PoE mobile vs Diablo Immortal release

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feike wrote:
The mobile market and pc/console markets have VERY different playerbase(and that is why DI announcment was such a shitfest, as blizzcon was a pc/console crowd)

The pc/console crowd usually wants cool graphics, and complex(or at least complex-looking) gameplay, if complex gameplay cant be granted, gameplay variety works too. Things like multiplayer interaction tends to come second

The mobile crowd REALLY value multiplayer component, and they are considerable more forgiving when it comes to graphics and gameplay. As a rule, mobile games dont need a whole lot of complexity the pc/console crowd tend to have for granted, but for a mobile game to be really sucessfull, it NEEDS some form of active multiplayer

Also, the most sucessfull mobile markets tends to have a very whale-focused business model, that dont necessarialy incorporates pay-to-win, but they mobile library as a whole sure as heck embraces it. Such philosophies tend to be scorned by the pc/console corwds, who value every player is equal mentality


IMHO, DI and an eventual poe mobile would likely burn: none of those games have mobile philosophy historically. Its possible that DI could be a hit, but blizz really will need to readapt themselves for the mobile crowd, especially in the fact the mobile market is stronguer on the east while blizzard is mostly a company that makes games that pleases the western market, with starcraft being an exception(and even then, only in korea, you barely ever meet players on b.net from china or japan)


This is an extremely bad take.

People 100% have the abiltiy to distinguish and separate game expectations depending on the platform they are playing on.

This notion that there aren't gamers out there that love full fledge console/pc games but cannot enjoy a low stress, convenient, mobile game, is absurd.

If you are looking for some sort of affirmation or permission so you dont feel guilty about enjoying a mobile game...well my friend, you have my permission to enjoy yourself playing whatever the fuck you want.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Apr 26, 2022, 4:24:26 PM
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DarthSki44 wrote:

This is an extremely bad take.

People 100% have the abiltiy to distinguish and separate game expectations depending on the platform they are playing on.

This notion that there aren't gamers out there that love full fledge console/pc games but cannot enjoy a low stress, convenient, mobile game, is absurd.

If you are looking for some sort of affirmation or permission so you dont feel guilty about enjoying a mobile game...well my friend, you have my permission to enjoy yourself playing whatever the fuck you want.


Sorry, but people DONT have separate expectations, blizzcon was a masterclass of how both crowds are straight up hostile towards each other

There are gamers out there that can enjoy a mobile game, but its general rule that they are not a rule, but exception, and even them, there are whole studies that show they dont play the same sort of games "hardcore" mobile gamers do

You see, mobile games aimed towards "true" mobile gamers are anything but "low stress and convenient". Games like Honor of kings, mosnters strike and lords mobile are VERY stressfull as they have a very competitive nature and the players that make them big names dedicate themselves on these games 24/7. Pc/consolers tend to fluctuate more to games that are adaptations of board/card games or more "stress-free" games, those are absolutely NOT the big names of the mobile market
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feike wrote:
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DarthSki44 wrote:

This is an extremely bad take.

People 100% have the abiltiy to distinguish and separate game expectations depending on the platform they are playing on.

This notion that there aren't gamers out there that love full fledge console/pc games but cannot enjoy a low stress, convenient, mobile game, is absurd.

If you are looking for some sort of affirmation or permission so you dont feel guilty about enjoying a mobile game...well my friend, you have my permission to enjoy yourself playing whatever the fuck you want.


Sorry, but people DONT have separate expectations, blizzcon was a masterclass of how both crowds are straight up hostile towards each other

There are gamers out there that can enjoy a mobile game, but its general rule that they are not a rule, but exception, and even them, there are whole studies that show they dont play the same sort of games "hardcore" mobile gamers do

You see, mobile games aimed towards "true" mobile gamers are anything but "low stress and convenient". Games like Honor of kings, mosnters strike and lords mobile are VERY stressfull as they have a very competitive nature and the players that make them big names dedicate themselves on these games 24/7. Pc/consolers tend to fluctuate more to games that are adaptations of board/card games or more "stress-free" games, those are absolutely NOT the big names of the mobile market


Nah bro, not at all.

Blizzcon turned into a meme because folks were expecting D4 news, not a Diablo moblie game. That's totally different than DI not being well recieved in general. It was horrific timing, not a bad idea.

The game will do fine, likely very good, and have plenty of crossover players. It's really disengenous to think that folks cant like PoE, Elden Ring, or any other AAA game, while simultaneously enjoying clash of clans, candy crush, or wordle. I mean c'mon.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Apr 26, 2022, 4:57:20 PM
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DarthSki44 wrote:
Nah bro, not at all.

Blizzcon turned into a meme because folks were expecting D4 news, not a Diablo moblie game. That's totally different than DI not being well recieved in general. It was horrific timing, not a bad idea.

The game will do fine, likely very good, and have plenty of crossover players. It's really disengenous to think that folks cant like PoE, Elden Ring, or any other AAA game, while simultaneously enjoying clash of clans, candy crush, or wordle. I mean c'mon.

For all we know, DI WAS meant to be D4... there was absolutely NO indication otherwise at the time. People were pissed to find out the title was moving to the mobile platform, there was no indication watsoever that was a spinnoff title

DI was indeed not well recieved in general, there was fuss how blizzard grossly missread its customers as a whole regarding the announcment and little else beyond that after that. Speaking about DI in the D3 forums is kinda taboo to this day. Im not saying it has no chance to be suscessfull, but its quite apparent the market in general is not expecting much out of it, its very cold, esp for a blizz title

And take a peek at the top dogs of the mobile market: They are all games that cather whales or others super dedicated gamers. There ARE "casual" games, sure, but the bulk of the list of big mobile games are almost all hardcore titles

You know the market most aimed towards the casual and stress-free type of game you seem to think is the mobile market? Nintendo! Nintendo consolers are the most stress-free crowd out there(and that is a huge point toward the chism between nintendo players and other console players)

Its just a thing that gamers are not a single mob, you can google for studies that show the general profile of each type of platform and its pretty much a reality that the average gamer on each platform have significantly different expectations(not much differently of how you can map what the average american likes compared to the average european/asian)
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feike wrote:
but its quite apparent the market in general is not expecting much out of it, its very cold


In what universe, or obscure sections of the internet are you reading the market is expecting very little and a cold response to DI? I'm serious, please link, I'd like to read/hear the reasoning behind why that would be. Everything I've seen since last June has been pretty positive.

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average gamer on each platform have significantly different expectations(not much differently of how you can map what the average american likes compared to the average european/asian)


Well I suppose we will have to just agree to disagree at this point. I find the premise that no console or PC gamers will play a mobile game, or won't expect it to be different, to be a laughable argument.

I guess we will find out in June.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
"
DarthSki44 wrote:
"
feike wrote:
but its quite apparent the market in general is not expecting much out of it, its very cold


In what universe, or obscure sections of the internet are you reading the market is expecting very little and a cold response to DI? I'm serious, please link, I'd like to read/hear the reasoning behind why that would be. Everything I've seen since last June has been pretty positive.

"
average gamer on each platform have significantly different expectations(not much differently of how you can map what the average american likes compared to the average european/asian)


Well I suppose we will have to just agree to disagree at this point. I find the premise that no console or PC gamers will play a mobile game, or won't expect it to be different, to be a laughable argument.

I guess we will find out in June.

For how cold the market is: Just take a peek at blizzard's shares

Steady lowing since feb and currently at the lowest point since the spike on the start of the year(it is much higher than when first merged with microsoft, so theres that). Yes the announcement did raised the shares, but its cooling down right now, usually when a big company announces a title, it goes up and stays at least until the opening weeks. For DI? Initial spike and gradual cooling down, its not a good sign

As for What each games expects, bellieve wathever you want. What you bellieve is not reallity and you just need to google a bit to see whow pc gamers tend to go towards different types of games on any plattform
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DarthSki44 wrote:
"
feike wrote:
The mobile market and pc/console markets have VERY different playerbase(and that is why DI announcment was such a shitfest, as blizzcon was a pc/console crowd)

The pc/console crowd usually wants cool graphics, and complex(or at least complex-looking) gameplay, if complex gameplay cant be granted, gameplay variety works too. Things like multiplayer interaction tends to come second

The mobile crowd REALLY value multiplayer component, and they are considerable more forgiving when it comes to graphics and gameplay. As a rule, mobile games dont need a whole lot of complexity the pc/console crowd tend to have for granted, but for a mobile game to be really sucessfull, it NEEDS some form of active multiplayer

Also, the most sucessfull mobile markets tends to have a very whale-focused business model, that dont necessarialy incorporates pay-to-win, but they mobile library as a whole sure as heck embraces it. Such philosophies tend to be scorned by the pc/console corwds, who value every player is equal mentality


IMHO, DI and an eventual poe mobile would likely burn: none of those games have mobile philosophy historically. Its possible that DI could be a hit, but blizz really will need to readapt themselves for the mobile crowd, especially in the fact the mobile market is stronguer on the east while blizzard is mostly a company that makes games that pleases the western market, with starcraft being an exception(and even then, only in korea, you barely ever meet players on b.net from china or japan)


This is an extremely bad take.

People 100% have the abiltiy to distinguish and separate game expectations depending on the platform they are playing on.

This notion that there aren't gamers out there that love full fledge console/pc games but cannot enjoy a low stress, convenient, mobile game, is absurd.

If you are looking for some sort of affirmation or permission so you dont feel guilty about enjoying a mobile game...well my friend, you have my permission to enjoy yourself playing whatever the fuck you want.


What's with this straw man take? No where in the post you quoted did he say people can't distinguish the two platforms. ALSO, no where did he say there aren't "any gamers out there that love full feldge console/pc games but cannot enjoy a low stress, convenient, mobile game...". You quite literally just made up those two points in your reply.


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feike wrote:

For how cold the market is: Just take a peek at blizzard's shares

Steady lowing since feb and currently at the lowest point since the spike on the start of the year(it is much higher than when first merged with microsoft, so theres that). Yes the announcement did raised the shares, but its cooling down right now, usually when a big company announces a title, it goes up and stays at least until the opening weeks. For DI? Initial spike and gradual cooling down, its not a good sign

As for What each games expects, bellieve wathever you want. What you bellieve is not reallity and you just need to google a bit to see whow pc gamers tend to go towards different types of games on any plattform


Eh, the whole stock market is falling.

I feel that the "player" market for DI is kinda hot. Blizzard Entertainment confirmed that over 30 million players have pre-registered to play Diablo Immortal so far. DI could become Blizzard's biggest title.

How do you feel about some people playing DI on BOTH the PC and mobile?

8 mod maps are the new alch and go.
Last edited by zakalwe55#2432 on Apr 26, 2022, 8:33:33 PM
Of the two titles mentioned, only one actually exists as a game and I've played it. A fair bit. Diablo Immortal's fun, but I'd never play it on a phone -- as with Titan Quest, it's much better on a tablet with controller, and I imagine it'll be fine on PC with controller or M+K. The financial part of the free to play aspect is your typical mix of cosmetics and end-game sustainability. This should sound familiar to anyone here. You can play the story without putting in a cent, easy. It's kind of a decent story too, with lots of Cain dialogue guiding the way (spoiler: he doesn't die). I had no idea Xul (the necromancer from D2) could be so tongue-in-cheek. He's great.

The other title, 'PoE Mobile' is no more real than a concept demo at a convention almost 3 years ago, a convention that seemed to exist mostly to promote an expansion as a sequel -- an expansion that will likely take development priority in the months if not years to come.

Right now, there is no 'PoE mobile vs Diablo Immortal'. There is only Xul.

edit 1: that's speaking purely as a player. I stopped caring about anything going on behind the scenes development-wise a while back; it's just too depressing once you really get going down that rabbit hole.

edit 2: I might be one of those PC+Mobile players. Depends on if I still want to play it when I'm not curled up in bed. Probably not though. Still, it'd be interesting to see how well it runs -- it's a pretty demanding game technically; there's no way I was running it at max spec even on a fairly new tablet.

edit 3: DI was never meant to be D4. That's ridiculous. DI is a reskin of a NetEase game (ironically a Diablo clone of sorts) that's been around for ages, or rather a sort of meshing of that game's systems and the Diablo 'feel'. It works far better than it really should. But Blizzard would never narrow their traditional market for a true Diablo sequel down to the mobile f2p crowd. Ever. I'm part of that crowd and ARPGs are not big earners there, UNLESS they can incorporate some sort of gacha aspect -- Gimpact, for example, although that game is less of an 'ARPG' and more 'blatant BotW ripoff with collectible heroes'.

edit 4: Now that I've read up on it a bit, I agree with Blizzard's stance that people would just Bluestacks DI anyway, which would be a) inferior to a proper port and b) harder for Blizzard to monetise/control. It was already 2/3rds of a PC game anyway, so most of the development was probably on the control side -- and going from controller to M+K for an ARPG is probably a lot easier than the other way around, especially when your franchise started with M+K.

And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Apr 26, 2022, 11:44:50 PM
I dont like mobile arpc. Developers tend to make them just too simple. It is not challenging and its luck factor is lowered.

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