hands and a freaking CHAINSAW. |
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Thank you!!
"All that fancy sword swinging when all you need is one good stab."
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Wow a slight nerf to explosive arrow (being run as champion in HC leage) and fire trap (combined with RF on templar). Slight buffs to other stuff? Mostly inconsequential because RF and champion will definitely still be the favorite choices.
So many skills remain unusable and doesn't look like that has been fixed. |
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