QoL

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AintCare wrote:


I agree about the bias. I would prob have a different priority than you and so on.

What would be nice is to have a GGG member come here and talk to us. What they see as easy to implement as well as what they might see as worthwhile.

I recommend reaching them via email, linking the thread and asking for them to chime in. We need more interaction with them and this thread is a very good starting point since it compiles a lot of issues brought up by the community.

Edit
I added another low cost suggestion, I think a better one than the button due to the storage complexity, so If you could substitute my previous one with this one, that would be great:
https://www.pathofexile.com/forum/view-thread/3400830


Contacting:
I'll think about that.

Your Thread:
I replaced your previous thread with the new one here.

Thx for your constructive contribution.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Jun 20, 2023, 4:21:55 AM
up


“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Nice list;

One of the things in there is solved though:

Item filter is unable to differentiate maps with a "Special Implicit Modifier" from other maps
https://www.pathofexile.com/forum/view-thread/3289899

You can use this code for item filter to highlight those maps:

# Maps - with Implicit mod
Show
Class Maps
HasImplicitMod True
SetFontSize 42
SetTextColor 191 0 0
SetBackgroundColor 56 34 158 150
SetBorderColor 180 96 0
MinimapIcon 0 Purple Square
PlayEffect Purple
PlayAlertSound 4 250

Can we get a small cute 'Hideout' button? that will be somewhere near the right end of the XP bar? It will function the same way as the chat command and will appear only in areas that it can be used...
"
uglym wrote:
Nice list;

One of the things in there is solved though:

Item filter is unable to differentiate maps with a "Special Implicit Modifier" from other maps
https://www.pathofexile.com/forum/view-thread/3289899

You can use this code for item filter to highlight those maps:

# Maps - with Implicit mod
Show
Class Maps
HasImplicitMod True
SetFontSize 42
SetTextColor 191 0 0
SetBackgroundColor 56 34 158 150
SetBorderColor 180 96 0
MinimapIcon 0 Purple Square
PlayEffect Purple
PlayAlertSound 4 250




removed

thank you !
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Adding notes to gear would be fabulous!
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
up
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
up
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
When running elder guard map with stuff that spawns stuff next to boss, make mobs spawn on last stage of fight, or carry the loot to the final area

Give the option to return to h/o after sirus

On instances that demand full kills like rituals, harvest and so on, mark on the minimap the location of remaining mobs when theres 5 or less left
@feike: thx for the suggestions

up
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646

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